Kingdom Hearts FM [PS3] Commentary #059, Yellow Trinity and Glide Treasures
This is video #059 in my playthrough of
Kingdom Hearts Final Mix, part of the
Kingdom Hearts HD 1.5 ReMIX. This video contains commentary. To view the non-commentary version, click here:
http://youtu.be/1-eK9NH7Ucc
The party has completed the
Hercules Cup at
Olympus Coliseum and learned the
Yellow Trinity ability.
Sora also completed the competition solo. Now, it is time to go in search of Yellow Trinity and
Glide treasures.
When leaving Olympus Coliseum after sealing its keyhole, the player earns the
Junior Hero trophy (time 1:07).
The party's first destination in this treasure hunt is
Wonderland. After landing at the
Queen's Castle, they head to the
Lotus Forest.
Ooh, a bunch of
White Mushrooms!
After that, they climb to the lotus platforms with the alcove near the entrance and then fly across to some platforms left of the entrance (time 3:58). A blue chest over here contains an Orichalcum (time 4:10).
The nearby door leads to the top of the hedges in the
Tea Party Garden. A chest to the left contains a Flare-G (time 4:26). A chest to the right contains Dalmatians 19, 20, and 21 (time 4:34). On another hedge, a chest contains a Mythril (time 4:56).
Leaving the Lotus Forest, the party then heads to the
Deep Jungle (time 6:50). They land at
Jungle:
Tunnel and then head to the
Tree House.
From an outer ledge of the Tree House, they can Glide to the hanging boat (time 9:33). The treasure chest in the boat contains a Mythril.
Next, the party heads to Agrabah (time 10:42). After landing at
Aladdin's
House, they go to
Main Street and take the high entrance to the
Palace Gates. They can now Glide to the pillar in the northwest corner (time 11:31). The chest here contains an Osmose-G.
Down below, they take another shot at the Pot
Scorpion. It is only vulnerable when its lunges are blocked.
Next, they head to the
Cave of Wonders. In the Hall, they find Yellow Trinity #02 at the base of a giant head statue (time 18:20). Performing Trinity
Push here pushes the statue into the pit.
What this statue does is to allow the party to reach a ledge in the waterway below. The party can find it by going past the
Dark Chamber save
point to the
Silent Chamber (time 18:58). The statue provides access to a high ledge leading to the
Hidden Room, where they can activate an ape's jewel and open a treasure room. However, the party already accessed this area with the
High Jump ability, so the only reason to push the statue is to complete the Trinities.
After that, they head to
Halloween Town and land at
Guillotine Gate (time 20:04).
Near Dr. Finkelstein's lab in the square, they can climb high and grab a
Power Up from a chest (time 21:03).
From there, they can Glide across and pass into the mouth of a grotesque building. Here, they can open chests to acquire an
Elixir and Dalmatians 70, 71, and 72 (time 21:17).
Next, they make their way to
Moonlight Hill. After clearing out some
Heartless, they pass through a door to the right of the entrance (time 23:44). This takes them to an isolated area with a Holy-G, a Scissors-G, a
Dark Matter, and Dalmatians 64, 65, and 66.
This done, they leave Halloween Town.
Thank you for watching!
This video is part of my Kingdom Hearts Final Mix Playthrough playlist.
I am playing the version released as part of the Kingdom Hearts HD 1.5 ReMIX compilation for the
PlayStation 3 in
2013. All characters, story, music, artwork, and other copyrighted and trademarked components of this game are the property of their respective owners. Videos uploaded are educational and commentary in nature, as defined under the 'fair use policy' of copyright.
Played on PlayStation 3. Recorded with the WinTV-HVR 950Q tuner and the WinTV 7 recording software. Produced with
Adobe Premiere Pro CS6.