- published: 07 May 2016
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Thought generally refers to any mental or intellectual activity involving an individual's subjective consciousness. It can refer either to the act of thinking or the resulting ideas or arrangements of ideas. Similar concepts include cognition, sentience, consciousness, and imagination. Because thought underlies almost all human actions and interactions, understanding its physical and metaphysical origins, processes, and effects has been a longstanding goal of many academic disciplines including, among others, biology, philosophy, psychology, and sociology.
Thinking allows beings to make sense of or model the world in different ways, and to represent or interpret it in ways that are significant to them, or which accord with their needs, attachments, objectives, plans, commitments, ends and desires.
The word comes from Old English þoht, or geþoht, from stem of þencan "to conceive of in the mind, consider".
In common language, the word to think covers numerous and diverse psychological activities. It often refers merely to the act of being conscious of something, especially if that thing is outside the immediate environment ("It made me think of my grandmother"). It is sometimes a synonym for "tending to believe," especially with less than full confidence ("I think that it will rain, but I am not sure"). At other times it denotes the degree of attentiveness ("I did it without thinking"). Many other mental activities—many of which may shade into each other—can be covered by the word, such as interpreting, evaluating, imagining, planning, and remembering.
John Wick is a 20th and 21st century role-playing game designer best known[who?] for his creative contributions to the Alderac Entertainment Group (AEG) properties Legend of the Five Rings and 7th Sea. He self-published Orkworld under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. His games under that company include Cat, Schauermärchen, Enemy Gods, and Thirty. He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice (for both the Legend of the Five Rings and 7th Sea role-playing games and collectible card games).
He has also written for White Wolf, Inc., Pinnacle Entertainment Group, and worked for various video game companies, providing storyline and dialogue. He has written two regular on-line columns: The Game Designer's Journal [1] (for The Gaming Outpost) and Play Dirty (for Pyramid Magazine).
In 1995, Wick was a freelance writer living in Southern California. He had submitted articles to Shadis Magazine, Alderac Entertainment Group's independent game magazine, attracting the attention of the magazine's assistant editor, D.J. Trindle. He was brought on as a staff writer at D.J.'s request. Soon thereafter, he got involved with the production and design of the Legend of the Five Rings Collectible Card Game. He worked with Matthew D. Wilson, the game's art director and David Williams, the game's lead designer. He served as "Continuity Editor", which meant that he was responsible for the game's characters and plot details.
I don't even hear what you say
It's all about what you do
You think you're the mack
I'll tell you a fact
No-one gives a fuck about you
What it is
What is was
And what you always will be
Think
You think you're my friend
You ain't my friend
I hear you talking about respect and clout
You never get a bit
A front or a back
We're gonna smack