Morpheus is an album by Canadian industrial/electronic music group Delerium in 1989.
All songs written and composed by Rhys Fulber and Bill Leeb.
Morpheus /ˈmɔːrfiəs/ is a fictional character in The Matrix franchise. He is portrayed by Laurence Fishburne in the films, and in The Matrix: Path of Neo where he was the only actor to reprise his character's voice.
Lana and Andy Wachowski, the creators of The Matrix franchise, instructed Fishburne to base his performance on Morpheus, a character in Neil Gaiman's comic book series The Sandman. At the studio's request, Gaiman later wrote "Goliath", a promotional short story set in the film's universe.
The name Morpheus is that of the god of dreams in Greek mythology, which is consistent with the character's involvement with the "dreaming" of the Matrix. The mythical Morpheus and his family, including two brothers (Phobetor and Phantasos), lived in a dream world protected by the Gates of Morpheus with two monsters standing guard. Beyond the gates were the River of Forgetfulness, beside which Morpheus once carried his father to hide in a cave, and the River of Oblivion. This theme of duality carries over to Morpheus in The Matrix, who offers Neo either a blue pill (to forget about The Matrix and continue to live in the world of illusion) or a red pill (to enter the painful world of reality).
Morpheus is a 1987 shoot 'em up computer game published by Rainbird and developed by Graftgold for the Commodore 64. The game's designer Andrew Braybrook wrote a series of articles on the game's creation for the magazine Zzap!64 over an 8-month period.
It had very realistic graphics, despite the limitations of the C64. It was also notable in that the ship was customizable. Features such as auxiliary weapons and "systems" (put into the expansion ports) allowed for a variety of different possibilities. Energy and shield generators, detection devices, even electronics counter-measures (ECM) pods were available for the onboard ports, and weapons slots accommodated guns, remote drones, and disruptors (hit everything on screen). The game had a wide variety of enemies (known as "morphai") who had differing appearances, and in some cases evolved as the game went on (e.g. an enemy that is first encountered randomly drifting the first time it's spotted will later have the ability to shoot). Their names were generally taken from lesser known entities in Greek mythology, or at least had Greek names (such as Thanatos, a green pulsating enemy that can be deadly with its relentless attack). The levels are also divided into two "phases", or parallel dimensions, Positive and Negative, which effect the increase or decrease of the ship's "charge." Some enemies have a different appearance, and the way of destroying the primary "Orbital" enemies is different. In the Positive Phase charge is extracted, in the Negative Phase it's deposited, when blasted with the Plasma guns (immune to all other weapons).
A floor is the walking surface of a room or vehicle. Floors vary from simple dirt in a cave to many-layered surfaces modern technology. Floors may be stone, wood, bamboo, metal, or any other material that can support the expected load.
The levels of a building are often referred to as floors although a more proper term is story or storey.
Floors typically consist of a subfloor for support and a floor covering used to give a good walking surface. In modern buildings the subfloor often has electrical wiring, plumbing, and other services built in. As floors must meet many needs, some essential to safety, floors are built to strict building codes in the first world.
Where a special floor structure like a floating floor is laid upon another floor then both may be referred to as subfloors.
Special floor structures are used for a number of purposes:
In gymnastics, the floor refers to a specially prepared exercise surface, which is considered an apparatus. It is used by both male and female gymnasts. The event in gymnastics performed on floor is called floor exercise. The English abbreviation for the event in gymnastics scoring is FX.
A spring floor is used in most competitive gymnastics to provide bounce. Spring floors are also used sometimes in cheerleading. The spring floor used for indoor athletics however, is designed to reduce bounce.
The apparatus originated as a 'free exercise' for men, very similar to the floor exercise of today. It wasn't until 1948 that women were allowed to compete on the floor.
Most competitive gymnastics floors are spring floors. They contain springs and/or a rubber foam and plywood combination which make the floor bouncy, soften the impact of landings and enable the gymnast to gain height when tumbling. Floors have clearly designated perimeters—the "out of bounds" area is always indicated by a border of white tape or a differently colored mat.
This is a list of fictional characters from DC Comics who are or have been enemies of Superman. It is notable that several of Superman's enemies are or have been foes of the Justice League of America as well.
In alphabetical order (with issue and date of first appearance):
In alphabetical order (with issue and date of first appearance):
Some characters originally conceived as heroes have come into conflict with Superman.
These are Superman villains created in other media, with no appearances in previous comics. Livewire, Mercy Graves, Non and Ursa subsequently made appearances in Superman comic books, and have been integrated into the mainstream continuity of the DC Universe.
A number of villains from the comic books have made an appearance, or appearances, in Superman related live-action media.
A comprehensive list of characters from the Soul series of fighting games produced by Namco.
The Soul series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division and consists of eight games: Soul Edge, Soulcalibur, Soulcalibur II, Soulcalibur III, Soulcalibur Legends, Soulcalibur IV, Soulcalibur: Broken Destiny and Soulcalibur V. Set in the 16th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its sprit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium.
With each character, their weapon was decided upon before other aspects were. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The completed model was then animated by a motion capture artist working directly with the team. During this phase the team additionally worked with the story creators, refining the character's own role in the plot as needed throughout development. In the course of the series, two characters have been an exception to the process: Johan Druer, a berserker exclusive to the Soulcalibur Japanese player's guide, and Necrid, a character co-produced with Todd McFarlane that appears in Soulcalibur II.
Millions of butterflies,
Through my veins,
The first time you touch my lips.
Pure emotions running wild,
Skin on skin riding into another space.
Don’t ask to much
I know what wou want
And you know what I need
Come on Baby turn on the beat.
Move your body to the sexy beat,
I feel the rhythm deep inside of me.
Show me your wildest moves,
To push me straight over the edge.
Don’t ask to much
I know what wou want
And you know what I need
Come on Baby turn on the beat.
Tonight – we gonna rock the floor
Let’s do it, just do it.
Tonight – we gonna rock the floor
Baby Girl, just rock it.
Breathlessly you whisper my name,
In this moment we are close together.
We play that fantastic game,
Riding the sences of each other.
Tonight – we gonna rock the floor
Let’s do it, just do it.
Tonight – we gonna rock the floor