Review: ‘Hitman: Episode 1’
Deadly Agent 47 returns in IO Interactive’s brand new video game reboot that tests your skills as a stealthy assassin.
Deadly Agent 47 returns in IO Interactive’s brand new video game reboot that tests your skills as a stealthy assassin.
Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.
Recipients include 30 developers, programmers and artists for their standout projects developed on Unreal Engine 4.
Ubisoft announces ongoing record sell-through sales for ‘Tom Clancy’s The Division,’ which has grossed more than $330 million worldwide in its first five days.
AWN game expert Spencer Fawcett tries to take back Manhattan in Ubisoft’s brand new third-person shooter game.
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Real-time global illumination technology now delivers large-scale dynamic lighting to open-world games.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
Sound designer and feature film supervising sound editor to lead the company’s expansion into sound design for gaming and immersive experiences.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
As we await 2016’s big game releases, AWN game writer Spencer Fawcett looks back on his favorites of 2015.
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.
Ubisoft’s decision to push next ‘Assassin’s Creed’ release to 2017 may signal needed change in big game franchise planning.
Inaugural Los Angeles showcase event to provide exclusive first look at the hottest Japanese IP to industry decision makers and power brokers looking for new branded franchises.
Visual, puzzle-filled point-and-click sci-fi adventure with stylized cartoon designs is nominated for ‘Best Upcoming Game’ at the 12th edition of the International Mobile Gaming Awards.
PipelineFX's render farm manager helps award-winning Polish animation studio tackle projects ranging from AAA cinematics to interactive video installations.
Free online celebration of independent games streaming exclusively on YouTube and YouTube Gaming to provide a sneak peak of a new VR game for HTC Vive from ‘Rick and Morty’ creator Justin Roiland.
Canada-based kids streaming platform available in the U.S. February 16th and in Canada February 18th.
Three-day festival for aspiring creatives in games, television and film runs Saturday, April 30 through Monday, May 2 at BAFTA 195 Piccadilly in London.
The year’s best work in children’s television and digital media is singled out and celebrated by the global kids entertainment industry at Kidscreen Summit 2016.
Created by film, virtual reality and gaming veterans Mo Davoudian and Farzad Varahramyan, CG-animated movie translates across feature, virtual reality experience, video game and episodic platforms.