- published: 27 Mar 2011
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Going-to future is a term used to describe an English sentence structure referring to the future, making use of the verb phrase to be going to. The verb "go" can also be used to indicate the future in some other languages.
The going to future originated by the extension of the spatial sense of the verb 'go' to a temporal sense (a common change - the same phenomenon can be seen in the preposition before). The original construction involved physical movement with an intention, such as I am going [outside] to harvest the crop. The location later became unnecessary, and the expression was reinterpreted to represent a near future.
The colloquial form gonna is a relaxed pronunciation of going to. For example, "This is gonna be awesome!". Other variants in different forms of English are gon and a, thus, a phrase like "You're going to like it" could also be said as "You're gonna like it", "You gonna like it", "You 'gon like it" or even "You 'a like it"[citation needed]. This now forms a clear separation of the locative and temporal senses of the expression: while "I am gonna swim" is syntactically similar, a sentence like "I am gonna the beach" is not.
Failure refers to the state or condition of not meeting a desirable or intended objective, and may be viewed as the opposite of success. Product failure ranges from failure to sell the product to fracture of the product, in the worst cases leading to personal injury, the province of forensic engineering.
Thomas J. Watson is attributed with saying "If you want to succeed, double your failure rate". Wired Magazine editor Kevin Kelly likewise explains that a great deal can be learned from things going unexpectedly, and that part of science's success comes from keeping blunders "small, manageable, constant, and trackable". He uses the example of engineers and programmers who push systems to their limits, breaking them to learn about them. Kelly also warns against creating a culture (e.g. school system) that punishes failure harshly, because this inhibits a creative process, and risks teaching people not to communicate important failures with others (e.g. Null results).
The criteria for failure are heavily dependent on context of use, and may be relative to a particular observer or belief system. A situation considered to be a failure by one might be considered a success by another, particularly in cases of direct competition or a zero-sum game. Similarly, the degree of success or failure in a situation may be differently viewed by distinct observers or participants, such that a situation that one considers to be a failure, another might consider to be a success, a qualified success or a neutral situation.
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