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"How To Appreciate Graffiti" by Garnet Hertz at Fingerprint Gallery in Vancouver with Smokey Devil
Fingerprint Gallery is thrilled to announce the opening of a groundbreaking project, “How to Appreciate Graffiti: The Exhibition”. This initiative follows the historic launch of a course dedicated to the interpretation and appreciation of graffiti art, a first of its kind at Emily Carr University. This project is led by Canada Research Chair Dr. Garnet Hertz, along with “Vancouver’s favourite graffiti artist” Smokey Devil as a resident guest artist and community liaison.
Graffiti, the controversial and vibrant art form that transforms urban landscapes into canvases of expression, serves not only as a medium of identity but also as a critical commentary on society. Graffiti represents a clash of perceptions: viewed by some as a destructive element in public spaces, yet celebrated by other...
published: 10 Apr 2024
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AMT Interview with Garnet Hertz
Garnet Hertz visited Winchester School of Art and the Archaeologies of Media and Technology research group in September 2017. We interviewed Hertz about his recent Disobedient Electronics-project, critical making, media archaeology and his own studio at Emily Carr University in Vancouver.
AMT online: https://www.southampton.ac.uk/amt/
published: 07 Dec 2017
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Garnet Hertz: Design for Disobedience
Critical Technical Practice and Protest through Electronic Objects
Disobedient Electronics: Protest (2017) is a limited edition publishing project by Dr. Garnet Hertz that highlights confrontational work from industrial designers, electronic artists, hackers and makers from 10 countries that disobey conventions, especially work that is used to highlight injustices, discrimination or abuses of power. Approximately half of the 25 contributors are academics, while the other half are from the broader maker, tech and art communities. Topics include the wage gap between women and men, the objectification of women's bodies, gender stereotypes, wearable electronics as a form of protest, robotic forms of protest, counter-government-surveillance and privacy tools, and devices designed to improve an ...
published: 14 Nov 2019
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Garnet Hertz's OutRun
Garnet Hertz's video game concept car combines a car-shaped arcade game cabinet with a real world electric vehicle to produce a video game system that actually drives. OutRun offers a unique mixed reality simulation as one physically drives through an 8-bit video game. The windshield of the system features custom software that transforms the real world into an 8-bit video game, enabling the user to have limitless gameplay opportunities while driving. Hertz has designed OutRun to de-simulate the driving component of a video game: where game simulations strive to be increasingly realistic (usually focused on graphics), this system pursues "real" driving through the game. Additionally, playing off the game-like experience one can have driving with an automobile navigation system, OutRun explo...
published: 11 Jan 2011
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Exploring Critical Making | Garnet Hertz
Dr. Garnet Hertz is Canada Research Chair in Design and Media Arts and is Associate Professor in the Faculty of Design and Dynamic Media at Emily Carr University. His art and research investigate DIY culture, electronic art, and critical design practice. He has researched Critical Making for more than a decade.
He presents projects and ideas representing critical making and thoughts on the state-of-the-art, how the term came to be and what it is today. The session addresses the future of the term, how it can be extended to be used to describe grassroots communities’ practices around the world that already think critically and use technology critically and responsibly: in critical technical practices, social innovation, activism and societal critique, as well as DIY as counterculture.
In ...
published: 07 Apr 2021
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Interface (1996) - Garnet Hertz
This project is a telerobotic installation piece by Canadian artist Garnet Hertz. Its primary goal is to create an inexpensive low-tech telerobotic machine that is controllable through the web. This project - operational in 1996 - was interested in exploring the interface between digital interaction and physical output.
Project archive: http://conceptlab.com/interface/
published: 21 Nov 2008
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Art + DIY Electronics - Garnet Hertz, 2023, MIT Press
Coming March 30th 2023 from MIT Press!
https://mitpress.mit.edu/9780262044936/art-diy-electronics/
A systematic theory of DIY electronic culture, drawn from a century of artists who have independently built creative technologies.
Since the rise of Arduino and 3D printing in the mid-2000s, do-it-yourself approaches to the creative exploration of technology have surged in popularity. But the maker movement is not new: it is a historically significant practice in contemporary art and design. This book documents, tracks, and identifies a hundred years of innovative DIY technology practices, illustrating how the maker movement is a continuation of a long-standing creative electronic subculture. Through this comprehensive exploration, Garnet Hertz develops a theory and language of creative DI...
published: 25 Jan 2023
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Outrun by Garnet Hertz
Original story: http://www.technologizer.com/2010/10/10/garnet-hertz-outrun-car-video
Garnet Hertz's OutRun car as seen at Indiecade 2010 in Culver City, Calif. Video by Jared Newman for Technologizer.
More info: http://www.conceptlab.com/outrun/
published: 10 Oct 2010
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Phone Safe 2.1 by Garnet Hertz
Phone Safe 2.1 is a public kiosk system built by Garnet Hertz for individuals to give up their mobile phones. The system consists of a heavy metal box resembling a bank safe with a slot in the top to put your phone. Pressing a button adds time that your phone will be locked inside and there is no way to reduce your time: you must simply wait until the timer has elapsed. Passers-by can hit the button and add more time. The project features an alphanumeric 16 character LED display that seems to be hungry for more phones, but when the timer has elapsed the door pops open and users can retrieve their handsets from the plush red interior of the device. (Video edit: Noel Rubin)
published: 01 Apr 2021
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Coredump (2000) - Garnet Hertz
The "Coredump" project is a web-controlled physical machine built by Garnet Hertz between 1997 and 2000 that allows users around the world to remotely control a markmaking robot via a computer over the internet. Instead of the traditional dumping of memory from a malfunctioning computer program, it attempts to take random bits from users over the internet and dump them into physical space. The machine is built from DC motors with gear-down mechanisms, aluminum tubing, and small rubber casters. A drawing mechanism is attached to the device, and enables the machine to leave physical traces of the online interactions that are channeled through the telerobotic system. http://www.conceptlab.com/coredump/
published: 20 Nov 2008
2:53
"How To Appreciate Graffiti" by Garnet Hertz at Fingerprint Gallery in Vancouver with Smokey Devil
Fingerprint Gallery is thrilled to announce the opening of a groundbreaking project, “How to Appreciate Graffiti: The Exhibition”. This initiative follows the h...
Fingerprint Gallery is thrilled to announce the opening of a groundbreaking project, “How to Appreciate Graffiti: The Exhibition”. This initiative follows the historic launch of a course dedicated to the interpretation and appreciation of graffiti art, a first of its kind at Emily Carr University. This project is led by Canada Research Chair Dr. Garnet Hertz, along with “Vancouver’s favourite graffiti artist” Smokey Devil as a resident guest artist and community liaison.
Graffiti, the controversial and vibrant art form that transforms urban landscapes into canvases of expression, serves not only as a medium of identity but also as a critical commentary on society. Graffiti represents a clash of perceptions: viewed by some as a destructive element in public spaces, yet celebrated by others as a critical, unsanctioned facet of urban visual culture.
The course, conceived by Dr. Hertz, aimed to delve into the depths of graffiti’s cultural, historical, and societal significance, spotlighting its undeniable impact on urban cultural identity and visual dialogue. Due to its uniqueness, this course has been written about in The National Post, The Province, The Vancouver Sun, and featured on CBC Television and CBC Radio-Canada.
The upcoming exhibition is a testament to this pedagogical journey of discovery. It will showcase a hand-produced zine titled “How to Appreciate Graffiti” developed by the students as their final project, encapsulating their insights and reflections over the last semester. The exhibition also features contributions from the esteemed guest graffiti artists who have lectured over the semester, sharing their invaluable knowledge and perspectives with the students. This distinguished lineup includes Smokey Devil, the Juno-award-winning Dedos, Zense, Gurl 23, Grow Up, and Phantom.
Join us at Fingerprint Gallery, located at 663 Market Hill, nestled near the scenic Olympic Village Station on False Creek. The exhibition kicks off with an opening night on Friday, April 5th at 6pm. Saturday April 6th at noon will be zine launch with a curator’s talk and live presentations, culminating in a special homage to Vancouver’s own Smokey Devil in the evening of April 6th at 6pm.
https://wn.com/How_To_Appreciate_Graffiti_By_Garnet_Hertz_At_Fingerprint_Gallery_In_Vancouver_With_Smokey_Devil
Fingerprint Gallery is thrilled to announce the opening of a groundbreaking project, “How to Appreciate Graffiti: The Exhibition”. This initiative follows the historic launch of a course dedicated to the interpretation and appreciation of graffiti art, a first of its kind at Emily Carr University. This project is led by Canada Research Chair Dr. Garnet Hertz, along with “Vancouver’s favourite graffiti artist” Smokey Devil as a resident guest artist and community liaison.
Graffiti, the controversial and vibrant art form that transforms urban landscapes into canvases of expression, serves not only as a medium of identity but also as a critical commentary on society. Graffiti represents a clash of perceptions: viewed by some as a destructive element in public spaces, yet celebrated by others as a critical, unsanctioned facet of urban visual culture.
The course, conceived by Dr. Hertz, aimed to delve into the depths of graffiti’s cultural, historical, and societal significance, spotlighting its undeniable impact on urban cultural identity and visual dialogue. Due to its uniqueness, this course has been written about in The National Post, The Province, The Vancouver Sun, and featured on CBC Television and CBC Radio-Canada.
The upcoming exhibition is a testament to this pedagogical journey of discovery. It will showcase a hand-produced zine titled “How to Appreciate Graffiti” developed by the students as their final project, encapsulating their insights and reflections over the last semester. The exhibition also features contributions from the esteemed guest graffiti artists who have lectured over the semester, sharing their invaluable knowledge and perspectives with the students. This distinguished lineup includes Smokey Devil, the Juno-award-winning Dedos, Zense, Gurl 23, Grow Up, and Phantom.
Join us at Fingerprint Gallery, located at 663 Market Hill, nestled near the scenic Olympic Village Station on False Creek. The exhibition kicks off with an opening night on Friday, April 5th at 6pm. Saturday April 6th at noon will be zine launch with a curator’s talk and live presentations, culminating in a special homage to Vancouver’s own Smokey Devil in the evening of April 6th at 6pm.
- published: 10 Apr 2024
- views: 59
13:42
AMT Interview with Garnet Hertz
Garnet Hertz visited Winchester School of Art and the Archaeologies of Media and Technology research group in September 2017. We interviewed Hertz about his rec...
Garnet Hertz visited Winchester School of Art and the Archaeologies of Media and Technology research group in September 2017. We interviewed Hertz about his recent Disobedient Electronics-project, critical making, media archaeology and his own studio at Emily Carr University in Vancouver.
AMT online: https://www.southampton.ac.uk/amt/
https://wn.com/Amt_Interview_With_Garnet_Hertz
Garnet Hertz visited Winchester School of Art and the Archaeologies of Media and Technology research group in September 2017. We interviewed Hertz about his recent Disobedient Electronics-project, critical making, media archaeology and his own studio at Emily Carr University in Vancouver.
AMT online: https://www.southampton.ac.uk/amt/
- published: 07 Dec 2017
- views: 907
43:10
Garnet Hertz: Design for Disobedience
Critical Technical Practice and Protest through Electronic Objects
Disobedient Electronics: Protest (2017) is a limited edition publishing project by Dr. Garnet...
Critical Technical Practice and Protest through Electronic Objects
Disobedient Electronics: Protest (2017) is a limited edition publishing project by Dr. Garnet Hertz that highlights confrontational work from industrial designers, electronic artists, hackers and makers from 10 countries that disobey conventions, especially work that is used to highlight injustices, discrimination or abuses of power. Approximately half of the 25 contributors are academics, while the other half are from the broader maker, tech and art communities. Topics include the wage gap between women and men, the objectification of women's bodies, gender stereotypes, wearable electronics as a form of protest, robotic forms of protest, counter-government-surveillance and privacy tools, and devices designed to improve an understanding of climate change. As an experiment in research dissemination, three hundred handmade copies were produced and were disseminated for free to targeted researchers that wanted to include the book as a part of academic curriculum, reviewers writing critical responses to the publication, libraries and nonprofits, or curators including the book in an exhibition. In this talk, Hertz will provide an overview of the project and provide a wider context for electronic objects built as a form of political protest. For more information, see http://www.disobedientelectronics.com/. Dr. Hertz is Canada Research Chair in Design & Media Art at Emily Carr University.
https://wn.com/Garnet_Hertz_Design_For_Disobedience
Critical Technical Practice and Protest through Electronic Objects
Disobedient Electronics: Protest (2017) is a limited edition publishing project by Dr. Garnet Hertz that highlights confrontational work from industrial designers, electronic artists, hackers and makers from 10 countries that disobey conventions, especially work that is used to highlight injustices, discrimination or abuses of power. Approximately half of the 25 contributors are academics, while the other half are from the broader maker, tech and art communities. Topics include the wage gap between women and men, the objectification of women's bodies, gender stereotypes, wearable electronics as a form of protest, robotic forms of protest, counter-government-surveillance and privacy tools, and devices designed to improve an understanding of climate change. As an experiment in research dissemination, three hundred handmade copies were produced and were disseminated for free to targeted researchers that wanted to include the book as a part of academic curriculum, reviewers writing critical responses to the publication, libraries and nonprofits, or curators including the book in an exhibition. In this talk, Hertz will provide an overview of the project and provide a wider context for electronic objects built as a form of political protest. For more information, see http://www.disobedientelectronics.com/. Dr. Hertz is Canada Research Chair in Design & Media Art at Emily Carr University.
- published: 14 Nov 2019
- views: 88
2:59
Garnet Hertz's OutRun
Garnet Hertz's video game concept car combines a car-shaped arcade game cabinet with a real world electric vehicle to produce a video game system that actually ...
Garnet Hertz's video game concept car combines a car-shaped arcade game cabinet with a real world electric vehicle to produce a video game system that actually drives. OutRun offers a unique mixed reality simulation as one physically drives through an 8-bit video game. The windshield of the system features custom software that transforms the real world into an 8-bit video game, enabling the user to have limitless gameplay opportunities while driving. Hertz has designed OutRun to de-simulate the driving component of a video game: where game simulations strive to be increasingly realistic (usually focused on graphics), this system pursues "real" driving through the game. Additionally, playing off the game-like experience one can have driving with an automobile navigation system, OutRun explores the consequences of using only a computer model of the world as a navigation tool for driving.
https://wn.com/Garnet_Hertz's_Outrun
Garnet Hertz's video game concept car combines a car-shaped arcade game cabinet with a real world electric vehicle to produce a video game system that actually drives. OutRun offers a unique mixed reality simulation as one physically drives through an 8-bit video game. The windshield of the system features custom software that transforms the real world into an 8-bit video game, enabling the user to have limitless gameplay opportunities while driving. Hertz has designed OutRun to de-simulate the driving component of a video game: where game simulations strive to be increasingly realistic (usually focused on graphics), this system pursues "real" driving through the game. Additionally, playing off the game-like experience one can have driving with an automobile navigation system, OutRun explores the consequences of using only a computer model of the world as a navigation tool for driving.
- published: 11 Jan 2011
- views: 39547
24:38
Exploring Critical Making | Garnet Hertz
Dr. Garnet Hertz is Canada Research Chair in Design and Media Arts and is Associate Professor in the Faculty of Design and Dynamic Media at Emily Carr Universit...
Dr. Garnet Hertz is Canada Research Chair in Design and Media Arts and is Associate Professor in the Faculty of Design and Dynamic Media at Emily Carr University. His art and research investigate DIY culture, electronic art, and critical design practice. He has researched Critical Making for more than a decade.
He presents projects and ideas representing critical making and thoughts on the state-of-the-art, how the term came to be and what it is today. The session addresses the future of the term, how it can be extended to be used to describe grassroots communities’ practices around the world that already think critically and use technology critically and responsibly: in critical technical practices, social innovation, activism and societal critique, as well as DIY as counterculture.
In the Critical Making project, we want to add scientific insights into the potentials of the maker movement for critical, socially responsible making, and show how these communities can offer new opportunities for young makers of all genders to contribute to an open society via open source innovation. During our kick-off Interactive Workshop: Exploring Critical Making on 25th March 2021, we hosted a conversation with experts of experimental research approaches and makers on how they are using new, different, hands-on research methods to shape the maker community in a more inclusive. Viewers of the livestream used a public Miro board (https://miro.com/app/board/o9J_lOhsQoQ=/) for comments and questions.
Find out more about the project at https://criticalmaking.eu/
Speaker: Dr. Garnet Hertz, The Studio for Critical Making, Vancouver / Canada, http://conceptlab.com/
Moderator: Regina Sipos, Technical University Berlin, Berlin / Germany, https://www.arte.tu-berlin.de/
https://wn.com/Exploring_Critical_Making_|_Garnet_Hertz
Dr. Garnet Hertz is Canada Research Chair in Design and Media Arts and is Associate Professor in the Faculty of Design and Dynamic Media at Emily Carr University. His art and research investigate DIY culture, electronic art, and critical design practice. He has researched Critical Making for more than a decade.
He presents projects and ideas representing critical making and thoughts on the state-of-the-art, how the term came to be and what it is today. The session addresses the future of the term, how it can be extended to be used to describe grassroots communities’ practices around the world that already think critically and use technology critically and responsibly: in critical technical practices, social innovation, activism and societal critique, as well as DIY as counterculture.
In the Critical Making project, we want to add scientific insights into the potentials of the maker movement for critical, socially responsible making, and show how these communities can offer new opportunities for young makers of all genders to contribute to an open society via open source innovation. During our kick-off Interactive Workshop: Exploring Critical Making on 25th March 2021, we hosted a conversation with experts of experimental research approaches and makers on how they are using new, different, hands-on research methods to shape the maker community in a more inclusive. Viewers of the livestream used a public Miro board (https://miro.com/app/board/o9J_lOhsQoQ=/) for comments and questions.
Find out more about the project at https://criticalmaking.eu/
Speaker: Dr. Garnet Hertz, The Studio for Critical Making, Vancouver / Canada, http://conceptlab.com/
Moderator: Regina Sipos, Technical University Berlin, Berlin / Germany, https://www.arte.tu-berlin.de/
- published: 07 Apr 2021
- views: 337
0:08
Interface (1996) - Garnet Hertz
This project is a telerobotic installation piece by Canadian artist Garnet Hertz. Its primary goal is to create an inexpensive low-tech telerobotic machine that...
This project is a telerobotic installation piece by Canadian artist Garnet Hertz. Its primary goal is to create an inexpensive low-tech telerobotic machine that is controllable through the web. This project - operational in 1996 - was interested in exploring the interface between digital interaction and physical output.
Project archive: http://conceptlab.com/interface/
https://wn.com/Interface_(1996)_Garnet_Hertz
This project is a telerobotic installation piece by Canadian artist Garnet Hertz. Its primary goal is to create an inexpensive low-tech telerobotic machine that is controllable through the web. This project - operational in 1996 - was interested in exploring the interface between digital interaction and physical output.
Project archive: http://conceptlab.com/interface/
- published: 21 Nov 2008
- views: 218
1:19
Art + DIY Electronics - Garnet Hertz, 2023, MIT Press
Coming March 30th 2023 from MIT Press!
https://mitpress.mit.edu/9780262044936/art-diy-electronics/
A systematic theory of DIY electronic culture, drawn from a...
Coming March 30th 2023 from MIT Press!
https://mitpress.mit.edu/9780262044936/art-diy-electronics/
A systematic theory of DIY electronic culture, drawn from a century of artists who have independently built creative technologies.
Since the rise of Arduino and 3D printing in the mid-2000s, do-it-yourself approaches to the creative exploration of technology have surged in popularity. But the maker movement is not new: it is a historically significant practice in contemporary art and design. This book documents, tracks, and identifies a hundred years of innovative DIY technology practices, illustrating how the maker movement is a continuation of a long-standing creative electronic subculture. Through this comprehensive exploration, Garnet Hertz develops a theory and language of creative DIY electronics, drawing from diverse examples of contemporary art, including work from renowned electronic artists such as Nam June Paik and such art collectives as Survival Research Laboratories and the Barbie Liberation Front.
Hertz uncovers the defining elements of electronic DIY culture, which often works with limited resources to bring new life to obsolete objects while engaging in a critical dialogue with consumer capitalism. Whether hacking blackboxed technologies or deploying culture jamming techniques to critique commercial labor practices or gender norms, the artists have found creative ways to make personal and political statements through creative technologies. The wide range of innovative works and practices profiled in Art + DIY Electronics form a general framework for DIY culture and help inspire readers to get creative with their own adaptations, fabrications, and reimaginations of everyday technologies.
“This was so fun to read, especially for an academic book. Hertz's punk/hacker/kludge perspectives provide a truly fascinating and valuable ride through the history of the DIY scene. Read it and be inspired!”
Mitch Altman, Hacker and Inventor; Cofounder, Noisebridge Hackerspace
“In this groundbreaking study, Hertz argues that the DIY electronic artists who 'kludge' their own technologies constitute an important artistic countercultural practice that is an urgent response to the escalating failures of our technological infrastructures.”
Tina Rivers Ryan, Curator, Buffalo AKG Art Museum; Co-curator of Difference Machines: Technology and Identity in Contemporary Art
“A 'DIY Native' who has been perverting technological correctness since 1996, Hertz is the ideal guide for connecting art and DIY culture. This book is a treasure trove of ideas and a joy to read.”
Edward Shanken, Professor, UC Santa Cruz; author of Art and Electronic Media
Garnet Hertz is Canada Research Chair in Design and Media Arts and Associate Professor of Design at Emily Carr University. The recipient of a Fulbright and the Oscar Signorini Award in robotic art, he has exhibited his work in eighteen countries and been profiled by such media outlets as CNN, NPR, and Wired.
Audio: The Barbie Liberation Organization (1993) - https://en.wikipedia.org/wiki/Barbie_Liberation_Organization
https://wn.com/Art_Diy_Electronics_Garnet_Hertz,_2023,_Mit_Press
Coming March 30th 2023 from MIT Press!
https://mitpress.mit.edu/9780262044936/art-diy-electronics/
A systematic theory of DIY electronic culture, drawn from a century of artists who have independently built creative technologies.
Since the rise of Arduino and 3D printing in the mid-2000s, do-it-yourself approaches to the creative exploration of technology have surged in popularity. But the maker movement is not new: it is a historically significant practice in contemporary art and design. This book documents, tracks, and identifies a hundred years of innovative DIY technology practices, illustrating how the maker movement is a continuation of a long-standing creative electronic subculture. Through this comprehensive exploration, Garnet Hertz develops a theory and language of creative DIY electronics, drawing from diverse examples of contemporary art, including work from renowned electronic artists such as Nam June Paik and such art collectives as Survival Research Laboratories and the Barbie Liberation Front.
Hertz uncovers the defining elements of electronic DIY culture, which often works with limited resources to bring new life to obsolete objects while engaging in a critical dialogue with consumer capitalism. Whether hacking blackboxed technologies or deploying culture jamming techniques to critique commercial labor practices or gender norms, the artists have found creative ways to make personal and political statements through creative technologies. The wide range of innovative works and practices profiled in Art + DIY Electronics form a general framework for DIY culture and help inspire readers to get creative with their own adaptations, fabrications, and reimaginations of everyday technologies.
“This was so fun to read, especially for an academic book. Hertz's punk/hacker/kludge perspectives provide a truly fascinating and valuable ride through the history of the DIY scene. Read it and be inspired!”
Mitch Altman, Hacker and Inventor; Cofounder, Noisebridge Hackerspace
“In this groundbreaking study, Hertz argues that the DIY electronic artists who 'kludge' their own technologies constitute an important artistic countercultural practice that is an urgent response to the escalating failures of our technological infrastructures.”
Tina Rivers Ryan, Curator, Buffalo AKG Art Museum; Co-curator of Difference Machines: Technology and Identity in Contemporary Art
“A 'DIY Native' who has been perverting technological correctness since 1996, Hertz is the ideal guide for connecting art and DIY culture. This book is a treasure trove of ideas and a joy to read.”
Edward Shanken, Professor, UC Santa Cruz; author of Art and Electronic Media
Garnet Hertz is Canada Research Chair in Design and Media Arts and Associate Professor of Design at Emily Carr University. The recipient of a Fulbright and the Oscar Signorini Award in robotic art, he has exhibited his work in eighteen countries and been profiled by such media outlets as CNN, NPR, and Wired.
Audio: The Barbie Liberation Organization (1993) - https://en.wikipedia.org/wiki/Barbie_Liberation_Organization
- published: 25 Jan 2023
- views: 50
3:07
Outrun by Garnet Hertz
Original story: http://www.technologizer.com/2010/10/10/garnet-hertz-outrun-car-video
Garnet Hertz's OutRun car as seen at Indiecade 2010 in Culver City, Cal...
Original story: http://www.technologizer.com/2010/10/10/garnet-hertz-outrun-car-video
Garnet Hertz's OutRun car as seen at Indiecade 2010 in Culver City, Calif. Video by Jared Newman for Technologizer.
More info: http://www.conceptlab.com/outrun/
https://wn.com/Outrun_By_Garnet_Hertz
Original story: http://www.technologizer.com/2010/10/10/garnet-hertz-outrun-car-video
Garnet Hertz's OutRun car as seen at Indiecade 2010 in Culver City, Calif. Video by Jared Newman for Technologizer.
More info: http://www.conceptlab.com/outrun/
- published: 10 Oct 2010
- views: 816
0:38
Phone Safe 2.1 by Garnet Hertz
Phone Safe 2.1 is a public kiosk system built by Garnet Hertz for individuals to give up their mobile phones. The system consists of a heavy metal box resemblin...
Phone Safe 2.1 is a public kiosk system built by Garnet Hertz for individuals to give up their mobile phones. The system consists of a heavy metal box resembling a bank safe with a slot in the top to put your phone. Pressing a button adds time that your phone will be locked inside and there is no way to reduce your time: you must simply wait until the timer has elapsed. Passers-by can hit the button and add more time. The project features an alphanumeric 16 character LED display that seems to be hungry for more phones, but when the timer has elapsed the door pops open and users can retrieve their handsets from the plush red interior of the device. (Video edit: Noel Rubin)
https://wn.com/Phone_Safe_2.1_By_Garnet_Hertz
Phone Safe 2.1 is a public kiosk system built by Garnet Hertz for individuals to give up their mobile phones. The system consists of a heavy metal box resembling a bank safe with a slot in the top to put your phone. Pressing a button adds time that your phone will be locked inside and there is no way to reduce your time: you must simply wait until the timer has elapsed. Passers-by can hit the button and add more time. The project features an alphanumeric 16 character LED display that seems to be hungry for more phones, but when the timer has elapsed the door pops open and users can retrieve their handsets from the plush red interior of the device. (Video edit: Noel Rubin)
- published: 01 Apr 2021
- views: 77
0:21
Coredump (2000) - Garnet Hertz
The "Coredump" project is a web-controlled physical machine built by Garnet Hertz between 1997 and 2000 that allows users around the world to remotely control a...
The "Coredump" project is a web-controlled physical machine built by Garnet Hertz between 1997 and 2000 that allows users around the world to remotely control a markmaking robot via a computer over the internet. Instead of the traditional dumping of memory from a malfunctioning computer program, it attempts to take random bits from users over the internet and dump them into physical space. The machine is built from DC motors with gear-down mechanisms, aluminum tubing, and small rubber casters. A drawing mechanism is attached to the device, and enables the machine to leave physical traces of the online interactions that are channeled through the telerobotic system. http://www.conceptlab.com/coredump/
https://wn.com/Coredump_(2000)_Garnet_Hertz
The "Coredump" project is a web-controlled physical machine built by Garnet Hertz between 1997 and 2000 that allows users around the world to remotely control a markmaking robot via a computer over the internet. Instead of the traditional dumping of memory from a malfunctioning computer program, it attempts to take random bits from users over the internet and dump them into physical space. The machine is built from DC motors with gear-down mechanisms, aluminum tubing, and small rubber casters. A drawing mechanism is attached to the device, and enables the machine to leave physical traces of the online interactions that are channeled through the telerobotic system. http://www.conceptlab.com/coredump/
- published: 20 Nov 2008
- views: 3674