Age is the sixth studio album by The Hidden Cameras.
The lead single "Gay Goth Scene" was released in July, 2013. ]The video for the single was directed by Kai Stänicke, who received the “Short Film Award for Human Rights” at San Marino International Film Festival awards, “Tadgell’s Bluebell Honor Award”, being named “Best Short Film About/For Youth” at the 16th Auburn International Film Festival for Children and Young Adults in Sydney, Australia, and best German short at the International Queer Film Festival Hamburg, Germany.
The cover art work is by Joel Gibb and Paul P. The interior drawing of Chelsea Manning is by G.B. Jones.
2-Arachidonyl glyceryl ether (2-AGE, Noladin ether) is a putative endocannabinoid discovered by Lumír Hanuš and colleagues at the Hebrew University of Jerusalem, Israel. Its isolation from porcine brain and its structural elucidation and synthesis were described in 2001.
Lumír Hanuš, Saleh Abu-Lafi, Ester Fride, Aviva Breuer, Zvi Vogel, Deborah E. Shalev, Irina Kustanovich, and Raphael Mechoulam found the endogenous agonist of the cannabinoid receptor type 1 (CB1) in 2000. The discovery was 100 gram of porcine brain, (approximately a single brain) was added to a mixture of 200 mL of chloroform and 200 mL of methanol and mixed in a laboratory blender for 2 minutes. 100 mL of Water was then added, and the mixing process continued for another minute. After this, the mixture was filtered. Two layers then formed and the layer of water-methanol was separated and evaporated when pressure was reduced. Synaptosomal membranes were prepared from 250g of the brains of Sabra male rats. A Hewlett Packard G 1800B GCD system that has a HP-5971 GC with electron ionization detector was used.
Age 12 (12歳。, 12-Sai.) is an ongoing Japanese slice of life romance shōjo manga series written and illustrated by Nao Maita. It began serialization in 2012 in Shogakukan's Ciao manga magazine and seven volumes have been published so far. It was adapted into an original video animation that was released in April 2014 and it was also adapted into a video game. An anime television series adaptation has been announced to air in April 2016.
Volume 3 reached the 47th place on the weekly Oricon manga chart and, as of December 8, 2013, has sold 36,632 copies; volume 4 reached the 20th place and, as of July 13, 2014, has sold 53,162 copies; volume 5 reached the 38th place and, as of November 9, 2014, has sold 50,161 copies.
It was nominated for Best Children's Manga at the 38th Kodansha Manga Awards.
A cover system is video game gameplay mechanic that allows a virtual avatar to avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions. Similar gameplay elements can be traced back to as early as 1986, in Rolling Thunder. Later games which refined the system include Bonanza Bros., Blackthorne, Time Crisis, Metal Gear Solid, WinBack, Police 911, Splinter Cell, Kill Switch, Gears of War, Uncharted, Mass Effect and Vanquish.
In gaming, a cover system lets a player character use stationary or moving obstacles to avoid damage. To be considered a cover system, there must be some physical interaction with the source of cover and the avatar. This means standing behind an object, as in traditional shooter games, while strictly speaking would be classified as taking cover, does not qualify as an actual cover system. Some first-person shooters such as Soldier of Fortune bridged the gap somewhat by allowing players to lean to the sides, allowing the avatar to lean out from behind objects to survey the environment or open fire on the enemy, without fully moving their own bodies into the open. In addition, the player character must have the ability to move in and out of the covering objects' proximity, leaving points of vulnerability to the player. This excludes the exclusive use of portable shields as a cover system, though they may often be used to supplement a stationary source of cover, as seen in video games like Army of Two, and Gears of War 2.
In abstract algebra, a cover is one instance of some mathematical structure mapping onto another instance, such as a group (trivially) covering a subgroup. This should not be confused with the concept of a cover in topology.
When some object X is said to cover another object Y, the cover is given by some surjective and structure-preserving map f : X → Y. The precise meaning of "structure-preserving" depends on the kind of mathematical structure of which X and Y are instances. In order to be interesting, the cover is usually endowed with additional properties, which are highly dependent on the context.
A classic result in semigroup theory due to D. B. McAlister states that every inverse semigroup has an E-unitary cover; besides being surjective, the homomorphism in this case is also idempotent separating, meaning that in its kernel an idempotent and non-idempotent never belong to the same equivalence class.; something slightly stronger has actually be shown for inverse semigroups: every inverse semigroup admits an F-inverse cover. McAlister's covering theorem generalizes to orthodox semigroups: every orthodox semigroup has a unitary cover.
To go "undercover" is to avoid detection by the entity one is observing, and especially to disguise one's own identity or use an assumed identity for the purposes of gaining the trust of an individual or organization to learn or confirm confidential information or to gain the trust of targeted individuals in order to gather information or evidence. Traditionally, it is a technique employed by law enforcement agencies or private investigators, and a person who works in such a role is commonly referred to as an undercover agent.
Undercover work has been used in a variety of ways throughout the course of history, but the first organized, but informal, undercover program was first employed in France by Eugène François Vidocq in the early 19th century. At the end of 1811, Vidocq set up an informal plainclothes unit, the Brigade de la Sûreté ("Security Brigade"), which was later converted to a security police unit under the Prefecture of Police. The Sûreté initially had eight, then twelve, and, in 1823, twenty employees. One year later, it expanded again, to 28 secret agents. In addition, there were eight people who worked secretly for the Sûreté, but instead of a salary, they received licences for gambling halls. A major portion of Vidocq's subordinates were ex-criminals like himself.