- published: 12 Mar 2016
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Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many recent tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and the corresponding subset of tile-matching games is referred to as match-three games.
The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as Tetris, Chain Shot! (SameGame) and Puzznic. Tile-matching games have more recently been made popular in the form of casual games distributed or played over the Internet, notably the Bejeweled series of games introduced in the 2000s.
Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences. They include purely turn-based games but may also feature arcade-style action elements such as time pressure, shooting or hand-eye coordination. The tile matching mechanic is also a minor feature in some larger games. Video game researcher Jesper Juul therefore considers tile matching to be a game mechanic, rather than a distinct genre of games.
A match is a tool for starting a fire under controlled conditions. A typical modern match is made of a small wooden stick or stiff paper. One end is coated with a material that can be ignited by frictional heat generated by striking the match against a suitable surface. Matches are usually sold in quantity; wooden ones are packaged in boxes, and paper matches are clustered in rows stapled into matchbooks. They are commonly sold by tobacconists and many other kinds of shops. The coated end of a match, known as the match "head," contains either phosphorus or phosphorus sesquisulfide as the active ingredient and gelatin as a binder. There are two main types of matches: safety matches, which can be struck only against a specially prepared surface, and strike-anywhere matches, for which any suitably frictional surface can be used. Some match-like compositions, known as electric matches, are ignited electrically and do not make use of heat from friction.
Historically, the term match referred to lengths of cord (later, cambric) impregnated with chemicals, and allowed to burn continuously. These were used to light fires and fire guns (see matchlock) and cannons (see linstock). Such matches were characterised by their burning speed i.e. quick match and slow match. Depending on its formulation, a slow match burns at a rate of around 30 cm (1 ft) per hour and a quick match at 4 to 60 centimetres (1.6 to 24 in) per minute. The modern equivalent of this sort of match is the simple fuse, still used in pyrotechnics to obtain a controlled time delay before ignition. The original meaning of the word still persists in some pyrotechnics terms, such as black match (a black powder-impregnated fuse) and Bengal match (a firework akin to sparklers producing a relatively long-burning, coloured flame). But, when friction matches became commonplace, they became the main object meant by the term.
ALDONZA
To dream the impossible dream,
To fight the unbeatable foe,
PADRE
To bear with unbearable sorrow
To run where the brave dare not go...
ANTONIA
To run where the brave dare not go,
Though the goal be forever too far.
SANCHO, ANTONIA
To try, though you're wayworn and weary,
PADRE, ANTONIA, SANCHO, BARBER
To reach the unreachable star.
To reach the unreachable star,
Though you know it's impossibly high,
To live with your heart striving upward