Sid Meier's Civilization V:
Brave New World
Sid Meier's Civilization® V: Brave New World is the second expansion pack for
Civilization V - the critically acclaimed
2010 PC
Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating
Great Works, choosing an ideology for your people and proposing global resolutions in the
World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.
Sid Meier's Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.
FEATURES
New
Culture Victory:
Spread your culture across the globe, dominating all other cultures.
Create masterpieces with
Great Artists,
Writers and Musicians that are placed in key buildings across your empire like Museums,
Opera Houses, and even the
Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts.
Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
New Policies and Ideologies:
Enter the
Industrial Age and choose the ideology of your people:
Freedom,
Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.
World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever.
Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the
World Games, and the use of nuclear weapons.
Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
International Trade Routes:
Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization.
Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps
point your trade route inward, sending vitally important food and production to the far corners of your own empire?
New
Civilizations, Units and
Buildings: Nine new leaders and civilizations are introduced, including
Poland,
Brazil,
Portugal,
Zulu and more each with their own unique traits, units and buildings.
New
Wonders:This expansion set introduces eight new Wonders including the
Parthenon,
Broadway, the
Globe Theater, and the
Uffizi.
Two New Scenarios:
American Civil War:
Fight the "
War Between the States" from either the
Union or
Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of
Richmond and
Washington.
Scramble for Africa: The great colonial powers of the world are scrambling to explore the
Dark Continent and extend their reach into its interior.
Search for the great natural wonders of the heart of
Africa as you explore a dynamically-generated continent each time you play.
- published: 26 Jul 2013
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