- published: 08 Jul 2016
- views: 1780
The CrossFit Games is an athletic competition sponsored by Crossfit Inc. The competition has been held every summer since 2007. Athletes at the Games compete in workouts they learn about only hours beforehand, mostly comprising an assortment of standard aerobic, weightlifting, and gymnastics movements, as well as surprise elements that are not part of the typical CrossFit regimen such as an ocean swim, a short triathlon, or a softball throw. The Games are styled as a venue for determining the "Fittest on Earth," where competitors should be "ready for anything."
In 2011, the Games adopted an online format for the first stage of the qualification process, called the "CrossFit Open", to facilitate participation by athletes worldwide. Prior to the introduction of the Open, the preponderance of competitors were American (though the 2009 individual men's champion, Mikko Salo, is from Finland, and the 2010 women's runner-up, Annie Thorisdottir, is from Iceland). During the Open, a new workout is released each week on Thursday night and athletes have until Monday evening (Pacific Time) to complete the workout and submit their scores online, with either a video or validation by a CrossFit affiliate. Beginning in 2013, CrossFit began airing live announcements for the Open workouts and would have past CrossFit Games athletes immediately complete the workout in a head-to-head competition. The top CrossFit Open performers in each region advance to the regional events, held over the following two months; the top performers from these regional competitions go to the CrossFit Games, which in recent years have been held at the StubHub Center in Carson, CA.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.