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Crusader Kings II The Old
Gods Video Dev
Diary 2
Rebels
Crusader Kings II is a grand strategy game set in the
High and
Late Middle Ages developed by
Paradox Development Studio and published by
Paradox Interactive as a sequel to
Crusader Kings. It was released for
Microsoft Windows on
February 14,
2012 to positive reviews. A
Mac OS X version, Paradox Interactive's first in-house development for Mac OS X, was released on May 24, 2012. A
Linux version was released on
January 14,
2013. The game contains numerous historical figures such as
William the Conqueror,
Harold Godwinson,
Harald Hardrada,
Robert Guiscard,
El Cid,
Constantine X Doukas,
Alexios I Komnenos,
Richard I of England and
Saladin.
The game is a dynasty simulator where the player controls a
Medieval dynasty from 1066 to 1453, though the
DLC The Old Gods allows for a start date of 867. Through the strategic use of war, marriages and assassinations amongst many other things, the player works to achieve success for his or her dynasty. The simulation is open-ended so the definition of 'success' is completely defined by the player. The only in-game objective is to obtain as many prestige points as possible in order to surpass the various historically relevant
Christian dynasties in a fictional prestige ranking (the three most prestigious ones being the
Capetian dynasty, the
Rurikovich and the von
Habsburg).
Game over happens when the player's current character dies without an heir of the same dynasty to succeed him/her.
The game employs a genetics and education system where children will inherit most traits, culture, religion and skills from their parents and guardian. This adds an additional strategy to marriages where a player will attempt to breed the best individuals to maximise the quality of future offspring.
While a player can choose almost any landed noble to play, there are some which are unplayable without the use of mods, notably: Theocracies (most notably
The Papacy) and landed
Holy Orders/
Mercenaries (for example, the
Templars or the
Catalan Company).
Pagans are unplayable at the start of the game but you can convert to a
Pagan religion and play freely. Muslims, Pagans and Republics are playable with the Sword of
Islam, The Old Gods and
The Republic DLC respectively.
There are five levels of authority in the game; the four highest of which are playable at the start:
Emperor,
Kaiser, Basileus,
Grand Prince,
Shahanshah, Khagan - originally the
Muslim "Caliph" title was Emperor-level, but was downgraded in the 1.06 patch to duke-level for the
Sunni Caliph, and king-level for the
Shia Caliph.
King,
Despot,
Sultan, Serene Doge, King
Bishop,
Khan,
Prince Mayor. The title 'King' is equivalent to the title 'Archduke' if the holder bends the knee to an Emperor or person of equivalent title.
Duke, Doux,
Emir, Doge,
High Chief, Prince Archbishop,
Grand Mayor,
Patrician
The lowest playable rank is that of the
Count - variations are
Earl,
Sheikh, Wâli,
Chief,
Lord Mayor,
Prince Bishop,
Metropolitan(
Orthodox)
The lowest in-game rank of authority, which is unplayable is that of the
Baron - variations are Timariot,
Shaman, Mayor, Bishop
The basic provincial unit of the game is the "county". Each county contains a preset number of holdings, with the maximum being seven holdings in a single county, including the comital capital. The holdings can be of three types: castle, city or temple holding. A castle is ruled by a baron, a city is ruled by a Mayor, and a temple is ruled by a bishop (each one having their own cultural and religious variations, such as the
Muslim Mosque). Generally, a county has a capital set on a barony, but some counties (most notably in
Italy) have city or temples set as the capital (ex:
Rome is a temple-capital county and
Venice is a city-capital county). As the player incorporates a lay nobleman, it can only exert control adequate over counties with castles as capitals or he'll suffer the "wrong holding type" penalty in revenue - thus, city and temple holdings must be given to mayors and bishops. Exceptionally, Muslim rulers can control Mosques, which grant piety points
. If the player owns The Republic DLC, the player can also take control of a coastal republic, like Venice,
Genoa,
The Hansa,
Gotland or
Cherson. In this case city holdings can be held without penalty.
The collection of holdings controlled by one characters is called a demesne. The demesne is limited for each character (the maximum number of holdings being defined by the character's traits). If the character has holdings above the limit of his demesne, not only will he or she incur revenue penalties, but the character's vassals will also be displeased. Thus, the game forces players to give his overflow land to vassals, forming the basic principles of feudalism.
- published: 30 May 2013
- views: 130