- published: 03 Dec 2014
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Bombuzal is a computer puzzle game designed by Antony Crowther (credited as Ratt in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and 1990 for the Super NES, with the North American version renamed as Ka-Blooey.
The game had a sequel/remake available only for the Nintendo 64 called Charlie Blast's Territory. Among its notable features was the ability to play using either an overhead or isometric view.
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time. Each Bomb/Mine has a reaction zone. For example, a small bomb will only destroy the tile it's on, but will affect any other Bombs/Mines one tile away in the four main directions. A Large bomb will destroy 13 tiles, and its reaction zone will be one tile farther away than the tiles destroyed in each of the four directions, and diagonally between these four points. The game featured level designs by several gaming celebrities, including Jon Ritman, Andrew Braybrook, Geoff Crammond and Jeff Minter. Jeff Minter's level blew up to leave behind a llama dropping a pile of dung.
Phewwww! This really made my head hurt! Only 50 more levels to do. See this link for info if you don't know how its played: http://www.c64-wiki.com/index.php/Bombuzal
A career in demolitions can be dangerous... and short. Twitter: https://twitter.com/MeleeWizard Discord: https://discord.gg/MywzpBF
Playing Bombuzal on the Amiga 1200 for the first time in decades, possibly the very first time. I know I played it a bit on the C64 (iirc I didn't get on with the controls so didn't play it much), I *think* I might have played the Amiga version as well but really not sure. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Some people have said I should set up a tip jar, to help with cost of repairs and the like. As I can't really offer anything other than thanks I don't feel Patreon is particularly suitable, so I've set up this - https://ko-fi.com/gigerpunk Absolutely no obligation, I'm not doing any content just for people who pay and not doing adverts of any kind, it's just there...
Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and 1990 for the Super NES, with the North American version renamed as Ka-Blooey.
Ten minutes from the classic puzzle game Bombuzal the thinking man's version of Bomberman. Bombuzal started life as a European home computer game and was one of the many to make the jump to console. Oddly it was Kemco who picked up the license to release this on Super Famicom in 1990. Gameplay is simple enough, all you have to do is blow up all the bombs on any stage without dying. Sound easy doesn't it, well it isn't as Bombuzal is packed full of different bomb types, enemies, traps and teleports. Each stage requires perfect planning to work out how you can blow up all the bombs without tapping yourself or getting killed by the follow on blast. Bombs need to be moved, some need to be remotely detonated and some you need to stay as far away as possible or teleport out of the blast range. ...
Exploding with fun! Welcome to the bomb-throwing, brain-twisting action world of Bombuzal! You are a bug eyed, weird looking spud shaped creature in a land of bombs ready to explode. Where any push of a button could lead you right to oblivion, you must use your knowledge of demolitions to save you from certain disaster. Purchase here on Steam! http://bit.ly/2HxlFfH
Bombuzal is a computer puzzle game designed by Antony Crowther (credited as Ratt in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and 1990 for the Super NES, with the North American version renamed as Ka-Blooey.
The game had a sequel/remake available only for the Nintendo 64 called Charlie Blast's Territory. Among its notable features was the ability to play using either an overhead or isometric view.
To complete each of its 130 levels, the avatar has to destroy all bombs on the level. He must stand on top of the bomb to light it, then is only able to take one step away before the bomb explodes; he can also pick up and move bombs, but only the ones that are on Rail tiles. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. In most cases, the bombs have to be set off using a chain reaction to prevent the avatar from being killed in the explosion; at other times, separated small bombs can be destroyed one at a time. Each Bomb/Mine has a reaction zone. For example, a small bomb will only destroy the tile it's on, but will affect any other Bombs/Mines one tile away in the four main directions. A Large bomb will destroy 13 tiles, and its reaction zone will be one tile farther away than the tiles destroyed in each of the four directions, and diagonally between these four points. The game featured level designs by several gaming celebrities, including Jon Ritman, Andrew Braybrook, Geoff Crammond and Jeff Minter. Jeff Minter's level blew up to leave behind a llama dropping a pile of dung.
These are the Daze my friend
We're so far from the end
But we can't wait forever and a day
Forever and a Day
One for your City
Two if you're prissy
Three for the raw real homie
Rollin' wit' me
Four's like the voice in my head
Getting dizzy
Five get it so live
The cops come & get me
Six for the politrix
Seven call the Reverend
Eight DNA certain way
You a felon
Nine feeling fine
Even when the sun shady
Ten that's a dime
Goapele do it crazy
If you miss me when I'm gone
Just know riding on a sky plain
You never know
I could be wrong
Sometimes I'm weak
When I feel strong
Push on
Be strong
Don't wait
Lean on
Sometimes
Pray on
Hold on
Because
These are the Daze
You gotta go for broke
I'm taking all my chances
And if you're scared of transit...
Run for cover
Light is fading
It's getting dark
The sun is fading
Oh they told me
Live today
Like your gonna live forever
Tomorrow paves the way
For the rest of your life
Even if we lose some along the way
It's not worth the hate
No time to hate
Black prophet
Still grandma collar poppin
Do anything for a twenty dollar profit
They push into yo kitchen til yo momma holla stop it
If it ain't first class
Then I'mma try the cockpit
Had some ups & downs
Been dumped around
It's nothing
''cause we ain't sufferin' now
For life we lusted
In God we trust
But now don't discuss it
We going for bust
Hold tight
It's not
Too late
Take it
Right now
It's in
Your hands
Because
These are the days we gotta go for broke
I'm taking all my chances
And if you're scared of transit...
Run for cover
Light is fading
Its getting dark