- published: 06 Jun 2012
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Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. The delayed signal may either be played back multiple times, or played back into the recording again, to create the sound of a repeating, decaying echo.
The first delay effects were achieved using tape loops improvised on reel-to-reel magnetic recording systems. By shortening or lengthening the loop of tape and adjusting the read and write heads, the nature of the delayed echo could be controlled. This technique was most common among early composers of Musique concrète (Pierre Schaeffer), and composers such as Karlheinz Stockhausen, who had sometimes devised elaborate systems involving long tapes and multiple recorders and playback systems, collectively processing the input of a live performer or ensemble.Audio engineers working in popular music quickly adapted similar techniques, to augment their use of plate reverb and other studio technologies designed to simulate natural echo. Tape echos became commercially available in the 1950s.
Delay may refer to:
Audio signal processing, sometimes referred to as audio processing, is the intentional alteration of auditory signals, or sound, often through an audio effect or effects unit. As audio signals may be electronically represented in either digital or analog format, signal processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on the digital representation of that signal.
There are several efficient signal models, e.g. transform-based, standard filter structure, wavelet-packet and compression standard for digital audio reproduction. Coders do nothing but segment input signals into quasi-stationary frames ranging from 2 to 50 ms.The temporal and spectral component of each frame can be estimated through time-frequency analysis.This time-frequency system mapping is usually matched to the analysis properties of human auditory system.The objective of audio coding is to extract from the input audio a set of time-frequency parameters that is amenable to quantization. Based upon design parameters the section usually contains one of the following:
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