Title | Dragon Age: Origins |
---|---|
Developer | BioWare EdmontonEdge of Reality (console versions) |
Publisher | Electronic Arts |
Distributor | Electronic Arts, Valve Corporation |
Composer | Inon Zur |
Engine | Eclipse |
Version | 1.04(July 19, 2010) |
Released | Xbox 360 & Microsoft Windows}} |
Dragon Age: Origins is a single-player role-playing video game developed by BioWare's Edmonton studio and published by Electronic Arts. It is the first game in the Dragon Age franchise. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on November 3, 2009, and for Mac OS X on December 21, 2009.
Set in the fictional kingdom of Ferelden during a period of civil strife, the player assumes the role of a warrior, mage or rogue who must unite the kingdom to fight an impending invasion by demonic forces. BioWare describes Dragon Age: Origins as a "dark heroic fantasy set in a unique world", and a spiritual successor to their Baldur's Gate series of games, which took place in the Forgotten Realms Campaign Setting of the Dungeons & Dragons franchise.
Upon its release, Dragon Age: Origins was lauded with overwhelmingly positive reviews and considered a critical success. Aggregate review site Metacritic ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 91, 87, and 86, respectively. The game also received multiple awards from numerous outlets, ranging from IGN's "PC Game of The Year (2009)" to the Academy of Interactive Arts & Science's "Role-Playing/Massively Multiplayer Game of the Year 2009".
An expansion to the game, titled Dragon Age: Origins – Awakening, was released in March 2010, and the official sequel, Dragon Age II, was released in March 2011. BioWare intends for Dragon Age: Origins to serve as the foundation for a much broader intellectual property. Even before its release, plans to expand the universe introduced by the game were underway; this included sequels, pen and paper games, books, and comics that would expand the scope of the Dragon Age franchise. Several of those projects have since been released.
The game incorporates "origins" for each race and some classes. For example, a dwarf noble begins the game as part of the royal family in one of the dwarven cities, whereas the dwarf commoner origin story begins on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the world (and a gameplay tutorial) while also comprising hours of play. Events of an individual origin are reflected in the following game. Characters that the player meets during the origin story may reappear throughout the game, some as adversaries.
There is no tracking of moral alignment as in previous BioWare games, but the moral choices of the player will still affect the story throughout the game. The player will accomplish different goals depending on if they choose to be good or evil, but the decisions that the player makes in the process will change the game world accordingly – deciding who will become king, for example, and affecting nations, races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party or even attack the player if they disagree strongly with his or her actions.
The game has been described as the spiritual successor to Baldur's Gate by BioWare co-CEO Ray Muzyka, as players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks, a game mechanic from the Baldur's Gate series. There are three base classes to choose from: warrior, mage, and rogue. These classes can be upgraded into a specialized class such as the berserker or templar for the warrior class, shapeshifter or spirit healer for the mage class, and assassin or ranger for the rogue. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, another BioWare roleplaying game, featuring the main character with up to three active party members chosen from a pool of NPCs.
The game features a degree of interactivity between spells, such as a fire spell igniting a grease slick before being put out by a blizzard. The game contains many combinations which can be discovered by the player either by accident, or by finding clues as to which combinations are valid.
The game is set in Ferelden, one of several countries that makes up the mythical continent of Thedas. The game opens with an animation which details the origins of demonic creatures called the darkspawn, that dwell within the Deep Roads, an underground highway system created by the dwarves long ago, deep beneath the surface of Thedas. Every few hundred years, the darkspawn swarm the surface world in a movement known as a Blight. Beginning with the first Blight, Thedas relied on the legendary order of warriors known as the Grey Wardens to drive the darkspawn back. Dragon Age: Origins begins on the eve of Thedas's fifth Blight.
The player begins the game by completing one of the six origin stories corresponding to the race and background of the character he or she created upon choosing a new game; the choices are Human Noble (for Human Warriors or Rogues), Magi (for Elven or Human Mages), Dalish Elf or City Elf (for Elven Warriors or Rogues), Dwarf Commoner or Dwarf Noble (for Dwarven Warrior or Rogue). The origin section introduces the players to the mechanics of the game and the fictional world through a personalized context. The origin story determines the biography of the character and how NPCs react to the player for the rest of the game. For example, elves are often viewed as second class citizens by humans, while mages are treated with suspicion and fear, while the human noble is treated with respect. In every origin story, the player is introduced to Duncan, a Grey Warden who is trying to find recruits to fight the Blight. By the end of his or her origin story, the player's character is selected as a potential Grey Warden, and leaves with Duncan.
The player and Duncan journey to a fortress called Ostagar in southern Ferelden, to join Cailan, the king of Ferelden, and Loghain, a legendary general and Cailan's father-in-law. The three leaders plan to make a stand against the encroaching darkspawn before the Blight can overwhelm Ferelden. Duncan can sense the influence of an archdemon, a god-like being hosted in the body of a powerful dragon that commands the darkspawn, which means that this would be the first true Blight in over 400 years. It is of utmost importance that this Blight is ended before it can gain momentum, as previous Blights have left Thedas all but in ruins.
Duncan initiates the player into the Grey Wardens through a dangerous ritual called the Joining. The Joining involves imbibing darkspawn blood, which can either kill a person or imbue him or her with the powerful darkspawn essence known as the Taint. After surviving the Joining, the player and Duncan attend a council of war, where it is decided Cailan's army and the Grey Wardens will lure the darkspawn into attacking. The player, along with another Grey Warden, Alistair, is given the task of lighting a beacon at the top of the fortress which signals Loghain's men to charge the horde's flank, breaking the darkspawn and ending the Blight. After fighting through many darkspawn, the player lights the beacon. Loghain, upon seeing the signal, inexplicably abandons the battle along with his army. King Cailan and Duncan are quickly overwhelmed by the darkspawn horde, who kill them, massacre Cailan's army, and seize control of Ostagar and southern Ferelden.
The player's Warden and Alistair are nearly killed at Ostagar as well, but are saved by Flemeth, a powerful witch who lives in a secluded hermitage with her daughter and apprentice, Morrigan. The player, along with Alistair and Morrigan, decide that in order to stop the Blight from destroying Ferelden, and possibly all of Thedas, they will need to gather a new army and slay the archdemon. Using ancient Grey Warden treaties, the player's Warden must travel across Ferelden to enlist the aid of the Dalish elves, the dwarves of Orzammar, the Circle of Magi, and Arl Eamon of Redcliffe. Unfortunately, all of these factions are facing problems of their own, which the player must help resolve to secure their allegiances. Meanwhile, Loghain returns to Ferelden's capital city, Denerim, to inform Queen Anora, his daughter, of King Cailan's death. Loghain blames the Grey Wardens for abandoning the battle and betraying Ferelden, outlawing the order and hunting down any survivors. While Queen Anora inherits her husband's authority, Loghain quickly declares himself her regent and effectively seizes control of the kingdom. Loghain swiftly becomes a brutal and tyrannical ruler, igniting a civil war between himself and Ferelden's nobility, who refuse to acknowledge his authority.
While exploring Ferelden, the player will be presented with the opportunity to partake in numerous side-quests to flesh out the Dragon Age mythology, acquire powerful equipment, and earn experience points. Potential companions with their own special combat specialties and back-stories will also present themselves and offer to join the player's quest.
After the player successfully obtains the assistance of all the primary factions, a meeting known as the Landsmeet is called among the nobles of Ferelden. There, the player confronts Loghain and rallies support from the rest of the kingdom to face the darkspawn. The player is also presented with the option of executing Loghain for his crimes or sparing his life. Sparing Loghain causes Alistair to leave the player's party in anger and disgust (if Alistair has already agreed to marry Anora and become king, he will remain in Ferelden and be present at the end of the game, but he will not rejoin the player's party for the final battle). If Loghain is spared, he is forced to undergo the Joining and takes Alistair's place as a Grey Warden.
At this point, the player learns that only a Grey Warden can slay the archdemon because of the Taint present in a Grey Warden's body. Killing the archdemon releases the demonic essence within it, which is automatically drawn to the Taint in the Grey Warden who slew it, and effectively kills him or her as well; if anyone else slays it, the archdemon's essence survives and finds a new host in the nearest darkspawn, making the monster effectively immortal. On the night before the final battle, Morrigan offers the player's Warden a way to slay the archdemon without sacrificing anyone: Morrigan believes that if the player succeeds in conceiving a child with her, that the child would also carry the Taint. Once the archdemon dies, its demonic essence would be drawn away from any Grey Warden to safely merge with the unborn child instead. The resulting child would be born a demigod, which she plans to raise on her own. Morrigan admits that this was her true motive for joining the player's campaign all along. The player can accept Morrigan's offer, convince Alistair or Loghain to take part instead, or refuse the witch's proposal, causing her to leave the party. If the Warden is female, she can only refuse Morrigan or convince Loghain or Alistair to do it.
The next day, the player and the newly assembled army of Ferelden fight their way through the city of Denerim, which is now overrun by the darkspawn. After fighting their way through the darkspawn horde, and an epic final battle against the archdemon atop Denerim's highest tower, the player is given the chance to deliver the killing blow or to let Alistair/Loghain do it. Either way, the archdemon is killed and the rest of the darkspawn army retreats from Denerim, marking the end of the fifth Blight. Unless the player chose to sleep with Morrigan, whoever slew the archdemon also perishes.
The story ends with a ceremony attended by the people of Ferelden during which the player and his or her companions are honored for saving the kingdom. The game then presents an epilogue in text and pictures which details the ramifications of the player's in-game choices on the future of Ferelden and the lives of his or her companions.
Players also have the opportunity to recruit companion characters who appear throughout the game and volunteer their services. Companions for the game include Alistair, a reluctantly heroic Grey Warden with a sarcastic wit; Morrigan, the sultry but cynical dark mage who has little regard for authority and social mores; Leliana, an ex-member of Ferelden's religious Chantry whose optimistic and virtuous demeanor belies an aptitude for espionage and combat; Sten, a proud but stoic warrior of the militaristic Qunari people; Oghren, a dwarven brute whose love of alcohol is only matched by his penchant for violence; Wynne, an Elder Mage of the Circle, and a maternal figure to the party; Zevran, a rakish elven assassin who is fond of treasures and innuendo; and a loyal Mabari War Hound, which the player can name and use for scouting and combat. In the DLC, Shale, a sarcastic Golem with a mild ornithophobia is also available.
Adding these companions to the Warden's party enables the player to control them during combat and exploration. Through conversation, the player unlocks unique quests and dialog which furthers Dragon Age's lore. A relationship system in the game tracks approval and disapproval between each companion and the player's Warden. The player can gain or lose approval with each companion based on conversation choices and quest-related decisions made throughout the game. The player may also influence a companion`s approval points with gifts. Most gifts give positive approval, although a DLC called “Feastday Pranks″gives you gifts for each character that greatly reduce approval. Each gift has a character it is meant for; although almost every gift gives positive approval to any character, certain gifts work best for certain characters. Some gifts, if given to the right character, start a cut scene and can sometimes even unlock a quest. These extremely special gifts can be given only to the designated character. A high approval rating improves a companion's morale, resulting in bonuses to combat abilities. A significant approval rating also makes it possible for the Warden to pursue a romantic relationship with certain companions. Conversely, lowering a companion's approval to a significant degree can result in him or her leaving the party or turning on the player.
Other than companion characters, NPCs significant to Origin's plot include Duncan, the Grey Warden who recruits the player; King Cailan, Ferelden's naive, but courageous leader and son of the legendary King Maric; Queen Anora, Cailan's wife, whose youth and beauty are matched by a commanding personality and political-savvy; Eamon Guerrin, the noble Arl of Redcliffe who lends political support to the player's Warden; Riordan, a Grey Warden from the neighboring kingdom of Orlais (though born in Ferelden); and Flemeth, Morrigan's mother, who appears to be a harmless old woman in public, but in truth is an infamous dark witch of Ferelden legend. The game's main antagonists, other than the faceless Darkspawn horde and their monstrous leader, the archdemon Urthemiel, are Teyrn Loghain Mac Tir, once a respected war hero and father of Queen Anora, now gone mad with ambition and paranoia, and Rendon Howe, the greedy Arl of Amaranthine who allies with Loghain to further his own ambitions.
The game contains a large amount of voice acting recorded in the US and the UK. Actors include Tim Russ, Steve Valentine, Kate Mulgrew, Mark Rolston, and Claudia Black. A considerable amount of ambient dialogue takes place between the non-player characters in the adventuring party, adding to their background story and lending more depth and credibility to the characters. Conversations involving the main character are complex and varied, and conversation options can have a significant effect on gameplay. Translations and voice-overs were made for several languages other than English. An automatic lip-syncing algorithm was used to provide passable facial animations for all dialogue.
The Dragon Age Character Creator was released on October 13, 2009, allowing players to create a character in advance and to import it into the full game upon release. BioWare also released a "developer-grade" toolset to allow extensive modification and customization of the game exclusive to the PC version.
The retail PC version of Dragon Age: Origins does not use the SecuROM copy protection software used by other EA games, opting instead for a standard disc check.
The developers have cited "realistic" fantasy fiction such as George R. R. Martin's A Song of Ice and Fire and fantasy paintings by artists such as Frank Frazetta as inspiration for the game. The soundtrack for the video game contains the song "This Is War" by 30 Seconds to Mars, while the original score itself was composed by Inon Zur. In the development of the lighting of the game BioWare used Turtle, a rendering and baking plugin for Autodesk Maya used for lighting and content creation, made by Illuminate Labs.
BioWare has stated that the game runs "very well" on Windows 7, and a Mac OS X version of the game was released on December 21, 2009, as a download, using TransGaming's Cider Portability Engine.
The "Regular" edition of the game was made available for purchase across all platforms through retailers such as Wal-Mart, Amazon.com, and Best Buy. Windows users could also obtain the Regular version through download services such as Steam and Direct2Drive. The standard version of the game includes a one-use redemption code to download the Stone Prisoner and Blood Dragon Armor DLC for free.
The "Collectors' Edition" was released for Windows, Mac, PlayStation 3, and Xbox 360, but only in boxed retail form and not through download. This version comes in a steelbook, having different artwork from the regular edition. Like the regular edition, the Collector's Edition includes a redemption code to obtain the Stone Prisoner and Blood Dragon Armor DLC for free, but adds three exclusive in-game items, a bonus disc containing a making-of documentary, concept art, trailers, the game's original soundtrack, and a cloth map of Ferelden.
The "Digital Deluxe" version of the game is available for download on Windows and Mac operating systems. The Digital Deluxe edition includes the game's original soundtrack (in an expanded version) and desktop wallpapers in downloadable form, as well as all the free DLC content of the Collectors' Edition (not in the UK version), plus a code to download the Warden's Keep DLC for free.
The "Ultimate Edition" was released on October 26, 2010. It includes the base game, expansion pack, and all 9 DLC packs. It does not come with the pre-order bonus items nor the Collector's Edition exclusive items. A remix of the song "Closer to the Edge" by the rock band 30 Seconds to Mars is used for the soundtrack. The PC and Xbox 360 version is on 2 disks whilst on PS3 is on a single Blu-ray disk. However, it is reported that the "Return to Ostagar" is missing from the European PS3 version. Bioware has suggested that people should contact EA support to download the DLC from PSN. The PC version is also available via download.
The trailer shows a human male Grey Warden leading Morrigan, Sten, and Leliana up a narrow mountainside amidst fierce wind and snow. The Warden remarks that the tomb they are searching for is ahead, but they are suddenly ambushed by the Darkspawn army. After defeating the Darkspawn, a massive dragon appears and the Warden's team works together to slay it.
Dragon Age II is set within a ten year period and features a new predefined protagonist, Hawke, and a new locale within the Dragon Age world, the city of Kirkwall. Players are able to transfer save data from Dragon Age: Origins into the sequel; decisions that the player made during the course of Dragon Age:Origins are referenced while playing Dragon Age II.
Dragon Age: Origins received significant praise from many major videogame and media outlets upon its release:
While the game is considered to be virtually identical across all platforms, differences in user interface, graphical performance, and online content delivery have led the PC version to be reviewed slightly more favorably than the PlayStation 3 and Xbox 360 versions; Metacritic ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 91, 87, and 86, respectively.
Kevin VanOrd of GameSpot reviewed the PC, PlayStation 3, and Xbox 360 versions separately. The PC version was given a score of 9.5 out of 10, plus an 'Editor's Choice' award. The game was described as "that kind of game, so rich and involving that you are powerless to resist its wiles and whims, so touching and triumphant that your mind and heart will be moved... Few games are this ambitious, and even fewer can mold these ambitions into such a complete and entertaining experience. You might spend 50 or more hours on your first play-though, but there are so many paths to follow, so many details to uncover, and so many ways to customize your party that you'll want to play again as soon as you finish the first time."
When comparing the console versions, the PlayStation 3 "features higher-quality textures than those on the Xbox 360, better color saturation, smoother facial animations, and shorter load times," although "minor visual hiccups, like corpses that disappear and reappear, are a bit more common on the PS3. The Playstation 3 version was given a 9.0/10 while the Xbox 360 version was given an 8.5/10. "
Giant Bomb writer David Snider also reviewed all three versions of Dragon Age: Origins together and gave an overall rating of five stars out of five. The review favorably described the game as "a real throwback to the good old days of PC role-playing epics... While that means you could rightfully fault the game for not being especially innovative, it's this adherence to a classic style of gameplay that will ensure that it's welcomed by the legions of nostalgic RPG players that make up this genre's core audience." Snider did remark that the game might be daunting or inaccessible to casual players due to the amount of in-game micromanaging that is required, especially on consoles, which he considered to have a more cumbersome interface.
IGN's Jeff Haynes gave the PC version of Dragon Age: Origins a score of 90 out of 100 and characterized it as "one of those titles that can easily swallow up dozens of hours of play and keep you coming back for more... a game with a ton of re-playability and an incredibly vivid world that is the start of an impressive franchise." While the review was mostly glowing, Haynes did note grievances, namely that the combat difficulty was scaled awkwardly, the graphics sometimes appeared dated, and the plot was repetitive of Bioware's other games.
1UP.com editor, Jason Wilson, gave the PC version of the game an 'A' rating, and surmised that "while the story may not be completely original, it's told in a way that enthralls and enchants the player. It's the best RPG of the year -- and maybe the best of the HD era." Wilson briefly compared the PC release to the PlayStation 3 release, and said that combat on the console controller was comparably "hamstrung" and felt "stripped down".
GamePro editor Will Herring awarded Dragon Age: Origins 5 out of 5 stars, writing that it was "a spectacular experience from beginning to end, and with an enormous amount of choices to make, cities to visit, dungeons to crawl, NPCs to interact with, treasure to find, quests to complete and crafts to master. I feel pretty confident in saying that Dragon Age: Origins is, without a doubt, one of the most enjoyable and immersive RPG experiences I've had since my Infinity Engine days." Herring also noted differences between the PC and console releases, but considered them to be minor.
The New York Times writer Seth Schiesel wrote a positive review of the PC version of Dragon Age: Origins, favorably comparing its scope to another popular RPG, Elder Scrolls IV: Oblivion; but he added that Dragon Age: Origins provided a more engaging experience.
PC Gamer UK, which awarded Dragon Age: Origins a 94%, declared it the "RPG of the decade".
Official Xbox Magazine rated the Xbox 360 version of Dragon Age: Origins with a score of 9.0, listing the combat interface as a plus, while criticizing the amount of story choices available to the player as being potentially overwhelming.
Michael Lafferty of GameZone rated Dragon Age: Origins at 9.9/10 for the PC, stating, "The development team has done a sterling job of creating emotional content within the game’s atmosphere." The 360 version, on the other hand, received a 9.0/10.
Category:2009 video games Category:BioWare games Category:Dragons in video games Category:Electronic Arts games Category:Fantasy video games Category:Mac OS X games Category:PlayStation 3 games Category:Role-playing video games Category:Video games developed in Canada Category:Video games with expansion packs Category:Windows games Category:Xbox 360 games Category:30 Seconds to Mars
cs:Dragon Age: Prameny de:Dragon Age: Origins es:Dragon Age: Origins fr:Dragon Age: Origins it:Dragon Age: Origins lt:Dragon Age: Origins hu:Dragon Age: Origins ja:Dragon Age: Origins pl:Dragon Age: Początek pt:Dragon Age: Origins ro:Dragon Age: Origins ru:Dragon Age: Origins sl:Dragon Age: Origins fi:Dragon Age: Origins sv:Dragon Age: Origins tr:Dragon Age: Origins uk:Dragon Age: Origins zh:闇龍紀元:序章This text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
creator | David Gaider and BioWare |
---|---|
developer | BioWare |
publisher | Electronic Arts |
genre | Role-playing video game |
first release version | Dragon Age: Origins |
first release date | November 3, 2009 |
latest release version | Dragon Age II |
latest release date | March 8, 2011 }} |
style="width:36px; text-align:center;" | Year | ! Game | ! Type |
style="width:36px; text-align:center;" rowspan="3" | 2009 | Dragon Age: Origins | Main game |
Dragon Age: Origins – The Stone Prisoner | Downloadable content | ||
Dragon Age: Origins – Warden's Keep | Downloadable content | ||
style="width:36px; text-align:center;" rowspan="8" | 2010 | Dragon Age: Origins – Return to Ostagar | |
Dragon Age: Origins – Awakening | Expansion pack | ||
Dragon Age: Origins – Feastday gifts and pranks | Downloadable content | ||
Dragon Age: Origins – Darkspawn Chronicles | Downloadable content | ||
Dragon Age: Origins – Leliana's Song | Downloadable content | ||
Dragon Age: Origins – The Golems of Amgarrak | Downloadable content | ||
Dragon Age: Origins – Witch Hunt | Downloadable content | ||
Dragon Age: Origins – Ultimate Edition | Compilation | ||
style="width:36px; text-align:center;" rowspan="4" | 2011 | Dragon Age II | |
Dragon Age II: The Exiled Prince | Downloadable content | ||
Dragon Age II: The Black Emporium | Downloadable content | ||
Dragon Age II: Legacy | Downloadable content | ||
style="width:36px; text-align:center;" rowspan="3" | TBA | Dragon Age III |
Another webcomic, Dragon Age: Origins - Awakening, was also released in 2010 by Penny Arcade. This short story tells how Nathaniel Howe broke into Vigils Keep prior to his arrest in Awakening right before meeting The Warden.
Dragon Age: The Revelation, written by David Gaider, was published in 2010 on Bioware's website and features art from Aimo. The story is based on a script from the video game Dragon Age: Origins that did not make the final release. It details a meeting between Morrigan and Alistair after the Grey Wardens learn from Riordan that in order to kill an Archdemon the warden who slays the beast must die. Morrigan seeks out Alistair to ask his advice on the lengths one would go to help a friend in need. The story ends with Morrigan on her way to The Warden's bedroom to offer The Dark Ritual.
IDW Publishing released a 6 issue Dragon Age comic.
Category:2009 introductions Category:Video game franchises
cs:Dragon Age it:Dragon AgeThis text is licensed under the Creative Commons CC-BY-SA License. This text was originally published on Wikipedia and was developed by the Wikipedia community.
The World News (WN) Network, has created this privacy statement in order to demonstrate our firm commitment to user privacy. The following discloses our information gathering and dissemination practices for wn.com, as well as e-mail newsletters.
We do not collect personally identifiable information about you, except when you provide it to us. For example, if you submit an inquiry to us or sign up for our newsletter, you may be asked to provide certain information such as your contact details (name, e-mail address, mailing address, etc.).
When you submit your personally identifiable information through wn.com, you are giving your consent to the collection, use and disclosure of your personal information as set forth in this Privacy Policy. If you would prefer that we not collect any personally identifiable information from you, please do not provide us with any such information. We will not sell or rent your personally identifiable information to third parties without your consent, except as otherwise disclosed in this Privacy Policy.
Except as otherwise disclosed in this Privacy Policy, we will use the information you provide us only for the purpose of responding to your inquiry or in connection with the service for which you provided such information. We may forward your contact information and inquiry to our affiliates and other divisions of our company that we feel can best address your inquiry or provide you with the requested service. We may also use the information you provide in aggregate form for internal business purposes, such as generating statistics and developing marketing plans. We may share or transfer such non-personally identifiable information with or to our affiliates, licensees, agents and partners.
We may retain other companies and individuals to perform functions on our behalf. Such third parties may be provided with access to personally identifiable information needed to perform their functions, but may not use such information for any other purpose.
In addition, we may disclose any information, including personally identifiable information, we deem necessary, in our sole discretion, to comply with any applicable law, regulation, legal proceeding or governmental request.
We do not want you to receive unwanted e-mail from us. We try to make it easy to opt-out of any service you have asked to receive. If you sign-up to our e-mail newsletters we do not sell, exchange or give your e-mail address to a third party.
E-mail addresses are collected via the wn.com web site. Users have to physically opt-in to receive the wn.com newsletter and a verification e-mail is sent. wn.com is clearly and conspicuously named at the point of
collection.If you no longer wish to receive our newsletter and promotional communications, you may opt-out of receiving them by following the instructions included in each newsletter or communication or by e-mailing us at michaelw(at)wn.com
The security of your personal information is important to us. We follow generally accepted industry standards to protect the personal information submitted to us, both during registration and once we receive it. No method of transmission over the Internet, or method of electronic storage, is 100 percent secure, however. Therefore, though we strive to use commercially acceptable means to protect your personal information, we cannot guarantee its absolute security.
If we decide to change our e-mail practices, we will post those changes to this privacy statement, the homepage, and other places we think appropriate so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it.
If we make material changes to our e-mail practices, we will notify you here, by e-mail, and by means of a notice on our home page.
The advertising banners and other forms of advertising appearing on this Web site are sometimes delivered to you, on our behalf, by a third party. In the course of serving advertisements to this site, the third party may place or recognize a unique cookie on your browser. For more information on cookies, you can visit www.cookiecentral.com.
As we continue to develop our business, we might sell certain aspects of our entities or assets. In such transactions, user information, including personally identifiable information, generally is one of the transferred business assets, and by submitting your personal information on Wn.com you agree that your data may be transferred to such parties in these circumstances.