Sup duders, welcome to episode 82 of
Let's Play Fallout 4! In this part, we have some business at
Sanctuary to attend to, and then it's off on the
Freedom Railroad quest. We need to find
Deacon's
point of contact,
Ricky Dalton, and see what he has for us.
Thanks for watching!
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Info from
Wikipedia:
Fallout 4 is an open world action role-playing video game developed by
Bethesda Game Studios and published by
Bethesda Softworks. The fifth major installment in the
Fallout series, the game was released worldwide on
November 10,
2015 for
Microsoft Windows,
PlayStation 4, and Xbox One.
Fallout 4 is set in a post-apocalyptic
Boston in the year
2287, 210 years after a devastating nuclear war, in which the player character emerges from an underground bunker known as a
Vault. Gameplay is similar to
Fallout 3. The player completes various quests and acquires experience points to level up their character. With first- and third-person perspectives available, players can explore Fallout 4 's open world setting at will, allowing nonlinear gameplay.
Companions can accompany the player on their voyages to assist them in battles and help with scavenging.
Players have the ability to construct and deconstruct buildings and items, and use them to build a settlement, which can attract and be inhabited by non-playable characters.
Fallout 4 was rumored several times prior to the game's announcement. The game was announced on June 3, 2015, and the first gameplay footage of the game was shown at
Bethesda's own conference at the
2015 Electronic Entertainment Expo. The game features full voice acting for the protagonist, a first in the series.
Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, story, crafting, characters, and soundtrack. The visuals received a mixed response and the presence of technical issues was criticized.
Fallout 4 's gameplay is similar to that of Fallout 3 and
Fallout: New Vegas, the previous two main entries in the series.
Returning features include a camera that can switch between a first-person and third-person perspective, and the ability to roam anywhere on the map. Fallout 4 is supposed to feature more appealing gameplay, a layered armor system, base-building, a dynamic dialogue system featuring
111,
000 lines of dialogue, an in-depth crafting system which implements every lootable object in the game, and much more.
Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat, who is incapable of dying.
Players have the ability to roam anywhere on the map, or leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available.
Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor, and can also be modified, adding items such as a jetpack or selecting separate types of armor for each part of the suit. A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system.
Merchants and non-player characters can inhabit players' settlements, for which players must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.
The Pip-Boy, a computerized wristwatch, allows the player to access a menu with statistics, maps, data, and items. Players can find game cartridges, which can be played on the Pip-Boy. Another returning gameplay feature is the
Vault-Tec Assisted Targeting System (
V.A.T.S.), which plays an important part in combat. While using V.A.T.S., real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of "bullet time".
Various actions cost action points, limiting the actions of each combatant during a period of time, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons. Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S..
- published: 12 Apr 2016
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