Inside Industrial Light & Magic's virtual reality lab

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Industrial Light & Magic’s Experience Lab (ILMxLAB) is a newly-formed supergroup of artists, engineers, sound designers, and storytellers prototyping the future of interactive, immersive cinema for Lucasfilm. Over at Bloomberg Businessweek, I wrote about my visit to the xLAB where The Force is quite strong:

"The way we do technology development here is really hand-in-hand with the creative goals,” says (Lucasfilm CTO Rob) Bredow. “The R&D; is always in service to the story.”

For example, to port the Millennium Falcon from the Star Wars film universe into the interactive realm, the Advanced Development Group engineers first had to figure out how the VR hardware could render the massive 3D model in just milliseconds, compared with hours or days for a film shot. Then Skywalker Sound built a surround system that realistically rumbles and whooshes as a Corellian starship should. Meanwhile, game designers and the storytellers hashed out the most compelling way for a Jedi-in-training (you) to battle an army of Stormtroopers with a lightsaber.

"THE SUPERGROUP REMAKING STAR WARS AND JURASSIC WORLD IN VR" (Bloomberg Businessweek) Read the rest

Movie scenes before CGI effects often look very odd and ridiculous

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Above, "Game of Thrones" before the computer graphics.

Guardians of the Galaxy:

Pirates of the Caribbean:

Life of Pi:

The Twilight Saga: Eclipse:

See more at Design You Trust. (via Neatorama) Read the rest

People strip their clothes with green screen trick [NSFW]

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Tim Fitzgerald shot video of naked people. Then he shot video of the same people holding the same pose, but wearing clothes. Then other people smeared and splashed green paint on the people's clothes, and Fitzgerald green screened the two superimposed videos to make this amusing and NSFW short film. Read the rest

Is bad CGI ruining movies? A nuanced critique

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It's an age-old complaint about video games and films: bad graphics make them suck. But plenty of classic entertainment holds up even if the effects don't. RocketJump Film School examines the issue in a brisk overview. Read the rest

See early designs for Marty McFly's Back to the Future 2 hoverboard

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In 1986, Industrial Light and Magic artist John Bell designed what would become an icon of Hollywood futurism, Marty McFly's Hoverboard from Back To The Future 2. Read the rest

JJ Abrams on special make-up fx artist Dick Smith: "He was the Beatles to me.”

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From JJ Abrams's fantastic tribute to Dick Smith, the pioneering SFX make-up artist behind The Exorcist, Scanners, Little Big Man, and so many more: Read the rest

The Making of Raiders of the Lost Ark

The Making of Raiders of the Lost Ark, aired on PBS in 1981. Read the rest

Why Ray Harryhausen's stop-motion effects were more real than CGI

The death of stop-motion animation pioneer Ray Harryhausen raises questions about the future of special effects, writes Ethan Gilsdorf. In the good old days, it did not take so much to trick the eye.