Relays are colossal
Tenno architectures, which serve as hub levels where players can interact with each other, as well as do business with Syndicates and various dealers. Relays are accessible by selecting a planet with an available relay in the
Navigation Console, and then entering the relay node as one would enter a mission.
The Hangar is the area players will spawn into. It features multiple Liset docking bays and constant Liset traffic in the background.
The Main Entrance connects the Hangar to the rest of the Hub with a security station with two layers of force field installed.
Going back to your docked ship will not let you leave from there, you must press Esc if you are on PC to open up your menu, then select "
Leave Relay" to go back to your Liset. However, you can still select missions in the Relay, located in the
Mission Control room.
The Concourse is the main area of the Hub, linking the Hangar to the
East,
North and
West wings. It features a giant
Rhino sculpture, similar to one found in the
Temple of
Honor in Dojos, as well as numerous civilians/Syndicates members interacting with each other. Certain relays will have less or even no civilians/
Syndicate members standing around.
The Void Trader is a man known as
Baro Ki'
Teer, who sells various unique items in exchange for Orokin Ducats, the only currency he accepts.
Players can earn Ducats by selling
Prime parts on two
Void Trader kiosks in the Concourse. The Void Trader himself only makes periodic appearances on the Concourse, and will only be available to sell his services for two days at a time.
Countdown timers on the kiosks are available to inform players of when the Void Trader will next appear in the Concourse.
The West Wing includes entrances to the New Loka,
Perrin Sequence and Red
Veil enclaves, as well as a small observation area at the south end. The south end of the wing contains a glass window view of space and kneeling pads similar to those in the clan dojos.
North Wing
The North Wing can be entered via the West or East wings or directly from the Concourse. It has entrances to the conclave and Mission Control
Room on the first floor. There are also elevators that give access to Darvo's
Market and the
Sanctuary on the second floor.
1st
Floor Edit
Mission Control Edit
Mission Control is a large room with a view of space, where players can access functional Navigation Consoles identical to those found in the Liset in order to access missions. Players can also change equipment load-outs using the various consoles in the room; it's not possible to customize load-outs though.
Conclave Edit
The Conclave is a tall and long room that consists of a mountain-side stairway that leads to the top where Teshin, the Conclave
Master, awaits. Along the stairway, bits of mist is visible while lamps are lit and holograms of Teshin perform short yet special Nartas.
2nd Floor Edit
Darvo's Market Edit
Found on the second level of the North Wing accessible by elevator, this is where Darvo conducts business with players on the Relay, selling various items and equipment. He offers certain deals for weapons at discounted platinum prices up to 90% at limited stock. He currently only offers one deal at a time and Tenno can only purchase the discounted item once per player.
Sanctuary Edit
Main article: Sanctuary (Cephalon Simaris)
As of Update 16, the Sanctuary of Simaris is located on the second floor of the North Wing, accessible by elevator. Players can interact with Simaris, through which the quest
The New Strange is obtained
East Wing Edit
The East Wing includes another small observation area at south end and entrances to the
Steel Meridian, Cephalon Suda and Arbiters of Hexis enclaves.
Steel Meridian
Enclave Edit
The Steel Meridian Enclave is a scrappy-looking Grineer-styled room with a huge rotary cannon hanging from the ceiling. As a handful of operatives and Ex-Grineer soldiers work on machinery, various resource caches can be seen throughout the room.
Cephalon Suda Enclave Edit
The
Cephalon Suda Enclave at first looks like a simple and bare room with a simplified hologram of Suda at the center. As the player approaches Suda, Suda disappears and the room will suddenly disintegrate partially into the Void, with a more accurate manifestation of Suda floating at the end of the outstretch.
Arbiters of Hexis Enclave Edit
The Arbiters of Hexis Enclave looks like a courtroom, with five Arbiters presiding at the center of the room.
Behind are Arbiters who stand next to a large drum on each side of the five.
Present on the walls at the side are balconies full of Arbiters, sitting in a formal manner.
- published: 05 Sep 2015
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