Countless Videogame problems, two British heroes, one simple rule: Safety First
Divided We Fail
Alfonso John Romero (born October 28, 1967, in Colorado Springs, Colorado, U.S.) is a designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch".
John Romero's first published game, Scout Search, appeared in the June 1984 issue of inCider magazine, a popular Apple II magazine during the 1980s. Romero's first company, Capitol Ideas Software, was listed as the developer for at least 12 of his earliest published games. Romero captured the December cover of the Apple II magazine Nibble for three years in a row starting in 1987. He won a programming contest in A+ magazine during its first year of publishing with his game Cavern Crusader.
Tom A. Hall (born September 2, 1964) is a game designer born in Wisconsin. He attended the University of Wisconsin–Madison, where he received a B.S. in Computer Science. In 1987, he worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk, a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software. He served as creative director and designer there, working on games such as the Commander Keen series, Wolfenstein 3D, Spear of Destiny, and Doom.
After some disputes with John Carmack about the design for Doom and the amount of gore and violence, he left to join Apogee/3D Realms. He was the game designer for Rise of the Triad, produced Terminal Velocity, and helped in varying degrees on Duke Nukem II and Duke Nukem 3D as well. He also worked on the Prey engine until August 12, 1996, when he left Apogee.
Next Hall co-founded Ion Storm with John Romero, where he produced Anachronox. The company also produced the 2000 Game of the Year, Deus Ex, in which Hall voiced one of the characters. He and John then founded Monkeystone Games, a company with the goal of producing mobile games in the then-nascent mobile industry. He designed, and Romero programmed, Hyperspace Delivery Boy!, which was released on December 23, 2001. He and Romero joined Midway Games in 2003, and Monkeystone closed in January 2005. Hall also left Midway early that year and did independent game consultation work out of Austin, TX, until in February he joined a startup company called KingsIsle Entertainment based in the same area. Tom left Kingsisle and joined Loot Drop on January 1, 2011.
Nolan Key Bushnell (born February 5, 1943) is an American engineer and entrepreneur who founded both Atari, Inc and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News “Innovator of the Year” award, and was named one of Newsweek's "50 Men Who Changed America." Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry. He is currently the Co-Founder and Chief Game Designer of Anti-Aging Games, a website of games designed to stimulate the brain and created by Bushnell and two doctorate scientists.
Bushnell graduated from the University of Utah College of Engineering with a degree in electrical engineering in 1968 after transferring from Utah State University, and was a member of the Pi Kappa Alpha Fraternity. He was one of many computer science students of the 1960s who played the historic Spacewar! game on DEC mainframe computers. The University of Utah was heavily involved in computer graphics research and spawned a wide variety of Spacewar versions.
Steve "Slug" Russell is a programmer and computer scientist most famous for creating Spacewar!, one of the earliest videogames, in 1961 with the fellow members of the Tech Model Railroad Club at MIT working on a DEC Digital PDP-1. While there is some debate over priority regarding the concept of computer-based games in general, Spacewar! was unquestionably the first to gain widespread recognition, and is generally recognized as the first of the "shoot-'em' up" genre.
Steve Russell wrote the first two implementations of Lisp for the IBM 704. It was Russell who realized that the concept of universal functions could be applied to the language; by implementing the Lisp universal evaluator in a lower-level language, it became possible to create the Lisp interpreter (previous development work on the language had focused on compiling the language). He invented the continuation to solve a double recursion problem for one of the users of his Lisp implementation.
Steve Russell is an alumn of Dartmouth College and the Massachusetts Institute of Technology.