Garden: XKCD's latest maddening, relaxing webtoy

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The latest XKCD is Garden, a webtoy that invites you to position lamps, adjust their spectrum and focus, and wait while your garden grows. Read the rest

Code Master is an ingenious programming board game that'll make you feel smarter

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I love playing clever puzzle games with friends and for years my go to company has been ThinkFun. They’ve just released a title with the claim of “teaching the basics of computer programming without a computer”. The designer of Code Master is an ex NASA virtual reality simulations programmer named Mark Engelberg and I think he’s hit his mark.

Like most of ThinkFun’s games, it comes with an ingenious, well-ramped set of levels that teaches new mechanics as you go. Even though the later levels are driving me batty, the “Huzzah!” moments encourage me to keep playing long after I should have gone to bed.

You play the role of an adventurer who needs to collect gems on each level before escaping through a Portal. To aid you in your quest you’ll need to “write a program” that moves your hero across the map.

To write the program you’ll need to order a random set of movement tokens that allows your avatar to travel on appropriately colored paths.

For the level shown above, you’re movement tokens are 1 red, 1 blue and 2 greens and must be placed in the following order to make it from start to finish.

This particular level may seem simple but believe me – the game ramps to insane levels of difficulty!

Early on you’ll be introduced to special paths that only allow your Avatar to move in the direction the arrows are pointing and Loop paths that bring your Avatar back to his current position. Read the rest

Indie games roundup!

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The best from the independent dev scene

Online casino bankrolls largest-ever, ruinously expensive war in Eve Online

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Eve Online ("spreadsheets in space") is the infamously intricate massively multiplayer space trade/conquest game where real cash can be exchanged for in-game currency , making the battles fought there consequential in a way that sets it apart from other games. Read the rest

Russia bans Polish "Communist Monopoly" board-game

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Kolejka ("Queue") is a popular satirical Polish board game that lampoons life under Stalinist rule; the Russian consumer watchdog Rospotrebnadzor has banned publisher IPN, the Polish "Institute of National Remembrance," from distributing its Russian version of the game unless they remove "anti-Russian" elements that are "excessively critical" of the USSR. Read the rest

Shower curtain that looks like a Nintendo cartridge

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Thinkgeek's $25 NES-themed shower curtain will class up your bathroom a treat; pose in the see-through panel to be the star of the cartridge (try to look as 8-bit as possible). (via Geekymerch) Read the rest

Trigger Windows Solitaire victory animations with a single click

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Here is a startlingly compelling implementation of the classic Windows Solitaire victory animation: simply click and win! The creator is Richard Cabello, who has perhaps played enough Windows Solitaire for one lifetime. Read the rest

How to Talk About Videogames: a book that is serious (but never dull) about games

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Ian Bogost's How to Talk About Videogames isn't just a book about games -- it's a book about criticism, and where it fits in our wider culture. Bogost is the rare academic writer whose work is as clear and exciting as the best of the mainstream, and whose critical exercises backfire by becoming enormous commercial/popular successes.

To do in London: digital storytelling with Rhianna Pratchett and Leigh Alexander

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Alice writes, "Held at BAFTA (195 Piccadilly, London W1J 9LN) Level Up will boast a discussion and celebration of digital storytelling in gaming led by a panel of renowned author-gamers, including academic and children's author Gabrielle Kent, script writer Rhianna Pratchett, and journalist Leigh Alexander." Read the rest

Mondrian pong

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Happytoast made this amazing thing for B3ta's video game art challenge. Someone make it into a real game, plz? Read the rest

Timing is everything in Minecraft's new combat system

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Minecraft's combat system always reflected its simplicity, and basically amounted to clicking things until they died. It's just been overhauled with a game update centered entirely on combat. Ideas that seem simple become more challenging when you have to account for lag. Read the rest

MAME is now free as well as free of charge

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MAME, the arcade emulator originally created by Nicola Salmoria 19 years ago, is now comprised entirely of free and open-source software. It's taken a lot of wrangling, reports MAMEDev.org, due to the large number of contributors and interlinked components.

After 19 years, MAME is now available under an OSI-compliant and FSF-approved license! Many thanks to all of the contributors who helped this to go as smoothly as possible!

We have spent the last 10 months trying to contact all people that contributed to MAME as developers and external contributors and get information about desired license. We had limited choice to 3 that people already had dual-license MAME code with.

As a result, a great majority of files (over 90% including core files) are available under the 3-Clause BSD License but project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses.

I still remember building a MAME cabinet, someone asking "which game is that?" and having the pleasure of saying "all of them."

Correction: Nicola Salmoria's name was originally misspelled "Salmora." Read the rest

World Book Week RPG: let's play Frankfurt Book Fair!

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The Book Fair Game is a new open/free title from Matt Finch, a game designer with a residency at the State Library of Queensland, Australia. Read the rest

Patio-stone Mario pixel-art

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[[Source unknown]] Read the rest

Fantastic fingertip synth performance of Commodore 64 game music

Tubesockor pokes away at three Teenage Engineering Pocket Operators to play the music from the 1987 Commodore 64 classic game Delta. The original game music is by Rob Hubbard, inspired by Philip Glass's "Koyaanisqatsi" and Pink Floyd's "On the Run." Clips from the game below! (Thanks, UPSO!)

Read the rest

1 billion hours played of Civilization

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Legendary game series Civilization is 25 years old this year, and Dean Takahashi reports on its long journey from revolutionary god game to a cultural touchstone in its own right.

Few game franchises live to see a 25th anniversary, but Civ, as most gamers and industry folk call it, is thriving. It has 33 million copies in sales to date, including 8 million for its latest, 2010’s Civilization V and its expansions. Meier’s teams at MicroProse and Firaxis have created 66 versions of the game across all platforms, and based on extrapolations from sales on the Steam digital distribution and community platform, the Civ series has been played for more than a billion hours.

Many hours were lost to this game, but my most enduring memory of its early iterations was the fact that city names had a short character limit. I thereby found, as a young teenager, that it honed my creative instincts for devising succinctly offensive city names. This "economy of stupidity" has proven a most valuable skill. Read the rest

Chess grandmaster takes on mouthy hustler

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The most entertaining chess match you'll watch all year: Grandmaster Maurice Ashley, with the black pieces, takes on a trash-talking, fast-fingered hustler. [via] Read the rest

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