A dimension is a structure that categorizes facts and measures in order to enable users to answer business questions. Commonly used dimensions are people, products, place and time.
In a data warehouse, dimensions provide structured labeling information to otherwise unordered numeric measures. The dimension is a data set composed of individual, non-overlapping data elements. The primary functions of dimensions are threefold: to provide filtering, grouping and labelling.
These functions are often described as "slice and dice". Slicing refers to filtering data. Dicing refers to grouping data. A common data warehouse example involves sales as the measure, with customer and product as dimensions. In each sale a customer buys a product. The data can be sliced by removing all customers except for a group under study, and then diced by grouping by product.
A dimensional data element is similar to a categorical variable in statistics.
Typically dimensions in a data warehouse are organized internally into one or more hierarchies. "Date" is a common dimension, with several possible hierarchies:
"Dimension" is a song by Australian hard rock band Wolfmother, featured on their 2005 debut studio album Wolfmother. Written by band members Andrew Stockdale, Chris Ross and Myles Heskett, it was released as the second single from the album in Europe (and the third single overall) on 17 April 2006, charting at number 49 on the UK Singles Chart.
Directed by The Malloys, the music video for "Dimension" was first aired in the week of 13 February 2006. Prior to this, the video was featured on the 2006 extended play (EP) Dimensions.
In a review of Wolfmother for Blender, writer Jonah Weiner identified "Dimension" as an example of the band "at [their] hardest", describing it as an "acid anthem".NME reviewer James Jam described the song as "a throb of gonzo metal not unlike Black Sabbath playing Motown".
All songs written and composed by Andrew Stockdale, Chris Ross, Myles Heskett.
Dimension Shampoo was a heavily perfumed shampoo product, which was produced in the early 1980s. This was by the personal products division of Lever Brothers, and marketed by Ogilvy. The shampoo came in a distinctive dark yellow bottle, and left a strong muskone and civetone aroma on the hair. There was also a companion conditioner marketed with this product. It has been stated by many previous users of dimension shampoo that it caused their hair to fall out, due to the extreme astringency of the product.
On April 18, 1985, Lever Brothers reorganized their marketing structure and moved their personal products division business to J. Walter Thompson.
At the time, Dimension was a highly popular brand. (Lever spent an estimated $12.5M in advertising the brand in 1984.) However, shortly after Lever's marketing reorganization, Dimension ran-out on store shelves, and never returned. Lever Brothers never made any public explanation for the disappearance of the product; although they referred to the marketing reorganization as a consolidation of the personal products brands, and stated that the decision in-part had to do with its plans for international marketing.
In music, the conclusion is the ending of a composition and may take the form of a coda or outro.
Pieces using sonata form typically use the recapitulation to conclude a piece, providing closure through the repetition of thematic material from the exposition in the tonic key. In all musical forms other techniques include "altogether unexpected digressions just as a work is drawing to its close, followed by a return...to a consequently more emphatic confirmation of the structural relations implied in the body of the work."
For example:
Facebook is a social network service website launched on February 4, 2004. This is a list of software and technology features that can be found on the Facebook website.
On September 6, 2006, Ruchi Sanghvi announced a new home page feature called News Feed. Originally, when users logged into Facebook, they were presented with a customizable version of their own profile. The new layout, by contrast, created an alternative home page in which users saw a constantly updated list of their friends' Facebook activity. News Feed highlights information that includes profile changes, upcoming events, and birthdays, among other updates. This has enabled spammers and other users to manipulate these features by creating illegitimate events or posting fake birthdays to attract attention to their profile or cause. News Feed also shows conversations taking place between the walls of a user's friends. An integral part of the News Feed interface is the Mini Feed, a news stream on the user's profile page that shows updates about that user. Unlike in the News Feed, the user can delete events from the Mini Feed after they appear so that they are no longer visible to profile visitors. In 2011 Facebook updated the News Feed to show top stories and most recent stories in one feed, and the option to highlight stories to make them top stories, as well as to un-highlight stories. In response to users' criticism, Facebook later updated the News Feed to allow users to view recent stories first.
Tag (also known as it, tip you're it or tig [in regions of Britain], and many other names) is a playground game that involves one or more players chasing other players in an attempt to "tag" or touch them, usually with their hands. There are many variations; most forms have no teams, scores, or equipment. Usually when a person is tagged, the tagger says, "Tag, you're it".
A group of players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe. The player selected to be "it" then chases the others, attempting to get close enough to "tag" one of them (touching them with a hand) while the others try to escape. A tag makes the tagged player "it" - in some variations, the previous "it" is no longer "it" and the game can continue indefinitely while in others, both players remain "it" and the game ends when all players have become "it".
There are many variants which modify the rules for team play, or place restrictions on tagged players' behavior. A simple variation makes tag an elimination game, so those tagged drop out of play. Some variants have a rule preventing a player from tagging the person who has just tagged them (known as "no tags-back", "no returns", or "can't tag your master").
Blizzard Entertainment's bestselling real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races.
The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them.