This glossary of video game terms lists the general video game industry terms as commonly used in Wikipedia articles.
The gameplay available in a massively multiplayer online role-playing game for characters that have completed their level progression
A mode is a distinct configuration that varies gameplay and affects how other game mechanics behave, such as a single player mode vs a multiplayer mode.
A feature included in time attack or time trial modes in video games allowing the player to review their previous rounds. In racing games, for example, a "ghost car" may follow the last or fastest path a player took around the track. In fighting games, the ghost is an opponent that the computer AI player can train against outside of normal player versus player or story mode.
Ghost cars in racing games generally appear as translucent or flashing versions of the player's vehicle. Based on previously recorded lap times, they serve only to represent the fastest lap time and do not interact dynamically with other competitors. A skilled player will use the ghost to improve his time, matching the ghost's racing line as it travels the course. Many racing games, including Gran Turismo, F-Zero, and Mario Kart, offer a ghost function. Some also show ghosts set by staff members and developers, often showing perfect routes and lap times. A variation of the feature, dubbed by Firemonkeys Studios as "Time-Shifted Multiplayer", was implemented in the mobile racing game Real Racing 3. It works by recording the lap times of people in each race, and using statistics from other players for the game's artificial intelligence to recreate their lap times for the player to beat. The ghost cars can collide with the player and other vehicles, and are fully visible to the player.
I wonder how long we can get away
Side by side, I'm stuck to my phony pride
Always craving for something missing
Never get it, I always try
Never get it, I'm always trying
Never really been down with someone
Everyone of us would wish to be.
Someday, not too far away, we'll be facing.
We never share what we hide, after all
We wanna share what we hide, after all
See you passing by everyday, yeah
We're living up time in the night
Everyone of us, deep inside wishes...
We would share what we hide, after all
We could share what we hide, after all
This glossary of video game terms lists the general video game industry terms as commonly used in Wikipedia articles.
The gameplay available in a massively multiplayer online role-playing game for characters that have completed their level progression
A mode is a distinct configuration that varies gameplay and affects how other game mechanics behave, such as a single player mode vs a multiplayer mode.
A feature included in time attack or time trial modes in video games allowing the player to review their previous rounds. In racing games, for example, a "ghost car" may follow the last or fastest path a player took around the track. In fighting games, the ghost is an opponent that the computer AI player can train against outside of normal player versus player or story mode.
Ghost cars in racing games generally appear as translucent or flashing versions of the player's vehicle. Based on previously recorded lap times, they serve only to represent the fastest lap time and do not interact dynamically with other competitors. A skilled player will use the ghost to improve his time, matching the ghost's racing line as it travels the course. Many racing games, including Gran Turismo, F-Zero, and Mario Kart, offer a ghost function. Some also show ghosts set by staff members and developers, often showing perfect routes and lap times. A variation of the feature, dubbed by Firemonkeys Studios as "Time-Shifted Multiplayer", was implemented in the mobile racing game Real Racing 3. It works by recording the lap times of people in each race, and using statistics from other players for the game's artificial intelligence to recreate their lap times for the player to beat. The ghost cars can collide with the player and other vehicles, and are fully visible to the player.