The ATI Hybrid Graphics technology, is a collective brand from AMD for its Radeon line of discrete and integrated GPU, promoting higher performance and productivity while saving energy consumption in GPUs. The technology previously applied to selected chipsets of the AMD 700 chipset series and AMD 800 chipset series only. The ATI Hybrid Graphics technology was announced on January 23, 2008 with Radeon HD 2400 series and Radeon HD 3400 series video cards supporting hybrid graphics functionality. Originally, ATI announced this feature would only be supported in Vista, but in August 2008 they included support in their Windows XP drivers as well. The architecture has been patented by ATI. The previous generation of Hybrid Crossfire paired 890GX or 880G (Radeon HD4290 and HD 4250 respectively) motherboards from the AMD 800 chipset series with an HD 5450, 5550, 5570 or 5670 Radeon video card from the Radeon HD 5000 series. Newer information suggests that A6-series and A8-series AMD APUs can be used in Hybrid Crossfire (Subsequently called "Dual Graphics") with HD 6570 and HD 6670 video cards. Dual-graphic-capable second-generation Trinity A-series APUs like the A8-5500 and A10-5700, with HD 75 / 76 series GPUs, and based on Socket FM2, are expected in June 2012.
Hybrid Graphics Ltd., often "Hybrid", was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland. Acquired by NVIDIA in 2006, Hybrid Graphics is now NVIDIA Corporation's Helsinki office.
Until the year 2000, Hybrid was widely known for its middleware solutions for computer games. Hybrid's other business sector was image-making using 3D graphics, this operation was spun off in 2004 as Fake Graphics Ltd. The company's most important product of that time was the OpenGL based graphics library SurRender 3D (1996–2000). In 2000 Hybrid launched the dPVS (dynamic Potentially Visible Set) visibility optimization middleware that is used in many MMORPGs, including Star Wars Galaxies and EverQuest II. In 2006 the dPVS technology was acquired by Umbra Software Ltd..
Hybrid Graphics provided the first commercial implementations of the OpenGL ES and OpenVG mobile graphics APIs, and was actively involved in the development of the M3G (JSR-184) Java standard, in the context of the Khronos Group and Java Community Process, respectively. Hybrid also sponsored academic research on computer graphics, including multiple papers published in SIGGRAPH.