'Will Wright' is featured as a movie character in the following productions:
Milltown Pride (2011)
Actors:
Tim Rogers (director),
Christopher Zydowicz (miscellaneous crew),
Christopher Zydowicz (actor),
David Burke (actor),
David Burke (writer),
Jack Buttram (actor),
Laura Stevenson (editor),
Mary Anderson (miscellaneous crew),
Edward Panosian (actor),
Philip Neves (miscellaneous crew),
Becka Rebert (actress),
Peter Scheibner (miscellaneous crew),
Sarah Berry (miscellaneous crew),
Michael Ferrari (miscellaneous crew),
Darren Lawson (producer),
Plot: There comes a time when every young man must sever the ties of home to seek his way in the world. For 17-year-old Will Wright, the point of departure comes with the crack of a bat as he makes the cut at Newton Mill. But it's not going to be an easy road. During the late 1920s in South Carolina, "town folk" rarely set foot on "mill hill." Young Will has no problem breaking with tradition but his traditionalist father, Ezekiel Wright, explicitly forbids it. Yet Will feels the call to play ball so deep that he leaves home against his father's wishes and becomes the first "townie" ever to play for Newton. Golden dreams of a baseball career seem within his grasp-if only he can catch the eye of a minor league scout at the league championship. First, he has to survive a summer among the roaring, lint-blanketed world of textile spindles and looms. The clash of cultures is obvious from day one when Pike Spangler, "Big Stick" for the Newton Mill Sluggers, goes out of his way to knock Will down a few pegs. But the palpable tensions between mill players and Will fall away when the rookie finally starts swattin' one homer after another- earning a new nick-name: "Iron Will." The team is ready to welcome anyone who can help them win-all except Pike, for whom enmity with the town boy runs deep and personal. After-game celebrations create new tension for Will who was raised in a conventional "tee-totaling" home. The mill team is home to a flow of beer and bootleg whiskey difficult for any player to resist-especially if he wants to be accepted as one of the boys. Will learns the ropes from Chick Spangler-an old pal who has lived in the mill village all his life. Chick has never been to church and sees no problem with drinking-even though it's against the law under Prohibition. Pricked by his conscience, Will fights the temptation to go along with the crowd. His resolve is encouraged by a high-spirited mill girl named Ginnie Douglas. Though not much of a baseball fan at the outset, Ginnie is intrigued by Will's growing popularity among the boys at the mill. Will is intrigued by Ginnie. When she invites the ball players to hear baseball evangelist, Billy Sunday, the meeting proves a turning point in Chick's life. Will hears the call to follow Jesus Christ but remains unmoved. As the dog days of summer approach with league playoffs, Will feels a constant glare from Pike who lost ability to play ball because of an accident. Pike's hatred for Will is fueled when he sees Ginnie's interest flowing so easily toward the townboy. Pike makes up his mind that "Iron Will's" fall from grace will be as dramatic as his meteoric rise. Only one player can be "Big Stick" at Newton, only one will get a crack at the minor leagues and only one man will rise above personal ambition and selfish desire to be the true pride of Newton Mill.
Keywords: 1920s, baseball, christian-film, independent-film, south-carolina
Genres:
Drama,
Sport,
Taglines: Every town had a mill. Every mill had a team
An Accidental Christmas (2007)
Actors:
Stephen P. Jarchow (producer),
Fred Olen Ray (director),
Erin Connarn (miscellaneous crew),
Jeffrey Schenck (producer),
Jason Connery (actor),
Jeffrey Schenck (writer),
Randy Carter (editor),
Maxine Brooks (miscellaneous crew),
David Millbern (actor),
Kimberly A. Ray (producer),
Paul Colichman (producer),
Stuart Pankin (actor),
James Hong (actor),
Cynthia Gibb (actress),
Brahm Wenger (composer),
Plot: Vicki and Jason, a separated husband and wife, are set up by their children to spend Christmas vacation at the beach together. Complications ensue when both Vicki's boss and Jason's assistant show up, but in the end both realize that they are meant to be together and that the marriage is far from over and that love will bring their family back together.
Keywords: christmas, family-relationships, separation
Genres:
Family,
Romance,
Taglines: Some Accidents Are Meant To Happen
Bye Bye Blues (1989)
Actors:
Krista Johnston (miscellaneous crew),
Murray Ord (miscellaneous crew),
Anne Wheeler (director),
Wayne Robson (actor),
John Pyper-Ferguson (actor),
Anne Wheeler (producer),
Tom Alter (actor),
Anne Wheeler (writer),
Stuart Margolin (actor),
Vincent Gale (actor),
Mohan Agashe (actor),
Michael Ontkean (actor),
Harry S. Truman (actor),
Lonnie Ramati (miscellaneous crew),
Kate Reid (actress),
Plot: Story about a WWII wife & mother who joins a local dance band to provide for family while husband at war. Romantic involvement with one of the band members make her decisions difficult when husband returns from war. Story watches the progression of the band as it grows into a popular, successful recording and touring group. Excellent music and soundtrack.
Keywords: 1940s, band, dance, independent-film, world-war-two
Genres:
Drama,
Music,
Romance,
Jesse James (1939)
Actors:
Arthur Aylesworth (actor),
Erville Alderson (actor),
J. Edward Bromberg (actor),
Paul E. Burns (actor),
John Carradine (actor),
George P. Breakston (actor),
Lon Chaney Jr. (actor),
Spencer Charters (actor),
Brian Donlevy (actor),
Donald Douglas (actor),
John Elliott (actor),
James Flavin (actor),
Henry Fonda (actor),
George Chandler (actor),
Harold Goodwin (actor),
Plot: The railroads are squeezing farmers off their land. When a railroad agent kills their mother, Frank and Jesse James take up robbing banks and trains. The public regard them as heroes. When Jesse retires his erstwhile friend Robert Ford shoots him in the back to get the reward.
Keywords: 1870s, 1880s, actual-animal-killed, ambush, assassin, assassination, bandit, bank, bank-robbery, bar-shootout
Genres:
Biography,
Crime,
Drama,
History,
Western,
Taglines: The Epic Story of the most Colourful Outlaw who ever lived Motion Pictures' Supreme Epic ! The world branded him . . . an OUTLAW . . . a KILLER . . . a WOLF . . . but to the simple folk who knew him he was a victim of injustice - and to the girl who loved him he was brave and a gentle lover ! ! The Tremendous Dramatic Thrills Of the Midwest's Lawless Era will burst from our screen... So Big and Sensational! Yet Capable of Stirring Your Tenderest Emotions.
Quotes:
[last lines]::[about Jesse James]::Major Rufus Cobb: He was one of the doggonedest, gawl-dingedest, dad-blamedest buckaroos that ever rode across these United States of America!
Engineer: What you aimin' to do, pardner?::Jesse Woodson James: I ain't aimin' to do nuthin'. I'm doin' it. I'm holdin' up this train.::Engineer: The whole train?
Zerelda 'Zee' Cobb, later Zerelda 'Zee' James: If I could just think of some way to let you know how wrong you are.::Jesse Woodson James: No use, honey. It's just like I always told you: I hate the railroads... and when I hate, I've gotta do somethin' about it.::Major Rufus Cobb: That's the stuff! People ain't hating nowadays like they used to. They gettin' soft. I got to admit that I like a man that hauls off and hates good and hard. It's the lawyers - gol-dang it - it's the lawyers are messin' up the whole world! Why ten years ago, here in Liberty, we didn't have no lawyers and we got along fine. Man killed somebody, then somebody killed him, and the marshal shot 'em all and that was the end of it. But, look at it today: right here in Liberty we got hundreds of lawyers, thousands of 'em, as far as the eye can see: nothing but lawyers!::Zerelda 'Zee' Cobb, later Zerelda 'Zee' James: Uncle Rufe, there are only TWO lawyers in Liberty.::Major Rufus Cobb: Huh? Two? Is that all? Then they run around too much. Gol-dang it, I'm gonna write me an editorial about that.::Major Rufus Cobb: [he goes out into the newspaper office] Roy!::Roy: Yes, sir?::Major Rufus Cobb: Take an editorial on lawyers.::Roy: Liars?::Major Rufus Cobb: That'll do. We'll begin easy. [he begins to dictate] Paragraph: If we are ever to have law and order in the West, the first thing we gotta do is take out all the lawyers and shoot 'em down like dogs.
[Jesse and Zee have come to the church to get married - the minister and the congregation react when he says he's Jesse James]::Jesse Woodson James: We don't want no trouble.::Minister: Trouble? Why, son, you're as welcome as rain to the flowers. Do you realize, boy, that I had a farm giving nine hundred bushels of corn... until that railroad had taken it from me? Why, I'd given up preaching... and was making an honest living off of the land, until that dad-swinged railroad swindled me out of my own home. By golly, son, do you know I had a big house... two barns... three outhouses... until that gold-danged railroad hornswoggled me!
Bob Ford: [masked and holding a gun on train passengers] If you don't know what this is, folks, it's a hold-up! [a woman screams] Stay in your seats, keep your hands in sight, and the gent who just threwed his pocketbook in the spittoon will kindly take it out and wipe it clean before we get to him.
Major Rufus Cobb: [standing over Mrs. Samuel's body] There's no use. She's dead. This is bad! Mighty bad! I'm sure sorry!::Barshee: Well, I'm sorry too!::Major Rufus Cobb: Oh, I wasn't talking about her. She's gone. It's you I'm sorry fer.
Nobody's Fool (1936)
Actors:
Alphonse Martell (actor),
Clay Clement (actor),
George Irving (actor),
Warren Hymer (actor),
Wade Boteler (actor),
John 'Dusty' King (actor),
Roy Brent (actor),
Frank Conroy (actor),
Hal Craig (actor),
Irving Bacon (actor),
Edward Gargan (actor),
Allan Cavan (actor),
Edward Everett Horton (actor),
Jack Chefe (actor),
Robert Middlemass (actor),
Genres:
Comedy,
Lessons in Game Design, lecture by Will Wright
videos
[Recorded
November 20, 2003]
Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what wou
...
[Recorded
November 20, 2003]
Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—
The City Simulator in
1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs.
Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic
interface, the world of simulations opened up to consumers.
Wright co-founded Maxis (now part of
Electronic Arts) with
Jeff Braun in
1987. SimCity was released in
1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With
Fred Haslem, Wright co-designed SimEarth—
The Living Planet in
1990, a simulation of a planet based on the
Gaia theory of
James Lovelock. In
1991, Wright and
Justin McCormick designed SimAnt—The
Electronic Ant Colony, a scientifically-accurate simulation of an ant colony.
SimCity 2000, and SimCopter, a helicopter flight game, are also part of Wright's recent repertoire.
SimCity 3000 Unlimited, the definitive version of 1999s best-selling game
SimCity 3000, continued in the tradition. The long-awaited
4th generation,
SimCity 4, was released in
January 2003.
Taking computer entertainment to its most personal level, Wrights ground-breaking game
The Sims, puts players in charge of the lives of a neighborhood of simulated people.
Released in February of
2000, this wildly popular title has become a cultural phenomenon, sold millions of copies worldwide, has received numerous
Game of
The Years accolades, and has become the best selling PC game of all time. The Sims has inspired several expansion packs including
Livin Large,
House Party,
Hot Date,
Vacation,
Unleashed, and
Superstar!
The Sims Online™ enables you to take your
Sims to an online world where you get to be yourself or whoever you want to be.
In this world you have your own piece of land to do with as you please. In this open-ended, online world, you choose your role, your attitude and your destiny.
In this lecture, recorded in
November 2003, Wright discusses various aspects of game design, human interfaces, artificial intelligence, metrics, simulation and the future of gaming.
Catalog Number: 102703077
Lot Number: X4881.2009
wn.com/Lessons In Game Design, Lecture By Will Wright
[Recorded
November 20, 2003]
Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—
The City Simulator in
1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs.
Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic
interface, the world of simulations opened up to consumers.
Wright co-founded Maxis (now part of
Electronic Arts) with
Jeff Braun in
1987. SimCity was released in
1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With
Fred Haslem, Wright co-designed SimEarth—
The Living Planet in
1990, a simulation of a planet based on the
Gaia theory of
James Lovelock. In
1991, Wright and
Justin McCormick designed SimAnt—The
Electronic Ant Colony, a scientifically-accurate simulation of an ant colony.
SimCity 2000, and SimCopter, a helicopter flight game, are also part of Wright's recent repertoire.
SimCity 3000 Unlimited, the definitive version of 1999s best-selling game
SimCity 3000, continued in the tradition. The long-awaited
4th generation,
SimCity 4, was released in
January 2003.
Taking computer entertainment to its most personal level, Wrights ground-breaking game
The Sims, puts players in charge of the lives of a neighborhood of simulated people.
Released in February of
2000, this wildly popular title has become a cultural phenomenon, sold millions of copies worldwide, has received numerous
Game of
The Years accolades, and has become the best selling PC game of all time. The Sims has inspired several expansion packs including
Livin Large,
House Party,
Hot Date,
Vacation,
Unleashed, and
Superstar!
The Sims Online™ enables you to take your
Sims to an online world where you get to be yourself or whoever you want to be.
In this world you have your own piece of land to do with as you please. In this open-ended, online world, you choose your role, your attitude and your destiny.
In this lecture, recorded in
November 2003, Wright discusses various aspects of game design, human interfaces, artificial intelligence, metrics, simulation and the future of gaming.
Catalog Number: 102703077
Lot Number: X4881.2009
- published: 23 Sep 2008
- views: 92818
Will Wright on 'Humanity's Last Game'
videos
The final
Game Design Challenge took place at
GDC 2013, and brought together winners from the past for a simple but overwhelming task: "design the last game tha
...
The final
Game Design Challenge took place at
GDC 2013, and brought together winners from the past for a simple but overwhelming task: "design the last game that humanity will ever play." As part of this game design exercise, legendary SimCity and
The Sims creator
Will Wright took to the stage to present his own unique solution - a game aimed to disentangle meaningful memories from mundane ones on social networks.
For the latest GDC videos, don’t forget to subscribe!
For the latest on the
Game Developers Conference, be sure to visit
http://www.gdconf.com/
For more GDC content:
Like us on
Facebook: https://www.facebook.com/GameDevelopersConference?ref=ts
Follow us on Twitter: https://twitter.com/Official_GDC
Become a member on LinkedIn: https://www.linkedin.com/groups?gid=81635
Follow us on Instagram: https://instagram.com/official_gdc/
wn.com/Will Wright On 'Humanity's Last Game'
The final
Game Design Challenge took place at
GDC 2013, and brought together winners from the past for a simple but overwhelming task: "design the last game that humanity will ever play." As part of this game design exercise, legendary SimCity and
The Sims creator
Will Wright took to the stage to present his own unique solution - a game aimed to disentangle meaningful memories from mundane ones on social networks.
For the latest GDC videos, don’t forget to subscribe!
For the latest on the
Game Developers Conference, be sure to visit
http://www.gdconf.com/
For more GDC content:
Like us on
Facebook: https://www.facebook.com/GameDevelopersConference?ref=ts
Follow us on Twitter: https://twitter.com/Official_GDC
Become a member on LinkedIn: https://www.linkedin.com/groups?gid=81635
Follow us on Instagram: https://instagram.com/official_gdc/
- published: 04 May 2015
- views: 4622
Will Wright's Dynamics For Designers
videos
Somewhere between high-level game concepts and low-level coding lies a region of design that's really at the core of the interactive medium.
Talking in a fascin
...
Somewhere between high-level game concepts and low-level coding lies a region of design that's really at the core of the interactive medium.
Talking in a fascinating game design lecture as part of
GDC back in
2003,
The Sims & SimCity designer
Will Wright explores the "part of the forest [where] causal relationships, feedback cycles, information propagation, and emergence mechanisms reign supreme.
wn.com/Will Wright's Dynamics For Designers
Somewhere between high-level game concepts and low-level coding lies a region of design that's really at the core of the interactive medium.
Talking in a fascinating game design lecture as part of
GDC back in
2003,
The Sims & SimCity designer
Will Wright explores the "part of the forest [where] causal relationships, feedback cycles, information propagation, and emergence mechanisms reign supreme.
- published: 28 Jul 2015
- views: 2314
SimCity | How Will Wright Play's The New SimCity
videos
How does the creator of the original SimCity play the new SimCity? Maxis
Studio invited videogame luminary
Will Wright to play the game before it is launched an
...
How does the creator of the original SimCity play the new SimCity? Maxis
Studio invited videogame luminary
Will Wright to play the game before it is launched and last week, he interviewed
Creative Director Ocean Quigley on the design choices behind the new game.
Now
Lead Designer
Stone Librande turns the tables on Will Wright and asks him about how he builds his cities.
Find out what Will thought and hear about the challenges of city building from the man who created a genre.
Be prepared mayors, SimCity starts construction on March 8th
wn.com/Simcity | How Will Wright Play's The New Simcity
How does the creator of the original SimCity play the new SimCity? Maxis
Studio invited videogame luminary
Will Wright to play the game before it is launched and last week, he interviewed
Creative Director Ocean Quigley on the design choices behind the new game.
Now
Lead Designer
Stone Librande turns the tables on Will Wright and asks him about how he builds his cities.
Find out what Will thought and hear about the challenges of city building from the man who created a genre.
Be prepared mayors, SimCity starts construction on March 8th
- published: 27 Feb 2013
- views: 94916
Will Wright: Spore, birth of a game
videos
http://www.ted.com In a friendly, high-speed presentation,
Will Wright demos his newest game,
Spore, which promises to dazzle users even more than his previous
...
http://www.ted.com In a friendly, high-speed presentation,
Will Wright demos his newest game,
Spore, which promises to dazzle users even more than his previous masterpieces.
TEDTalks is a daily video podcast of the best talks and performances from the
TED Conference, where the world's leading thinkers and doers are invited to give the talk of their lives in 18 minutes -- including speakers such as
Jill Bolte Taylor,
Sir Ken Robinson,
Hans Rosling,
Al Gore and
Arthur Benjamin.
TED stands for
Technology,
Entertainment, and
Design, and TEDTalks cover these topics as well as science, business, politics and the arts.
Watch the Top 10 TEDTalks on
TED.com, at
http://www.ted.com/index
.php/talks/top10
wn.com/Will Wright Spore, Birth Of A Game
http://www.ted.com In a friendly, high-speed presentation,
Will Wright demos his newest game,
Spore, which promises to dazzle users even more than his previous masterpieces.
TEDTalks is a daily video podcast of the best talks and performances from the
TED Conference, where the world's leading thinkers and doers are invited to give the talk of their lives in 18 minutes -- including speakers such as
Jill Bolte Taylor,
Sir Ken Robinson,
Hans Rosling,
Al Gore and
Arthur Benjamin.
TED stands for
Technology,
Entertainment, and
Design, and TEDTalks cover these topics as well as science, business, politics and the arts.
Watch the Top 10 TEDTalks on
TED.com, at
http://www.ted.com/index
.php/talks/top10
- published: 17 Jul 2007
- views: 35067
A Tour of Will Wright's House
videos
As the title says, Will gives a tour of his house.
As the title says, Will gives a tour of his house.
wn.com/A Tour Of Will Wright's House
As the title says, Will gives a tour of his house.
- published: 02 May 2008
- views: 7582
design3 - Interview with Will Wright
videos
design3 was very honored to talk to video game pioneer,
Will Wright, at the
UCSC 'Inventing the
Future of
Games'
Symposium.
Will Wright is the designer of landmark games such as SimCity,
The Sims, and
Spore. In this interview Will talks about what some of his all-time favorite games are, how he feels about the term "art", what advice he would give to future game developers, and more.
Watch Will's keynote speech from the symposium here:
http://youtu.be/6bRDcNnWrHg?hd=1
Will Wright -
Stupid Fun Club
http://stupidfunclub.com/WWBio
.html
Learn to make games
http://www.design3.com/
The complete interview can be viewed on design3 at:
http://www.design3.com/interviews/
2011/will-wright-maxis-software
wn.com/Design3 Interview With Will Wright
design3 was very honored to talk to video game pioneer,
Will Wright, at the
UCSC 'Inventing the
Future of
Games'
Symposium.
Will Wright is the designer of landmark games such as SimCity,
The Sims, and
Spore. In this interview Will talks about what some of his all-time favorite games are, how he feels about the term "art", what advice he would give to future game developers, and more.
Watch Will's keynote speech from the symposium here:
http://youtu.be/6bRDcNnWrHg?hd=1
Will Wright -
Stupid Fun Club
http://stupidfunclub.com/WWBio
.html
Learn to make games
http://www.design3.com/
The complete interview can be viewed on design3 at:
http://www.design3.com/interviews/
2011/will-wright-maxis-software
- published: 10 Aug 2011
- views: 2317
Will Wright and Brian Eno - Spore Creature Demo
videos
Complete video at:
http://fora.tv/
2006/06/26/Will_Wright_and_Brian_Eno
"
The Sims" designer
Will Wright demonstrates the character-creation phase from his latest game, "
Spore," with additional commentary by musician
Brian Eno.
-----
Will Wright and Brian Eno on "
Playing with
Time."
In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation.
Back in the
1970s both speakers got hooked by cellular automata such as
Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns.
Cellular automata were the secret ingredient of
Wright's genre-busting computer game "SimCity" in
1989. Eno was additionally inspired by
Steve Reich's "
It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting
20 minutes. That idea led to Eno's "
Music for Airports" (1978), and the genre he named "ambient music" was born.
The Long Now Foundation was established in 01996* to develop the
Clock and
Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,
000 years - The Long Now Foundation
wn.com/Will Wright And Brian Eno Spore Creature Demo
Complete video at:
http://fora.tv/
2006/06/26/Will_Wright_and_Brian_Eno
"
The Sims" designer
Will Wright demonstrates the character-creation phase from his latest game, "
Spore," with additional commentary by musician
Brian Eno.
-----
Will Wright and Brian Eno on "
Playing with
Time."
In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation.
Back in the
1970s both speakers got hooked by cellular automata such as
Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns.
Cellular automata were the secret ingredient of
Wright's genre-busting computer game "SimCity" in
1989. Eno was additionally inspired by
Steve Reich's "
It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting
20 minutes. That idea led to Eno's "
Music for Airports" (1978), and the genre he named "ambient music" was born.
The Long Now Foundation was established in 01996* to develop the
Clock and
Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,
000 years - The Long Now Foundation
- published: 27 Nov 2006
- views: 969752