Nerve is an upcoming American drama thriller film directed by Henry Joost and Ariel Schulman and written by Jessica Sharzer, based on the novel Nerve by Jeanne Ryan. The film stars Dave Franco, Emma Roberts, Kimiko Glenn, Juliette Lewis, Emily Meade and Marc John Jefferies. Principal photography began on April 13, 2015 in New York City.
In February 2014, it was announced that Henry Joost and Ariel Schulman would be directing the film, from a screenplay by Jessica Sharzer, based on the novel of the same name by Jeanne Ryan. In January 2015, it was announced that Emma Roberts and Dave Franco had joined the cast of the film. In April 2015, it was announced that Kimiko Glenn had joined the cast of the film, portraying the role of Emma Robert's characters worried friend. That same day, it was announced that rapper Richard "MGK" Baker had joined the cast of the film.
Nerve or Nerve.com is an American online magazine dedicated to sexual topics, relationships and culture. Founded by Rufus Griscom and Genevieve Field, it publishes articles and photography. It also hosts blogs, forums, and a section for personal advertisements. Nerve's CEO is Sean Mills. Regular and past contributors include Rick Moody, Mary Gaitskill, Lisa Carver, Steve Almond, Neil LaBute, Kevin Keck, and Neal Pollack.
Nerve Media has produced several books, including The Big Bang: Nerve's Guide to the New Sexual Universe, Sex Etiquette, Full Frontal Fiction, The New Nude and Sex Advice From....
The site was founded in 1997 by Rufus Griscom and Genevieve Field with the goal of creating a smart sex magazine that men and women could enjoy. It has subsequently evolved into a more general site about love and culture. Nerve is often cited as one of the few Silicon Alley success stories.
In 2014, Nerve was acquired by HowAboutWe. Under new ownership, Nerve will operate independently from the HowAboutWe dating site, and the company will continue to pursue the original mission of Nerve.com.
A nerve is a part of the peripheral nervous system.
Nerve or Nerves may also refer to:
A myth is a traditional or legendary story, collection, or study. It is derived from the Greek word mythos (μῦθος), which simply means "story". Mythology can refer either to the study of myths, or to a body or collection of myths. A myth also can be a made up story to explain why something exists.
Generally associated with the academic fields of mythology, mythography or folkloristics, a myth can be a story involving symbols that are capable of multiple meanings. The body of a myth in any given culture usually includes a cosmogonical or creation myth, concerning the origins of the world, or how the world and its creatures came into existence. The active beings in myths are generally gods and goddesses, heroes and heroines or animals and plants. Most myths are set in a timeless past before recorded and critical history begins.
A myth is a sacred narrative in the sense that it holds religious or spiritual significance for those who tell it. Myths also contribute to and express systems of thoughts and values. Use of the term by scholars implies neither the truth nor the falseness of the narrative. To the source culture, however, a myth by definition is "true", in that it embodies beliefs, concepts and ways of questioning to make sense of the world.
Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. The games are:
Myth was developed by Bungie and published in 1997 by Eidos in Europe and Bungie in North America. Myth II was also developed by Bungie and self-published in North America in 1998. It was published by GT Interactive Software in Europe. As a result of Bungie's sale to Microsoft in 2000, the company lost the franchise rights to Take-Two Interactive.Myth III: The Wolf Age was developed by MumboJumbo and published by Take-Two in 2001.
All three games have received good reviews, especially the first and second game. Although the third game also received a generally positive reception, many reviewers cited a number of bugs in the initial release, and there was a general feeling that Take-Two had not given MumboJumbo enough time to complete the game.
The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer; resource micromanagement and the gradual building up of armies are not part of the gameplay, which instead focuses entirely on squad and soldier-level tactics. Some critics have argued that this style of gameplay allows the games a far greater sense of realism than their real-time strategy contemporaries.
A myth is, broadly, any worldview-based traditional story, or collection or study thereof: