The Tyranids are a fictional race from the Warhammer 40000 tabletop game and its spin-off media. They are known to the Imperium generally as Tyranids, because Tyran is the first known planet they devoured and where they were first encountered.
They are a nomadic alien race comprising many genetically engineered forms created from harvested bio-mass. They are known as the "Great Devourer" and also "Shadow In The Warp" (after the effect of their hive mind on FTL travel and communications) and pose a severe threat to the Imperium. They seek to consume all in their path, draining all planets of every resource and converting all living and some non-living material into Tyranid biomass.
Tyranids typically form a fast-moving close-combat army that relies on overwhelming its enemies through superior numbers. They may also be bio-morphed to rely heavily on ranged combat, or field an impressive but small array of monstrous titans rather than a typical swarm. Tyranid armies are therefore able to bring a varied threat to bear on their opponents.
Tyranid species include: - Hive Tyrants - Tyranid Warriors - Raveners - Lictors - Venomthropes - Carnifexes - Harpy - Hormagaunts - Termagants - Genestealers - Pyrovores - Ymgarl Genestealers - Ripper swarms - Biovores - Trygons - Mawlocs
There have been three major Tyranid hive fleets to date, Hive Fleet Kraken, Hive Fleet Leviathan and Hive Fleet Behemoth. There are many other Tyranid hive fleets that have been destroyed or are still emerging, such as Hive Fleets Jormungand, Colossus, Tiamet, Scarabus, Ouroboris, Reatherus, among many others.
Games Workshop introduced Genestealers in the 1980s in the game Space Hulk, and later included them in Space Crusade, along with the short-lived Genestealer Magus. The first recognizable incarnation of Tyranid warriors appeared in Advanced Space Crusade in 1990, featuring biological weaponry such as boneswords and deathspitters.
Tyranids were first mentioned under the heading ''Tyranids and the Hive Fleets'' in ''Warhammer 40,000: Rogue Trader'', and were illustrated in a form not too different from that of Gaunts.
The first Tyranids used conventional, non-biological equipment such as lasguns and flak armor (although the rulebook stated that these represented organic equipment with similar capabilities). The principal unit available to the Tyranids was the Zoat, a centaur-like creature enslaved to fight on the behalf of their Tyranid masters.
Second Edition ''Warhammer 40,000'', released in 1993, featured the Tyranids in the supplemental books ''Wargear'' and ''Codex Imperialis'', and then later in their own devoted army ''Codex''. An extensive model range was released, representing most of the units described in these publications. The army was, however, very different from the factions previously seen in the game.
The Tyranid player now had access to a range of unit types roughly equivalent to that of the other factions, including the ''Hive Tyrant'', ''Termagants'', ''Hormagaunts'', the main adversary in Space Hulk ''Genestealers'', ''Gargoyles'' previously seen in ''Epic 40,000'', ''Tyranid Warriors'', the ''Carnifex'', ''Zoanthropes'' (a Tyranid psyker in addition to the Hive Tyrant), ''Lictors'', and the ''Biovore''.
In the Tyranid supplement to Third Edition ''Warhammer 40,000'' there was an emphasis on revamping the rules for the various units while maintaining the overall structure of the army, so that veteran players would not find their older collections unusable or less useful in the new edition. The supplement did however add some new units and adjust the behavior of others. A brand-new model range, somewhat different from the older one, was released to coincide with the new publication. New units included: the ''Tyrant Guard'' and ''Raveners''.
The Third Edition Codex, as with a number of subsequent publications, included an army list which permitted far greater flexibility to the player than previous army lists, allowing extensive customization of units. Unit types noted as a 'Mutable Genus' in the main army list were permitted to be extensively modified by choosing from numerous options in the 'Custom Hive Fleet' section of the book. The options available bore a resemblance to the random equipment tables featured in ''Rogue Trader'', but were no longer randomized.
The nature of the army list in Third Edition further cemented the Tyranid army's reputation for fielding vast numbers of models, allowing the player to overwhelm an opponent with weight of numbers. This was even more pronounced in the variant ''Seeding Swarm'' army list published in White Dwarf and later in Chapter Approved, which represented the initial stages of a massive Tyranid assault and even further emphasized the use of many expendable, 'cannon-fodder' type units. One of the more overlooked abilities is the new "without numbers" rule, which allowed for literally an unlimited number of gaunts in a single game, emphasizing the "cannon-fodder" trait of the Tyranids.
The release of the fourth edition codex added a new model range, new rules, and new units, most notably the Broodlord, and revamped units such as the Carnifex. This new codex also enables Tyranid players to field a grand total of eight large Tyranids to be fielded in a 1500 point battle, although the player would still have to field compulsory troop choices. With this concept Tyranid armies can now boast either the many troops and/or a just few powerful units.
A new Tyranid codex was released on January 16, 2010, written by Robin Cruddace. It included 15 new species of Tyranid, and legendary heroes like the Swarmlord, Old One Eye and the Doom of Malan'tai. In addition, some models saw a point cost reduction, which allowed certain Tyranid armies to field more units, though, notably, this was not the case for all Tyranid units, as several saw point increases in this edition.
In Battlefleet: Gothic, a game focusing on spaceship to spaceship combat, they are represented by four models that represent the massive ships of the Tyranid Hivefleet. In Epic, the game of large scale combat using smaller miniatures, they are represented by a combination of Titans and standard Tyranid troops. In Inquisitor, the narrative skirmish game using ''Warhammer 40,000'' type characters, the Tyranids are represented by the Genestealer and Hybrid models under the generic roleplaying category of "aliens." They are individual members of the Genestealer Cults who work towards espionage and propagating their species in secret to weaken a planet's defenses before an invasion, as opposed to being part of the Hivefleet army that seeks to swarm over all in their path and consume them.
Category:Bioships Category:Warhammer 40,000 species Category:Fictional warrior races Category:Fictional superorganisms
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