MAXON Now Offering Short-Term Licenses for Cinema 4D Studio
New service offered as a supplement to the existing line-up of perpetual licenses is designed to meet the challenges of production environments.
New service offered as a supplement to the existing line-up of perpetual licenses is designed to meet the challenges of production environments.
Makers of Academy Award-winning software unveil ultimate kit of mapping and distortion tools within Adobe After Effects, The Foundry's NUKE, Blackmagic Design Fusion Studio, and Natron.
World's first real-time, high fidelity live performance system is driven by groundbreaking computer vision.
London-born, Vancouver-based CG artist Eva Ng tackles projects around the globe with the help of Google Cloud Platform’s 3D rendering solution, Zync.
Production tracking software helps Emmy-nominated studio deliver more than 1,500 VFX shots for the first season of the hit series.
Just days after director Mark Osborne reveals that that Paramount Pictures will no longer be distributing the stop-motion/CG-animated hybrid feature, Netflix swoops in to save the day.
New animated virtual reality series blends the action of video games with the comedy of animated feature films.
Montreal-based visual effects house goes from wireframe to mayhem with a new VFX breakdown for director Tim Miller’s ‘Deadpool.’
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
New NSFW teaser is timed to coincide with a work-in-progress screening at this year’s SXSW festival in Austin, TX.
Real-time global illumination technology now delivers large-scale dynamic lighting to open-world games.
SolidAnim's on-set virtual tracking and visualization system SolidTrack helps previsualize visual effects for director Alex Proyas’ fantasy film featuring ancient Egyptian deities.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
Look development supervisor Michelle Robinson, animation supervisor Kira Lehtomaki, technical director Heather Pritchett, and XGen leadership team member Ying Liu discuss the technology behind Walt Disney Animation Studios’ latest feature.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Cineversity releases CV-VR Cam plugin; new tutorials help streamline Cinema 4D workflow for Virtual Reality.
MODO 10 Series is built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
New trailer for the stop-motion/CG-animated hybrid feature showcases dramatic camera work, elaborate visuals and epic-scale storytelling.
Visual effects studio behind Sony Picture Entertainment's photoreal film ‘The Walk’ leverages Avere FXT Edge filers to optimize production workflows.
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.
Coinciding with the original film’s 10th anniversary, animated sequel directed by ‘Hotel Transylvania’ 1 & 2 story artist and Genndy Tartakovsky protégé Henry Yu is set to be released in 2017.