- published: 10 Apr 2015
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Computer software also called a program or simply software is any set of instructions that directs a computer to perform specific tasks or operations. Computer software consists of computer programs, libraries and related non-executable data (such as online documentation or digital media). Computer software is non-tangible, contrasted with computer hardware, which is the physical component of computers. Computer hardware and software require each other and neither can be realistically used without the other.
At the lowest level, executable code consists of machine language instructions specific to an individual processor—typically a central processing unit (CPU). A machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also (indirectly) cause something to appear on a display of the computer system—a state change which should be visible to the user. The processor carries out the instructions in the order they are provided, unless it is instructed to "jump" to a different instruction, or interrupted.
John D. Carmack (born August 20, 1970) is an American game programmer, aerospace and virtual reality engineer. He co-founded id Software. Carmack was the lead programmer of the id video games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels. Carmack is best known for his innovations in 3D graphics, such as his famous Carmack's Reverse algorithm for shadow volumes, and is also a rocketry enthusiast and the founder and lead engineer of Armadillo Aerospace. In August 2013, Carmack took the position of CTO at Oculus VR.
Carmack, son of local television news reporter Stan Carmack, grew up in the Kansas City Metropolitan Area where he became interested in computers at an early age. He attended Shawnee Mission East High School in Prairie Village, Kansas and Raytown South High School in nearby Raytown, Missouri.
As reported in David Kushner's Masters of Doom, when Carmack was 14, he broke into a school to help a group of kids steal Apple II computers. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole, and opened the window, setting off a silent alarm and alerting police. John was arrested, and sent for psychiatric evaluation (the report mentions 'no empathy for other human beings' and describes Carmack as 'a brain on legs'). Carmack was then sentenced to a year in a juvenile home.
Commander Keen is an episodic video game developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year-old boy who travels through space and assumes the secret identity of "Commander Keen". The series was successful at replicating the side-scrolling action of the Nintendo Entertainment System Super Mario Bros. games in DOS. The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution, and they were some of the first games by id Software (who went on to later develop Wolfenstein 3D, Doom and Quake). The games were also exciting to the PC gaming community of the time because of John D. Carmack's smooth-scrolling graphics game engine, which first allowed smooth side scrollers on PC by only redrawing the elements of the screen that actually changed frame to frame. Although developed by id, most of the Commander Keen games were published by Apogee Software, an already established DOS shareware game publisher. Tom Hall is Commander Keen's designer and the creator of its universe. Commander Keen Complete Pack, a collection of the official Commander Keen games (excluding Aliens Ate My Baby Sitter! and Keen Dreams) was made available on Steam on August 3, 2007.Keen Dreams was ported and released for Android enabled devices on June 10, 2013 on Google Play. On 23rd October in 2014, 3D Realms released 3D Realms Anthology, which included Commander Keen: Goodbye Galaxy and Commander Keen: Invasion of the Vorticons in the collection.
The History of id Software (Full)
The Early Days of id Software
History of id Software
A Visit to id Software (1993)
id Software Part 1: Scrolling Around
DOOM - Original Game Soundtrack - Mick Gordon & id Software
If ID Software Were 100% Honest With Us...
Why John Carmack really left id Software
Official ZBrush Summit 2016 Presentation - id Software
The History of ID SOFTWARE: Commander Keen (1987 - 1991) - RagnarRox
In this 2016 GDC Europe talk, id Software co-founder and Doom co-creator John Romero discusses the company's early days and the programming principles that gave birth to games like Doom and Quake. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
I made the intro and the ending. However, All Your History is by Machinima. I edited the documentary all together so you wouldn't have to watch separate parts. Credits to Machinima, id Software, Bungie, and The Who Love Reign O'er Me - The Who Never Forget - Halo 3 OST Military Base - Sonic Clang Classic DOOM 3
Today is the 1st anniversary of my first video upload on youtube and since im reading 'Masters of Doom' right now i decided, to celebrate the occasion, to upload the 30 minutes video of a 'tour' of the id Software office made in 1993 while the gang was making Doom. The video feature a 20 minutes playthrough of the first levels of the game. The original was originally uploaded by John Romero on Vimeo: http://vimeo.com/4022128
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Created by Mick Gordon, the DOOM Original Soundtrack includes completely rearranged and composed tracks from the game, one new track from id Software’s Chris Hite, a new remixed track from id Software’s Chad Mossholder, and a few other surprises for the fans. Spanning 31 tracks and 128 minutes, the soundtrack is organized into four distinct chapters (I. DOGMA, II. DEMIGOD, III. DAKHMA, IV. DOOM) that follow the DOOM Marine’s path of destruction, culminating in his relentless fight against the demons of Hell. The DOOM Original Soundtrack is available now! iTunes http://itunes.apple.com/album/id1157733728?ls=1&app;=itunes Spotify https://play.spotify.com/album/0KQyC28P9808r0oKKNgHvp?play=true&utm;_source=open.spotify.com&utm;_medium=open Google Play https://play.google.com/store/music/albu...
My personal take on John Carmack's departure from id Software - and why I think Bethesda shot themselves in the foot, thinking VR is not gonna be a big thing. Scheming Weasel (faster version) Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
id Software, the studio behind Doom, shows their workflow for creating the iconic monsters and creatures for the game. Artists: Jason Martin, Bryan Wynia & Denzil O'Neill ZBrush Summit Presentation from Day 3
Id Software. The makers of legendary and controversial series like Doom and Quake have brought PC gaming to new levels on numerous occasions. In this first part of The History of ID SOFTWARE, we talk about how John Carmack, John Romero, Tom Hall and Adrian Carmack made their first smash hit with the help of Scott Miller from Apogee and his revolutionary shareware business model, broke free from the shackles of their former employer Softdisk and eventually founded id Software. RagnarRox's "The History of" is a series about video game history. Subscribe to RagnarRox for more videos in the future. Visit me on facebook for news and updates: http://facebook.ragnarrox.com If you want to donate and support the show, consider joining my Patreon: http://patreon.ragnarrox.com __________________...
1993 Id Software The Ultimate Doom 1993 Id Software The Ultimate Doom.wmv 1993 Id Software The Ultimate Doom. Doom Remake music Ultimate Doom E1M9 Hiding the Secrets.mp3.
TotalBiscuit takes a look at the highly anticipated shooter from id Software and Bethesda. Review code was supplied by developers free of charge. Get it on Steam: http://bit.ly/1Tv6IY6 Follow TotalBiscuit on Twitter: http://twitter.com/totalbiscuit Follow CynicalBrit on Twitter for video updates: http://twitter.com/cynicalbrit Follow our Facebook page for announcements: http://facebook.com/cynicalbrit
id Software, the studio behind Doom, shows their workflow for creating the iconic monsters and creatures for the game. Artists: Jason Martin, Bryan Wynia & Denzil O'Neill ZBrush Summit Presentation from Day 3