Civilization is a series of turn-based strategy, 4X video games, many of them produced by Sid Meier (Sid Meier's Civilization). There are also several traditional Civilization games.
All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move his or her units on the map, build or improve new cities and units, and initiate negotiations with the computer-controlled players. In between turns, computer players can do the same. The player will also choose technologies to research. These reflect the cultural, intellectual, and technical sophistication of the civilization, and usually allow the player to build new units or to improve their cities with new structures. In most games in the series, one may win by military conquest, achieving a certain level of culture, building an interstellar space ship, or achieving the highest score, among other means.
Over the years part of the crew involved in the developing the series became successful in producing their own strategy games, such as Bruce Shelley (Civilization I co-designer) of Age of Empires fame, Brian Reynolds (Civilization II lead designer and programmer) who went on to create Rise of Nations, and more recently Soren Johnson (Civilization III co-designer and Civilization IV lead designer and programmer) with Spore.
A civilization (US) or civilisation (UK) is any complex society characterized by urban development, symbolic communication forms (typically, writing systems), and a perceived separation from and domination over the natural environment by a cultural elite. Civilizations are intimately associated with and often further defined by other socio-politico-economic characteristics, including centralization, the domestication of both humans and other organisms, specialization of labor, culturally ingrained ideologies of progress and supremacism, monumental architecture, taxation, societal dependence upon farming as an agricultural practice, and expansionism.
Historically, a civilization was a so-called "advanced" culture in contrast to more supposedly primitive cultures. In this broad sense, a civilization contrasts with non-centralized tribal societies, including the cultures of nomadic pastoralists or hunter-gatherers. As an uncountable noun, civilization also refers to the process of a society developing into a centralized, urbanized, stratified structure.
Belfast Telegraph | 23 Jun 2018