- published: 17 Jun 2013
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Victory (from Latin victoria) is a term, originally applied to warfare, given to success achieved in personal combat, after military operations in general or, by extension, in any competition. Success in a military campaign is considered a strategic victory, while the success in a military engagement is a tactical victory.
In terms of human emotion, victory is accompanied with strong feelings of elation, and in human behaviour is often accompanied with movements and poses paralleling threat display preceding the combat, associated with the excess endorphin built up preceding and during combat. Victory dances and victory cries similarly parallel war dances and war cries performed before the outbreak of physical violence. Examples of victory behaviour reported in Roman antiquity, where the term originates, are the victory songs of the Batavi mercenaries serving under Gaius Julius Civilis after the victory over Quintus Petillius Cerialis in the Batavian rebellion of 69 AD (according to Tacitus), and also the "abominable song" to Wodan, sung by the Lombards at their victory celebration in 579. The sacrificial animal was a goat, around whose head the Langobard danced in a circle while singing their victory hymn (see also Oslac). In the Roman Republic, victories were celebrated by triumph ceremonies and monuments such as victory columns (e.g. Trajan's Column). A trophy is a token of victory taken from the defeated party, such as the enemy's weapons (spolia), or body parts (as in the case of head hunters).
A goal is a desired result an animal, person or a system envisions, plans and commits to achieve—a personal or organizational desired end-point in some sort of assumed development. Many people endeavor to reach goals within a finite time by setting deadlines.
It is roughly similar to purpose or aim, the anticipated result which guides reaction, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value.
Goal-setting ideally involves establishing specific, measurable, attainable, realistic and time-targeted objectives. Work on the goal-setting theory suggests that it can serve as an effective tool for making progress by ensuring that participants have a clear awareness of what they must do to achieve or help achieve an objective. On a personal level, the process of setting goals allows people to specify and then work towards their own objectives — most commonly financial or career-based goals. Goal-setting comprises a major component of personal development. A goal can be long-term or short-term.
Data ( /ˈdeɪtə/ DAY-tə, /ˈdætə/ DA-tə, or /ˈdɑːtə/ DAH-tə) are values of qualitative or quantitative variables, belonging to a set of items. Data in computing (or data processing) are often represented by a combination of items organized in rows and multiple variables organized in columns. Data are typically the results of measurements and can be visualised using graphs or images. Data as an abstract concept can be viewed as the lowest level of abstraction from which information and then knowledge are derived. Raw data, i.e., unprocessed data, refers to a collection of numbers, characters and is a relative term; data processing commonly occurs by stages, and the "processed data" from one stage may be considered the "raw data" of the next. Field data refers to raw data collected in an uncontrolled in situ environment. Experimental data refers to data generated within the context of a scientific investigation by observation and recording.
The word data is the plural of datum, neuter past participle of the Latin dare, "to give", hence "something given". In discussions of problems in geometry, mathematics, engineering, and so on, the terms givens and data are used interchangeably. Such usage is the origin of data as a concept in computer science or data processing: data are numbers, words, images, etc., accepted as they stand.