Metal Gear Solid V:
The Phantom Pain S-Rank Walkthrough
Playlist:
http://www.youtube.com/playlist?list=PLRr5L69yg_kGiYcnu_StjmzsH7Mnd0fmv
Mission 42: [
Extreme] Metallic Archaea
The skulls in this mission have a lot of health. To get the S-rank you have to finish the fight as quickly as possible. You should pick the strongest sniper rifle you have. Either the "Brennan LRS-46" or the "
Serval AMR-7". Other sniper rifles work too, but it will take quite a bit longer. Bring
Quiet as your buddy, she will attack the skulls, too.
First off, mark all 4 skulls. Climb up the roof of the hangar (in front of the starting
point) and kill the first 2 skulls from there.
Always request supply drops in advance so you never run out of ammo! When the first two are down the other two will usually walk around the hangar and you can't shoot them from the roof. So go down and take cover behind (or inside) the hangar.
When a skull's shield is depleted you should focus only on him. Take them out one by one.
There are two golden rules for getting S-ranks:
1.
Don't try it on your first playthrough (a lot of strategies only work when replaying missions and you will unlock better gear over the course of the game).
2.
Skip all cutscenes to save time (yes, cutscenes add to your time and will greatly reduce your points!)
S-Rank Strategies, basic tips and things you should know:
- Getting 130,
000 points in a mission unlocks the S-rank (same score requirement for all missions)
- Only main missions have a ranking system, side ops don't.
Main missions 02, 22, 43 are an exception, they don't have any ranks. There are 50 main missions in total.
- Completing the missions as quickly as possible without being seen is usually good enough. Skip the bonus objectives, they take too long and will complicate things.
- Equipping the Invisibility
Camo,
Parasite Suit,
Raiden Suit,
Cyborg Ninja Suit, Chicken-Hat,
Infinity Bandana, using D-Walkers
Fulton Ballista or calling in air strikes / helicopter support will void the S-rank. With these items you are limited to A-rank at best. So don't use them!
- On your first playthrough of the missions, always try to take out the enemy radar stations. This gives you a huge tactical advantage because you can call the extraction helicopter directly to the enemy base (or start the mission there).
- S-Ranks earn you a lot more money and heroism than lower ranks
With these tips in mind you should have very little trouble following these video guides and obtaining all S-ranks. Be warned, however, that the game uses a variable difficulty system. If you use a lot of headshots, enemies will get helmets. If you always infiltrate at night, enemies will get night vision goggles. If you always use sleeping grenades, enemies will wear gas masks etc.
In this walkthrough series I stick to the basics to make it as easy to replicate as possible. These guides are fairly spoiler free as I skip the cutscenes to save time.
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Metal Gear Solid V: The Phantom Pain
Trophies and Achievements:
Apprentice
Completed a mission using a
Combat Unit staff member.
Accomplished
Completed all missions.
Executed
Completed all mission tasks.
Elite
Completed all missions with an S rank.
Undertaken
Completed a
SIDE OP.
Cleared
Completed all "
Mine Clearing" SIDE
OPS.
Achieved
Completed all SIDE OPS.
Captured
Captured an outpost or guard post.
Deployment
Completed all key
Dispatch Missions.
Intruder
Played an "
Infiltration"
FOB mission.
Cry Havoc
Made D-Dog available for deployment.
Speechless
Made Quiet available for deployment.
Trusty Steed
Raised bond with D-Horse to the maximum.
Man's Best Friend
Raised bond with D-Dog to the maximum.
War
Buddy
Raised bond with Quiet to the maximum.
Extraction
Fulton extracted an enemy soldier.
Interrogation
Interrogated an enemy soldier.
To
The Rescue
Extracted a female prisoner.
Platoon
Increased
Mother Base staff to 50 or more personnel.
Battalion
Increased Mother Base staff to 250 or more personnel.
Army
Raised all
Teams/Units to level 99.
Enhancement
Developed 50 or more development items.
Reinforcement
Developed
100 or more development items.
Locked and Loaded
Developed
300 or more development items.
Architect
Constructed all available platforms for Mother Base.
Deterrence
Developed a nuclear weapon.
Disarmament
Disposed of a nuclear weapon.
Prosperity
Earned a total of
10,000,000 GMP or more.
Conservation
Extracted all wild animal species.
Collector
Obtained all blueprints and key items.
Reminiscence
Obtained all memento photos.
Hero
Obtained the codename "Hero."
- published: 03 Sep 2015
- views: 155952