Uncharted: Drake's Fortune - Chapter 10: The Customs House - Walkthrough [FULLHD]
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Uncharted:
Drake's
Fortune is a
2007 action-adventure third-person shooter platform video game developed by
Naughty Dog, and published by
Sony Computer Entertainment for
PlayStation 3. It is the first game in the
Uncharted series. Combining action-adventure and platforming elements with a third-person perspective, the game charts the journey of protagonist
Nathan Drake, supposed descendant of the explorer
Sir Francis Drake, as he seeks the lost treasure of
El Dorado, with the help of journalist
Elena Fisher and mentor
Victor Sullivan.
Originally announced at
E3 2006, the title was developed for about two years before being released at the end of 2007.
Seen as a key title for the PlayStation 3 during the holiday season of 2007, the game was well received by critics, many of whom cited its technical achievements and its high production values, similar to that of summer blockbuster films, though some of the mechanics, particularly the climbing segments, were less well received. The game went on to sell more than one million copies in ten weeks, and become part of the
European best-selling
Platinum Range of titles. A sequel titled
Uncharted 2: Among Thieves was released in 2009, and a third entry to the series,
Uncharted 3: Drake's
Deception, was released in
2011.
Gameplay in Uncharted is a combination of action-adventure gameplay elements and 3D platforming with a third-person perspective. Platforming elements allow Nate to jump, swim, grab and move along ledges, climb and swing from ropes, and perform other acrobatic actions that allow players to make their way along the ruins in the various areas of the island that Drake explores.
When facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons.
Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific "brutal combo", which forces enemies to drop twice the ammunition they would normally leave. Nate can only carry one pistol and one rifle at a time, and there is a limited amount of ammunition per gun. Picking up a different firearm switches that weapon for the new one.
Grenades are also available at certain points, and the height of the aiming arc is adjusted by tilting the
Sixaxis controller up or down. These third-person perspective elements were compared by several reviewers to
Gears of War, in that the player can have Drake take cover behind walls, and use either blind fire or aimed fire to kill enemies. In common with the aforementioned game, Uncharted lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose color. While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal.
The game also includes vehicle sections, where Drake must protect the jeep he and
Elena are in using a mounted turret, and where Drake and Elena ride a jet ski along water-filled routes while avoiding enemy fire and explosive barrels. While players direct Drake in driving the jet ski, they may also switch to Elena by aiming the gun in order to use her weapon — either the grenade launcher or the Beretta, depending on the chapter — in defense, or to clear the barrels from their path.
The game also features reward points, which can be gained by collecting 60 hidden treasures in the game that glimmer momentarily or by completing certain accomplishments, such as achieving a number of kills using a specific weapon, performing a number of headshots, or using specific methods of killing enemies. In subsequent playthroughs of the game, the player can use these rewards points to unlock special options; these include in-game bonuses such as alternate costumes and unlimited ammunition but also non-game extras, such as making-of videos and concept art. There are also several references to other Naughty Dog games, especially the
Jak and Daxter series; this is done through the "Ottsel" branding on Drake and
Fisher's wetsuits, a reference to the species that mixes otter and weasel found in the game, and the strange relic found in one of the earlier chapters, which is actually a precursor orb from the same series.
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