Which Witch? is a children's board game published in 1970 by the Milton Bradley Company, designed by Marvin Glass and Associates. The board represents a haunted house with four large rooms: the Broom Room, the Witchin' Kitchen, the Spell Cell and the Bat's Ballroom, assembled before play into a three-dimensional model house with vertical walls, and a large plastic chimney in the center. There are four tokens, colored red, yellow, blue and green. Each token is shaped like a child, either a boy or a girl, with four corresponding mouse tokens of identical color.
In each turn, each player rolls a single die to determine movement distance along a tiled track through the rooms. Several tiles are "danger" squares because they are in the path of the game's "whammy ball", a steel ball dropped into the central chimney that falls randomly into one of the rooms. The end of the track in the Bat's Ballroom is the "Charmed Circle". The player to reach the Charmed Circle first wins the game.
Lovers come and lovers go,
Once they lived but now they're ghosts,
Walking the streets they used to know like shadows.
People disappear every hour and every year,
Sometimes I believe they're here like shadows,
Like shadows.
Who can you trust, in this place?
And whom can I put my faith?
If you're real, then show me now,
Who you are.
How can I love, without grace?
Shine a light on your face,
If you're real, then show me now,
Who you are.
Blowing like a secret wind,
Pouring on my naked skin,
Like a river flowing in the ocean.
And when I turn to see your face,
I saw a joy I could not place,
Vanishing without a trace,
Like a shadow in the sun.
Who can you trust, in this place?
Where can I put my face?
If god is love, then why the world the way it is?
How can I love, without grace?
Shine a light on your face,
If you're real then show me now,
Who you are.