Age of Empires 3 The Napoleonic Era Americans HD First Glance (Part 1 / 3)
Just a first glance on the
Americans as a new civilisation.
http://www.ne.elpea.net
mod-installer(windows): http://ne.elpea.net/downloads/beta/ne_beta_0201
.rar
hotfix: http://ne.elpea.net/downloads/ne_hotfixes/NEHotFix7.1.zip
Napoleonic Era is a revolutionary, non-commercial and fan-based modification for
Ensemble Studios' latest
RTS game,
Age of Empires III. It is currently the most thorough and anticipated mod of Age of Empires III ever made.
Americans:
Bonus:
The Americans have several types of gatherers available to them, each with different strengths and weaknesses. They do not start with an
Explorer, but need to use their Frontiersmen to gather treasures.
American Politicians grant additional bonuses for aging up, beyond granting shipments of units or resources. At each age, the player also gains an additional Frontiersman.
Covered Wagons can also turn into mills or plantations. They can recruit
Continental Marines from the
Dock and
Town Center to protect the country and attack the enemy.
Instead of mercenaries, Americans can ship auxiliary troops and immigrants from
European countries.
Unique Units &
Buildings:
o Frontiersman: These heroes are good at gathering resources from the wild, including hunting, chopping wood, and foraging berries. They can build military buildings. They are good at fighting treasure guardians, and can automatically gather food while in pioneer mode to scout the map for treasures. In an emergency, Frontiersmen can also act as militiamen.
o
Miner: Miners are trained from
Town Centers, but act as grenadiers. They can gather coin from mines at a high rate and yield. They can build outposts, trading posts, artillery foundries, and saloons.
o
Slave: These cheap, but weak gatherers cost coin to purchase and can only build and gather from mills and plantations. They can be bought at mills and plantations.
o
Lookout: These cheap buildings can be constructed by Frontiersmen. They provide a measure of line of sight and can garrison a few villagers.
o
Ranch: These buildings combine the features of stables and livestock pens.
o
Marine: These heavy infantry units are very cheap, and can be trained at docks as well as at barracks. They can charge quickly into melee.
o Mounted
Rifleman: These units act as mounted skirmishers.
o Consulate: Americans can build a Consulate, allowing them to ally with civilizations from the
New World.
o The Americans have access to
University technologies which upgrade their Frontiersmen in combat and also for gathering resources, and they can enable the ability to train Miners at
Artillery Foundries. They also have the unique ability to revolt in the
Imperial Age, rather than
Industrial.
SPECIAL NOTE: Frontiersmen and Miners are considered military units due to using tactics, which means they will move along with other military units if the «move all military units» button is pushed.