Armory or armoury may mean:
A coat of arms is a unique heraldic design on an escutcheon (i.e. shield), surcoat, or tabard. The coat of arms on an escutcheon forms the central element of the full heraldic achievement which consists of shield, supporters, crest, and motto. The design is a symbol unique to an individual person or family (except in the UK), corporation, or state.
The ancient Romans used similar insignia on their shields, but these identified military units rather than individuals. The first evidence of medieval coats of arms is found in the 11th century Bayeux Tapestry in which some of the combatants carry shields painted with crosses. Coats of arms came into general use by feudal lords and knights in battle in the 12th century. By the 13th century, arms had spread beyond their initial battlefield use to become a flag or emblem for families in the higher social classes of Europe, inherited from one generation to the next. Exactly who had a right to use arms, by law or social convention, varied to some degree between countries. In the German-speaking regions both the aristocracy and "burghers" (non-noble free citizens) used arms, while in most of the rest of Europe they were limited to the aristocracy. The use of arms spread to the clergy, to towns as civic identifiers, and to royally chartered organizations such as universities and trading companies. Flags developed from coats of arms, and the arts of vexillology and heraldry are closely related. The coats of arms granted to commercial companies are a major source of the modern logo.
The Minneapolis Armory is located in downtown Minneapolis, Minnesota, United States. The armory was built for the Minnesota National Guard in 1935-36 and was listed on the National Register of Historic Places in 1985.
On July 2, 2015, it was announced that the Armory was purchased by a local development firm for $6 million. The developer plans to convert the space from a parking facility to a mid-sized events center. The firm estimates renovations will be complete within 12-18 months.
The armory was the costliest single building in Minnesota supported by a Public Works Administration grant. The building is an example of the PWA Moderne style, a design characterized by strong geometry, bold contouring and integrated sculpture ornamentation. The building was designed by St. Paul architect P.C. Bettenburg, who was also a major in the Minnesota National Guard.
From the late 1930s through the 1970s, it was a venue for civic events, including concerts, political conventions and sporting events such as Golden Gloves tournaments. The building was used by the Minneapolis Lakers of the National Basketball Association as a part-time home between 1947–59, and as its primary home court for the 1959–60 NBA season. The National Guard ceased operations at the armory in 1980.
Mind is a mental health charity in England and Wales. Founded in 1946 as the National Association for Mental Health (NAMH), it celebrated its 60th anniversary in 2006.
Mind offers information and advice to people with mental health problems and lobbies government and local authorities on their behalf. It also works to raise public awareness and understanding of issues relating to mental health. Since 1982, it has awarded an annual prize for "Book of the Year" having to do with mental health, in addition to three other prizes
Over 180 local Mind associations (independent, affiliated charities) provide services such as supported housing, floating support schemes, care homes, drop-in centres and self-help support groups. Local Mind associations are often very different in size, make up and character—it is a common misconception that they all work to the same policy and procedural framework. Mind is a national brand but all local associations are unique, although they do all sign up to certain shared aims and ethical guidelines.
In Iain M. Banks' Culture series, most larger starships, some inhabited planets and all orbitals have their own Minds: sentient, hyperintelligent machines originally built by biological species, which have evolved, redesigned themselves, and become many times more intelligent than their original creators.
These Minds have become an indispensable part of the Culture, enabling much of its post-scarcity amenities by planning and automating society (controlling day-to-day administration with mere fractions of their mental power). The main feature of these Minds—in comparison to extremely powerful artificial intelligences in other fiction—is that the Minds are (by design and by extension of their rational, but "humanistic" thought processes) generally a very benevolent presence, and show no wish to supplant or dominate their erstwhile creators. Though this is commonly viewed in a utopian light, a view where the human members of the Culture amount to little more than pets is not unsupportable.
Mind42 is an online mind mapping application that allows users to visualize their thinking using the provenmind mapping method. The name refers to the collaborative features of the product, and is intended to be pronounced like "mind for two." It has been recommended by Freelance Weekly as one of their favorite time-management and organization tools.
The developer provides the full feature set of Mind42 free of charge, including:
Criticisms of Mind42 include the lack of offline editing ability, the lack of a mobile version and the limitation that only creators of mind maps, but not collaborators, can view and restore previous revisions of a mind map.
Eternal(s) or The Eternal may refer to: