- published: 14 Jan 2015
- views: 1013661
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. Traditional commercial PC and console games is normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.
The first video games were developed in the 1960s, but required mainframe computers and were not available to the general public. Commercial game development began in the 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average cost of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. Mainstream PC and console games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a 20–100 person team of various responsibilities, such as designers, artists, programmers, testers, etc.
Extra Credits is a video lesson series presented by game designer James Portnow, animator/narrator Daniel Floyd, and artists Allison Theus, Elisa "LeeLee" Scaldaferri, Scott DeWitt, and Dan Jones. The series of videos discuss issues pertinent to video games and game studies, particularly discussing issues concerning video game development, addressing the legitimacy of video games as art, and creating intellectual discourse on important issues in gaming culture.
The series was developed directly from a series of lecture videos by Floyd and Portnow, informally known as "Video Games And...", which ran sporadically from February 17, 2008 to April 16, 2010.
The series originally aired on The Escapist from July 28, 2010 to August 10, 2011, before being split off over a financial dispute. Between September 7, 2011 and December 31, 2013, the show aired on PATV, a distribution channel hosted by Penny Arcade, whose downsizing of partner services after the latter date was cited as the reason for the show's subsequent "move" to YouTube, where the show is currently aired. In addition, the episodes have been syndicated on many websites, including ScrewAttack and the creators' own EC Network.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. Video games are sometimes believed to be a form of art, but this designation is controversial.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, while common in the 1980s, have gradually declined in use due to the widespread availability of home video game devices (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. In addition to video and (in most cases) audio feedback, some games include haptic, vibration or force feedback peripherals.
Development or developing may refer to:
Sponsored by Unity: http://bit.ly/ECUnity Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Get our list of recommended games on Steam: http://bit.ly/ECCurator Follow us on Twitter: http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage ___________ Making your first game can be difficult. Remember that your goal is to make a game, any game, not necessarily a complex game like the ones professional teams of game developers in a studio can produce. By starting small and focusing on the basic gameplay, a new game designer can learn a lot about their skills and build on that for their next game (or...
In this video, we're discussing how you can get into game development, and I'm sharing some of my greatest tips and experiences. It's a big industry waiting for new people to join. You can get going in the industry, or you can sit where you are and "be too intimidated" to start. Which one do you pick? :) If you're willing to start off, good, because then you've come to the right video. Let me know if you have *anything* in your mind, that being questions, suggestions, or anything at all! I hope you guys enjoy. :) *Also, here are some useful links for you*: Unity 5 Manual: https://docs.unity3d.com/Manual/index.html Unreal Engine 4 Manual: https://docs.unrealengine.com/latest/INT/Engine/ ♥ VIDEO LIKE GOAL: - 100 Likes! ▬ ♦ Check out these videos too! • Unity vs Unreal Engine | Gr...
Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
Once you've played any amount of video games, you'll start to notice recurring themes and common gameplay styles repeated all the time. This is because game developers deep down are all LAZY BASTARDS and take shortcuts to save time... so it's time to call them out for it! Thanks for watching the video! Be sure to leave a comment, like and don't forget to subscribe and share the video! It really helps me out and I really appreciate it! Facebook - https://www.facebook.com/pages/Square-Eyed-Jak/641356635934936 Twitter - https://twitter.com/SquareEyedJak Instagram - http://instagram.com/squareeyedjak/ Patreon - https://www.patreon.com/SquareEyedJak Steam Group - http://steamcommunity.com/groups/squareeyedsociety Intro/Outro Music: https://www.youtube.com/watch?v=IpIllvkDRUM&list;=PLBE459782E...
Making games is hard. You need all kinds of technical and creative skills, but most importantly, you need to know how to manage the many kinds of stress that come with it. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Thanks to Joseph Maslov for being our artist this week! Check out more of Joe's work below. Website - http://josephmaslov.com/ Blog - http://superjogurt.tumblr.com/ _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2bB9ziR Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab;=2 Talk to us on Twitter (@Extra...
Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 2008 Game Design & Development graduate, Technical Producer, iD Software Learn more at http://w.fullsail.edu/fsgamedev...
Hey there everyone and thanks for watching. In this video I will share with you my experience with going to game development college after completing my first year. All colleges are different, but many of the same general rules apply. Overall I am very happy with the experience, and am greatly looking forward to next year. I was able to cover a lot over the past 8 months from modeling to animation and much in between. If you have any questions about what game development college is like feel free to drop me a comment. Thanks for watching everyone and have a great day! Try League free today! (really! fun) http://signup.leagueoflegends.com/?ref=522791f7679d7091107083 facebook: https://www.facebook.com/pages/Tiedie58/397328703617880 twitter: https://twitter.com/#!/tiedie58 Get notified w...
GAME DEVELOPMENT - HOW TO START Hi everyone! In this video Oliver Age 24 and Malford give some advice and tips from Bossa Studios about how to get started with making your own video games. We'd love to hear any questions you have and if there's anything you're curious about to do with game development. Much love, Oliver Age 24 and Malford Bossa Studios Game Engines: Unity 3D - https://unity3d.com/ Unreal - https://www.unrealengine.com/ RPG Maker - http://www.rpgmakerweb.com/ GameMaker - http://www.yoyogames.com/gamemaker Worlds Adrift Island Creator: http://store.steampowered.com/app/271920/ Art Software: Gimp (Free image editor) - https://www.gimp.org/ Blender (Free 3D modelling software) - https://www.blender.org/ Resources: Reddit GameDev - https://www.reddit.com/r/gamedev/ Gam...
FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game developer? Is the competition high? What...
Meet the developers behind some of today's most innovative and intriguing games as they talk about indie gaming and show off their latest games at PAX East. Here are some of the awesome games that were featured in the Indie MEGABOOTH http://indiemegabooth.com/ at the 2014 PAX East http://www.paxsite.com/: Aaru's Awakening by Lumenox Games: http://www.lumenoxgames.com/ Actual Sunlight by Will O'Neill: http://www.actualsunlight.com/ Always Sometimes Monsters by Vagabond Dog: http://alwayssometimesmonsters.com/ Awesomenauts by Ronimo Games: http://www.awesomenauts.com/ Burrito Galaxy Z 64: Mega-Tortilla Scrolls Saga by swackSoft softWorks workShop: http://www.burritogalaxy.com/ Dog Sled Saga by Trichotomy: http://www.dogsledsaga.com/ Duet by Kumobius Pty Ltd: http://www.duetgame.com/ Elegy...
Sponsored by Unity: http://bit.ly/ECUnity Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Get our list of recommended games on Steam: http://bit.ly/ECCurator Follow us on Twitter: http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage ___________ Making your first game can be difficult. Remember that your goal is to make a game, any game, not necessarily a complex game like the ones professional teams of game developers in a studio can produce. By starting small and focusing on the basic gameplay, a new game designer can learn a lot about their skills and build on that for their next game (or...
In this video, we're discussing how you can get into game development, and I'm sharing some of my greatest tips and experiences. It's a big industry waiting for new people to join. You can get going in the industry, or you can sit where you are and "be too intimidated" to start. Which one do you pick? :) If you're willing to start off, good, because then you've come to the right video. Let me know if you have *anything* in your mind, that being questions, suggestions, or anything at all! I hope you guys enjoy. :) *Also, here are some useful links for you*: Unity 5 Manual: https://docs.unity3d.com/Manual/index.html Unreal Engine 4 Manual: https://docs.unrealengine.com/latest/INT/Engine/ ♥ VIDEO LIKE GOAL: - 100 Likes! ▬ ♦ Check out these videos too! • Unity vs Unreal Engine | Gr...
Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
Once you've played any amount of video games, you'll start to notice recurring themes and common gameplay styles repeated all the time. This is because game developers deep down are all LAZY BASTARDS and take shortcuts to save time... so it's time to call them out for it! Thanks for watching the video! Be sure to leave a comment, like and don't forget to subscribe and share the video! It really helps me out and I really appreciate it! Facebook - https://www.facebook.com/pages/Square-Eyed-Jak/641356635934936 Twitter - https://twitter.com/SquareEyedJak Instagram - http://instagram.com/squareeyedjak/ Patreon - https://www.patreon.com/SquareEyedJak Steam Group - http://steamcommunity.com/groups/squareeyedsociety Intro/Outro Music: https://www.youtube.com/watch?v=IpIllvkDRUM&list;=PLBE459782E...
Making games is hard. You need all kinds of technical and creative skills, but most importantly, you need to know how to manage the many kinds of stress that come with it. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Thanks to Joseph Maslov for being our artist this week! Check out more of Joe's work below. Website - http://josephmaslov.com/ Blog - http://superjogurt.tumblr.com/ _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2bB9ziR Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab;=2 Talk to us on Twitter (@Extra...
Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 2008 Game Design & Development graduate, Technical Producer, iD Software Learn more at http://w.fullsail.edu/fsgamedev...
Hey there everyone and thanks for watching. In this video I will share with you my experience with going to game development college after completing my first year. All colleges are different, but many of the same general rules apply. Overall I am very happy with the experience, and am greatly looking forward to next year. I was able to cover a lot over the past 8 months from modeling to animation and much in between. If you have any questions about what game development college is like feel free to drop me a comment. Thanks for watching everyone and have a great day! Try League free today! (really! fun) http://signup.leagueoflegends.com/?ref=522791f7679d7091107083 facebook: https://www.facebook.com/pages/Tiedie58/397328703617880 twitter: https://twitter.com/#!/tiedie58 Get notified w...
GAME DEVELOPMENT - HOW TO START Hi everyone! In this video Oliver Age 24 and Malford give some advice and tips from Bossa Studios about how to get started with making your own video games. We'd love to hear any questions you have and if there's anything you're curious about to do with game development. Much love, Oliver Age 24 and Malford Bossa Studios Game Engines: Unity 3D - https://unity3d.com/ Unreal - https://www.unrealengine.com/ RPG Maker - http://www.rpgmakerweb.com/ GameMaker - http://www.yoyogames.com/gamemaker Worlds Adrift Island Creator: http://store.steampowered.com/app/271920/ Art Software: Gimp (Free image editor) - https://www.gimp.org/ Blender (Free 3D modelling software) - https://www.blender.org/ Resources: Reddit GameDev - https://www.reddit.com/r/gamedev/ Gam...
FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game developer? Is the competition high? What...
Meet the developers behind some of today's most innovative and intriguing games as they talk about indie gaming and show off their latest games at PAX East. Here are some of the awesome games that were featured in the Indie MEGABOOTH http://indiemegabooth.com/ at the 2014 PAX East http://www.paxsite.com/: Aaru's Awakening by Lumenox Games: http://www.lumenoxgames.com/ Actual Sunlight by Will O'Neill: http://www.actualsunlight.com/ Always Sometimes Monsters by Vagabond Dog: http://alwayssometimesmonsters.com/ Awesomenauts by Ronimo Games: http://www.awesomenauts.com/ Burrito Galaxy Z 64: Mega-Tortilla Scrolls Saga by swackSoft softWorks workShop: http://www.burritogalaxy.com/ Dog Sled Saga by Trichotomy: http://www.dogsledsaga.com/ Duet by Kumobius Pty Ltd: http://www.duetgame.com/ Elegy...
Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 2008 Game Design & Development graduate, Technical Producer, iD Software Learn more at http://w.fullsail.edu/fsgamedev...
It's been SOOOOOOOOO LONG! Yes, first of all, we know we've done a shitty job keeping you guys updated. We've had some team drama and a few shake-ups, and we've not really felt as though we had the content to produce AiGD the way we wanted to for awhile. But now we've flown Patrick out from Poland for pixel art and Coleman from Salt Lake City, Utah for level design and video editing. They will be living with us here at the studio for the next 6 months until the game is completed.
In this GDC 2016 talk, developers Joe Mirabello, Paul Kilduff-Taylor, and Chaim Gingold talk about the different ways that game developers can be confronted with failure, and how each of them found a new path despite hitting what they thought was their lowest moment. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm....
This talk will offer a high-level overview of Simple Directmedia Layer 2.0. It will cover the features of the library and how it can make your game easier to build, port, improve and maintain. Speaker: Ryan Gordon (Icculus) Slides (PDF): http://media.steampowered.com/apps/steamdevdays/slides/sdl2.pdf Slides (PowerPoint): http://media.steampowered.com/apps/steamdevdays/slides/sdl2.ppt
In this video, Jane Friedhoff visits the studio to talk about her work and answer your questions! Jane Friedhoff is a game designer and creative technologist who loves making games that encourage silly and absurd behaviors in public spaces. She co-founded the Code Liberation Foundation, which provides free, trans-inclusive, women-only game design and programming classes. She graduated with her MFA in Design and Technology from Parsons in 2013. Her portfolio includes Slam City Oracles, 2nd Amendment, and Scream 'Em Up. Her games and interactive pieces has been shown at a wide variety of events, including Babycastles, NYU's No Quarter, Different Games, Come Out and Play, Indiecade, GDC, and E3, and her academic work has been published in DiGRA. If a project involves screaming, awkwardness, ...
We take an in-depth look at how the 2D demo project was created to show off the new tools and workflows for 2D game development in Unity 4.3. More about Unity 4.3: http://bit.ly/unity43g The 2D Demo Project is available for download here - https://www.assetstore.unity3d.com/#/content/11228
This is a huge collection of free (as in beer) game development tools and applications for audio, graphics, programming and more. The links and text version of this guide are available on GameFromScratch at: http://www.gamefromscratch.com/post/2016/09/09/Guide-To-Free-Game-Development-2016-Edition.aspx
DISCLAIMER - The film is very language heavy(i.e. I say the F word a lot), I have a clean version of the film up here - http://www.youtube.com/watch?v=O41xQco1wbA - if you are offended easily or have kids around PLEASE BE WARNED. Thank you! Before you critique! READ! No TL;DR! and ignore the first thing. - https://docs.google.com/document/d/1zmX_-RXPsGUDDBFHkXrztSw-xxOBYTgfngjipHt562g/pub Pixels and Polygons: An Indie Game Developer Story is at it's core, a self shot documentary being produced to give insight into the life of a "starving artist", or in this case, an independent games developer as he journeys through life, culminating on a stage in what could be a chance at him becoming successful as a professional. The documentary is shot over 4 months time and follows artist Richard Co...
This is the first course in the Game Development track in the Microsoft Know It Prove It Challenge, beginning February 1, 2015. Join today and access the rest of the training courses at http://spr.ly/KiPi2015.
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