- published: 17 Sep 2015
- views: 30297
Spawning triggers are environmental cues that cause fish to breed. Most commonly they involve sudden changes in the environment, such as changes in temperature, salinity, and the abundance of food. Catfish of the genus Corydoras, for example, spawn immediately after heavy rain, the specific cues being an increase in water level and a decrease in temperature. Discus, on the other hand, will breed when temperature goes up and there is an overabundance of prey such as mosquito larvae.
Spawning triggers allow a species of fish to synchronise their breeding, making it more probable that individual fish will find a mate. However, many fish do not respond to specific spawning triggers and will breed either constantly (e.g., guppies); at specific times of the year (e.g., grunion); or only at a certain point in their life cycle (e.g., eels).
Aquarists can sometimes trigger spawning by duplicating the natural conditions where fish would breed. Raising the water temperature, lowering the water level, and feeding mosquito larave are examples of things that work for certain species.
Had to Re-Upload due to Known Mistakes, Now Fixed :D Hello Everyone! Master Here! Glad to present you My first Tutorial of the Game, In this update 2.0 it came something known as the "Spawn Trigger" how it works? Then I'll Show you here! And how Useful it can be! Didn't focus a lot on the Other Triggers cause there's like Hundreds of tutorials about them :/ Want More tutorials like this? Feel free to comment below! Hope you like it and Subscribe for more! My Levels of Geometry Dash Playlist! - https://www.youtube.com/watch?v=QwI8sirVILU&list;=PLXKhT_6Rb-Vs028tfq3hMdtaKf75jSY1n - FOLLOW ME FOR UPDATES OR STUFF - Please Subscribe! - https://www.youtube.com/user/Masterluis500 Twitter! - https://twitter.com/MasterLuis500 Instagram! https://instagram.com/MasterL500
Today i'm showing you how to spawn any type of SITE from the SITE Modules, how to activate triggers with a variable and how to play chat messages for story line telling or something. Enjoy! ------------------------------------------------------------------------------- Like the Facebooth: https://www.facebook.com/The1InTheBack Follow ma Twittah : https://twitter.com/The1InTheBack And my google+: http://google.com/+TheReal1InTheBack And + TBZ on Ggle +: http://tinyurl.com/TheBroZone And my steam group: http://steamcommunity.com/groups/The1InTheBack
Part 1: In part one we look at the basics of spawning in units in the arma3 editor all code and website links can be found bellow. If you would like to watch Part 2 here it is: http://www.youtube.com/watch?v=61OJDgPTzSs&feature;=youtu.be NOTE: be aware when copying and pasting code from here, that utube adds random hyphen (-) for no reason the following code should have NO hyphens! hint "this trigger is working"; _mygroup = [getmarkerpos "mygroupstart", EAST, ["O_officer_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; Demo: https://www.dropbox.com/s/pkzfc4oytslyfoj/%5BU_TUBE_01%5D_Spawn_Tut_One.Stratis.rar?dl=0 Bis Wiki: http://community.bistudio.com/wiki/BIS_fnc_spawnGroup Classnames1: http://community.bistudio.com/wiki/Arma_3_Assets Classnames2: http://tinyurl.com/qhdf3py Sorry ab...
This is a tutorial on how to spawn objects in Unity 5 (but it works with older versions) using a trigger at an exact position that we define using an empty game object's position and rotation. Very easy and simple to do, hope it helped you get the final result you were looking for. If it did like this video subscribe! Tell me in the comments if it worked for you and if you have any questions or request feel free to tell me. Thanks and have a nice day! All scripts and assets: https://github.com/UnityTutorialsHD/Unity-Tutorial-Assets Music: ♫ Chaotix - State of Elevation http://youtube.com/watch?v=HlZ1cs6ZT7E http://www.facebook.com/chaotixedm http://twitter.com/chaotixedm
Finally, the first set of results from the Silph Road Research group! Thousands of Pokemon spawns have been analyzed (along with real-time weather+terrain data and more) to deduce how exactly spawning in Pokemon GO works! This is only a preliminary analysis - so more awesome results are coming soon. Stay tuned and subscribe for our next research update here on this channel! In the meantime, come join the Silph Road community!: https://Reddit.com/r/TheSilphRoad Huge thanks and shout-out to the Silph Research group for the hundreds of man-hours spent collecting and analyzing this dataset!
Today I go over how to spawn in AI planes and vehicles using late activation and triggers. In the example an AI Kamov 50 is spawned in 10 seconds after the mission loads using a trigger setup for a condition of Time More 10 which activates after the mission time has exceeded the listed value which in this example is 10 seconds. Trigger activation is setup for Group Activate Ka1 which activates the listed group once the group has been setup with a group name which in this example is Ka1 and the late activation box has been checked in the unit tab information. Eagle Dynamics YouTube Monetization - http://forums.eagle.ru/showthread.php?t=85774
Here's a new tutorial, should be pretty useful for newbies/beginners/anyone who doesn't know how to use and setup it! Hope you like it... at least this time Pinnacle Studio didn't screw up anything :b The video shows just some examples of using it, while your job is thinking of more ways to use it :b SHORT EXPLANATION OF THE SPAWN TRIGGER _________________________________________________ This is probably the most useful trigger introduced in 2.0, in my opinion. With this you can literally "program" your level. Level detail mode if your level is too laggy, open a door, spawn a coin in front of you, move a platform, flash the background in determinated places/moments... and much more! This is what you can do with it :D ______________________________ SONG: https://www.youtube.com/watch?v=K4...
First requested video on spawning multiple enemies at different times using a trigger. All scripts & assets: https://github.com/UnityTutorialsHD/Unity-Tutorial-Assets Music Used: Cayman Cline - Memos (Prod. BNJMN) https://twitter.com/CaymanCline https://www.youtube.com/TheKiDMusicTV https://soundcloud.com/caymanmusictv
In this video I show you how to spawn enemies using collision triggers, interaction triggers, and path nodes.
Support this channel on Patreon and Get More Content! https://www.patreon.com/filmstorm This is a fan question from thePixelitomedia - asking how to make a random number of enemies spawn if the player is in the designated area. The Tutorial covers when a Player enters an assigned area for enemies to spawn and be ready for attack. - side note: When I was making the tutorial I never disable the enemy originally on the map, so technically when 1 enemy spawns, another enemy was already there at the start of the game. So just make sure when you use a spawn system to disable another enemies in that area before you start. If anyone has any questions or comments please let me know in the comments. Cheers.
Witness one of nature's most elusive wonders as Jamie Craggs, Aquarium Curator at the Horniman Museum and Gardens, successfully triggers the mass spawning of corals in captivity. Find out how Jamie and co-workers created the aquarium in our Coral Reefs: Secret Cities of the Sea exhibition http://bit.ly/YT-Coral-Reefs-Aquarium
A simple tutorial on how to make an endless battle and spawn. Below are the explanation. 1) Create a soldier and tank (any soldier or tank will do, your choice), select it individually and put tags (your choice) and make it hidden. 2) Open waypoint (F4). Make a way point of your soldier and tank (to copy your way point simply press ctrl+c n paste ctrl+v). 3) Open triggers (F6). In "trigger" panel, add your soldier tag name. 4) Add "delay" (right click) in "Commands" panel. Set a delay number of your soldier (your choice) this delay determines when you want your soldier spawn at first time of the game. 5) In "commands" panel, add "actor_state" then double click it then select "selector" and put your soldier tags. You also need to set your soldier to assault mode in "movement speed" (...
Project Spark has been declared dead, which makes me sad. But fortunately, Doom SnapMap gives us plenty of options to make fun stuff. I look at how to: -Use an interacting terminal to open a door -Spawn in a gun -Spawn enemies by interacting with the terminal -Unlock/open door by killing enemy -Created proximity-triggered wave-based challenge room -Add end game Did this video help you? Would you like a tutorial video for yourself? Then leave a like or comment below, and don't forget to subscribe. Thanks!
Welcome to my first ever tutorial series on my channel, in this five part tutorial I will show you guys how to correctly install Zombiecraft 2.0 for Minecraft Beta 1.3_01 and show you how to make maps. This will be a lengthy tutorial as there are many steps involved so pay close attention and have fun! In today's tutorial I will show you all of the major light sources you can use in your map aswell as basic triggers and zombie spawning! Zombiecraft 2.0 Mod Link: https://www.dropbox.com/s/vxfb0cpjnf46blt/Zombiecraft%202.0%20Full.zip?dl=0 Zombiecraft 2.0 Maps Link: https://www.dropbox.com/sh/xz7hike3sjxthkc/AADk3MyHMSeEk7gfphzTSRz5a?dl=0 (Currently my maps aren't uploaded but will be soon!) I hope you enjoyed my first tutorial and make sure to check out the others if you are interested in ...
DCS World Mission Building - Tutorial Video #4: Trigger Actions & Vehicle Movement. This is the fourth video in a series of videos on mission building in DCS World Mission Editor. I hope these videos help the community and spawn members to make missions for DCS which will hopefully enhance the DCS experience for everyone. Digital Combat Simulators Forums – Mission Builders’ Corner: http://forums.eagle.ru/forumdisplay.php?f=210 The next video will focus on additional trigger actions and adding a radio item. Please leave your comments and questions below.
Professional videographer films crappie spawn fishing trip on Big Sandy portion of Kentucky Lake for Outdoor TV show "Trigger Worthy Outdoors". Paul Tucker takes Todd Williford line pulling for crappie with cameraman Paul Schulze along for the ride! You won't find many fishing episodes filmed and edited like this! Watch in HD!
Welcome to my first ever tutorial series on my channel, in this five part tutorial I will show you guys how to correctly install Zombiecraft 2.0 for Minecraft Beta 1.3_01 and show you how to make maps. This will be a lengthy tutorial as there are many steps involved so pay close attention and have fun! In today's tutorial I will be showing off the more advanced triggers and go more in-depth on spawning, this will be the last video before the map is essentially compete! Zombiecraft 2.0 Mod Link: https://www.dropbox.com/s/vxfb0cpjnf46blt/Zombiecraft%202.0%20Full.zip?dl=0 Zombiecraft 2.0 Maps Link: https://www.dropbox.com/sh/xz7hike3sjxthkc/AADk3MyHMSeEk7gfphzTSRz5a?dl=0 (Currently my maps aren't uploaded but will be soon!) I hope you enjoyed my first tutorial and make sure to check out the...
WRITTEN DESCRIPTION (DOWNLOAD LINKS BELOW): JUST GAMEPLAY: 10:37 ----------HOW TO SET-UP A MAP WITH MY BLANK MAP---------- 1. Follow SCMIE V1.5 TUT Below 2. Change the "At most" Trigger number to the same number of players in force 2 if you changed how the forces are set-up 3. Make sure Any Computer players in force 2 are protoss, zerg, or terran ----------HOW TO USE SCMIE V1.5 5:05---------- 1.Open SCMIE V1.5 RUN AS ADMINISTRATOR (Starcraft Map Importer and Extracter) 2.Open up a map that you want the terrain or doodads etc... from 3.Export and Save as either terrain, units, doodads, locations, fog of war, etc... 4.Open the map in SCMDraft2 you want to import the terrain, units, or doodads etc... into 5.Change the tileset and dimensions of the map you want to import terrain, un...
Progeny - Portent - spawn trigger cheese video guide - impossible difficulty Warning ! Reading this guide / watching the video will remove most challenge from this mission. After I wiped two I/I runs on this mission I started a non-ironman mode game just to see how it worked ... Moderate cheese: 4 groups of 2 thinmen - already on the map waiting for sight activation (or blind rocketing) .. And 7 triggered spawns ... First is triggered on the turn you activate the VIP. Next 6 are activated by moving the VIP towards extraction area .. If you do a double move with the VIP towards the extraction - odds are you are going to cross multiple triggers and activate multiple spawns on the same turn (disaster).. If you only move the VIP 2 tiles per turn towards extraction you will...
### Kapitelübersicht ### 00:00 bis 00:38 - Einleitung / Vorwort 00:39 bis 17:26 - Der Tutorial - Hinterhalt Erstellen - Einheiten per Trigger Spawnen 17:27 bis 20:39 - Wiederholung 20:40 bis Ende - Schlusswort / Fazit ### Befehle ### Alle Befehle: http://pastebin.com/cwvrCEyX ### Links zum Video ### Ränge in Arma: https://community.bistudio.com/wiki/rank ### NÜTZLICHE LINKS ### http://www.armaholic.com/ Mods, Maps und Mehr // ARMA 2 + ARMA 3 ### Der NTF - Clan ### Wir sind eine taktische Gemeinschaft die weiterhin Verstärkung sucht! schaut auf unserer Website oder im Forum vorbei und bewerbt euch! :-) Website: http://nato-taskforce.com Forum: http://nato-taskforce.com ### RPGTEAMX Links ### Folgt uns auf Facebook: http://www.facebook.com/pages/rpgteam... HitBox: (Liv...
Actual demonstration at: 10:20 This script does it all. It works with any units as long as you have the class names. It will randomly spawn groups of enemy 360 degrees around you after activation. The enemy groups will have random weapons, random sizes, random skill level, random amounts of groups spawned in, and at random times. They will then move towards you at a random speed in a random formation. I know that's all of random. After a bit of setting up with your own prams inside the .sqf file you will truly have a dynamic operation area when you activate this trigger. You can use the trigger many times in different parts of your mission and it will still work. It works great for enemy counter attacks. I have put together a small video that shows off all the features of this script. I h...
In this tutorial, I show you how to spawn KActors from a path node and having those objects interact with triggers! My Portfolio: http://goo.gl/6voCiD Network: http://goo.gl/RWr2sT The Afflicted: http://goo.gl/gWo2SU Twitter: http://goo.gl/kE3hSn Twitch: http://goo.gl/qMkn46