-
Deduplication and Author Disambiguation of Streaming Records via Supervised Models -Reza Karimi
"Here we present a general supervised framework for record deduplication and author-disambiguation via Spark. This work differentiates itself by - Application of Databricks and AWS makes this a scalable implementation. Compute resources are comparably lower than traditional legacy technology using big boxes 24/7. Scalability is crucial as Elsevier's Scopus data, the biggest scientific abstract repository, covers roughly 250 million authorships from 70 million abstracts covering a few hundred years. - We create a fingerprint for each content by deep learning and/or word2vec algorithms to expedite pairwise similarity calculation. These encoders substantially reduce compute time while maintaining semantic similarity (unlike traditional TFIDF or predefined taxonomies). We will briefly discuss ...
published: 30 Oct 2017
-
Billie Eilish - hostage
Listen to “hostage" from "dont smile at me": https://smarturl.it/dontsmileatme
Listen to "WHEN WE ALL FALL ASLEEP, WHERE DO WE GO?": https://smarturl.it/BILLIEALBUM
Follow Billie Eilish:
Instagram: https://BillieEilish.lnk.to/Instagram
Facebook: https://BillieEilish.lnk.to/Facebook
Twitter: https://BillieEilish.lnk.to/Twitter
YouTube: https://www.youtube.com/BillieEilish
Email: https://smarturl.it/BillieEilishEmail
Store: https://smarturl.it/BillieEilishStore
MUSIC VIDEO COLLABORATION BETWEEN BILLIE EILISH, STROMAE & LUC VAN HAVER AND HENRY SCHOLFIELD
Director: Henry Scholfield
Executive Producers: Kim Dellara / Katie Dolan
Producers: Campbell Beaton / Katie Dolan / Kim Dellara
DP: Pau Castejon
Production Designer: Fernanda Guerrero
Choreographer: Matty Peacock
Music video by Bi...
published: 08 Oct 2018
-
TU Special: Using the Google Video Intelligence API to index and disambiguate films by content
Confirmed guests: Bruce Mcpherson
In this TU special we are joined by Bruce Mcpherson who will share work on detecting similarities and duplication between films digitally using the trained ML models in the Google Video Intelligence API. With this the video content itself can be identified, tracked, searched, visualized and compared.
For additional resources visit https://tu.appsscript.info/previous-episodes/specials/tu-special-using-the-google-video-intelligence-api
published: 25 Nov 2020
-
Mrr Sna Gaming Soccer Star Gamer 06042022 53
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 07 Apr 2022
-
Mrr Sna Gaming Soccer Star Gamer 06042022 51
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 07 Apr 2022
-
Mrr Sna Gaming Soccer Star Gamer 040422 16
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 03 Apr 2022
-
Mrr Sna Gaming Soccer Star Gamer 29032022 3
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 29 Mar 2022
-
Mrr Sna Gaming Soccer Star Gamer 06042022 78
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 07 Apr 2022
-
Mrr Sna Gaming Soccer Star Gamer #200422 8
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 22 Apr 2022
-
Mrr Sna Gaming Soccer Star Gamer #200422 9
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 22 Apr 2022
-
Mrr Sna Gaming Soccer Star Gamer 06042022 14
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 11 Apr 2022
-
Mrr Sna Gaming Soccer Star Gamer 040422 11
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 03 Apr 2022
-
Mrr Sna Gaming Bus Parking 08042022 5
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 08 Apr 2022
-
Mrr Sna Gaming Bus Parking 08042022 1
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleve...
published: 11 Apr 2022
30:45
Deduplication and Author Disambiguation of Streaming Records via Supervised Models -Reza Karimi
"Here we present a general supervised framework for record deduplication and author-disambiguation via Spark. This work differentiates itself by - Application o...
"Here we present a general supervised framework for record deduplication and author-disambiguation via Spark. This work differentiates itself by - Application of Databricks and AWS makes this a scalable implementation. Compute resources are comparably lower than traditional legacy technology using big boxes 24/7. Scalability is crucial as Elsevier's Scopus data, the biggest scientific abstract repository, covers roughly 250 million authorships from 70 million abstracts covering a few hundred years. - We create a fingerprint for each content by deep learning and/or word2vec algorithms to expedite pairwise similarity calculation. These encoders substantially reduce compute time while maintaining semantic similarity (unlike traditional TFIDF or predefined taxonomies). We will briefly discuss how to optimize word2vec training with high parallelization. Moreover, we show how these encoders can be used to derive a standard representation for all our entities namely such as documents, authors, users, journals, etc. This standard representation can simplify the recommendation problem into a pairwise similarity search and hence it can offer a basic recommender for cross-product applications where we may not have a dedicate recommender engine designed. - Traditional author-disambiguation or record deduplication algorithms are batch-processing with small to no training data. However, we have roughly 25 million authorships that are manually curated or corrected upon user feedback. Hence, it is crucial to maintain historical profiles and hence we have developed a machine learning implementation to deal with data streams and process them in mini batches or one document at a time. We will discuss how to measure the accuracy of such a system, how to tune it and how to process the raw data of pairwise similarity function into final clusters. Lessons learned from this talk can help all sort of companies where they want to integrate their data or deduplicate their user/customer/product databases.
Session hashtag: #EUai2"
About: Databricks provides a unified data analytics platform, powered by Apache Spark™, that accelerates innovation by unifying data science, engineering and business.
Read more here: https://databricks.com/product/unified-data-analytics-platform
Connect with us:
Website: https://databricks.com
Facebook: https://www.facebook.com/databricksinc
Twitter: https://twitter.com/databricks
LinkedIn: https://www.linkedin.com/company/databricks
Instagram: https://www.instagram.com/databricksinc/ Databricks is proud to announce that Gartner has named us a Leader in both the 2021 Magic Quadrant for Cloud Database Management Systems and the 2021 Magic Quadrant for Data Science and Machine Learning Platforms. Download the reports here. https://databricks.com/databricks-named-leader-by-gartner
https://wn.com/Deduplication_And_Author_Disambiguation_Of_Streaming_Records_Via_Supervised_Models_Reza_Karimi
"Here we present a general supervised framework for record deduplication and author-disambiguation via Spark. This work differentiates itself by - Application of Databricks and AWS makes this a scalable implementation. Compute resources are comparably lower than traditional legacy technology using big boxes 24/7. Scalability is crucial as Elsevier's Scopus data, the biggest scientific abstract repository, covers roughly 250 million authorships from 70 million abstracts covering a few hundred years. - We create a fingerprint for each content by deep learning and/or word2vec algorithms to expedite pairwise similarity calculation. These encoders substantially reduce compute time while maintaining semantic similarity (unlike traditional TFIDF or predefined taxonomies). We will briefly discuss how to optimize word2vec training with high parallelization. Moreover, we show how these encoders can be used to derive a standard representation for all our entities namely such as documents, authors, users, journals, etc. This standard representation can simplify the recommendation problem into a pairwise similarity search and hence it can offer a basic recommender for cross-product applications where we may not have a dedicate recommender engine designed. - Traditional author-disambiguation or record deduplication algorithms are batch-processing with small to no training data. However, we have roughly 25 million authorships that are manually curated or corrected upon user feedback. Hence, it is crucial to maintain historical profiles and hence we have developed a machine learning implementation to deal with data streams and process them in mini batches or one document at a time. We will discuss how to measure the accuracy of such a system, how to tune it and how to process the raw data of pairwise similarity function into final clusters. Lessons learned from this talk can help all sort of companies where they want to integrate their data or deduplicate their user/customer/product databases.
Session hashtag: #EUai2"
About: Databricks provides a unified data analytics platform, powered by Apache Spark™, that accelerates innovation by unifying data science, engineering and business.
Read more here: https://databricks.com/product/unified-data-analytics-platform
Connect with us:
Website: https://databricks.com
Facebook: https://www.facebook.com/databricksinc
Twitter: https://twitter.com/databricks
LinkedIn: https://www.linkedin.com/company/databricks
Instagram: https://www.instagram.com/databricksinc/ Databricks is proud to announce that Gartner has named us a Leader in both the 2021 Magic Quadrant for Cloud Database Management Systems and the 2021 Magic Quadrant for Data Science and Machine Learning Platforms. Download the reports here. https://databricks.com/databricks-named-leader-by-gartner
- published: 30 Oct 2017
- views: 718
3:55
Billie Eilish - hostage
Listen to “hostage" from "dont smile at me": https://smarturl.it/dontsmileatme
Listen to "WHEN WE ALL FALL ASLEEP, WHERE DO WE GO?": https://smarturl.it/BILLI...
Listen to “hostage" from "dont smile at me": https://smarturl.it/dontsmileatme
Listen to "WHEN WE ALL FALL ASLEEP, WHERE DO WE GO?": https://smarturl.it/BILLIEALBUM
Follow Billie Eilish:
Instagram: https://BillieEilish.lnk.to/Instagram
Facebook: https://BillieEilish.lnk.to/Facebook
Twitter: https://BillieEilish.lnk.to/Twitter
YouTube: https://www.youtube.com/BillieEilish
Email: https://smarturl.it/BillieEilishEmail
Store: https://smarturl.it/BillieEilishStore
MUSIC VIDEO COLLABORATION BETWEEN BILLIE EILISH, STROMAE & LUC VAN HAVER AND HENRY SCHOLFIELD
Director: Henry Scholfield
Executive Producers: Kim Dellara / Katie Dolan
Producers: Campbell Beaton / Katie Dolan / Kim Dellara
DP: Pau Castejon
Production Designer: Fernanda Guerrero
Choreographer: Matty Peacock
Music video by Billie Eilish performing hostage. © 2018 Darkroom/Interscope Records
http://vevo.ly/QDPQIo
https://wn.com/Billie_Eilish_Hostage
Listen to “hostage" from "dont smile at me": https://smarturl.it/dontsmileatme
Listen to "WHEN WE ALL FALL ASLEEP, WHERE DO WE GO?": https://smarturl.it/BILLIEALBUM
Follow Billie Eilish:
Instagram: https://BillieEilish.lnk.to/Instagram
Facebook: https://BillieEilish.lnk.to/Facebook
Twitter: https://BillieEilish.lnk.to/Twitter
YouTube: https://www.youtube.com/BillieEilish
Email: https://smarturl.it/BillieEilishEmail
Store: https://smarturl.it/BillieEilishStore
MUSIC VIDEO COLLABORATION BETWEEN BILLIE EILISH, STROMAE & LUC VAN HAVER AND HENRY SCHOLFIELD
Director: Henry Scholfield
Executive Producers: Kim Dellara / Katie Dolan
Producers: Campbell Beaton / Katie Dolan / Kim Dellara
DP: Pau Castejon
Production Designer: Fernanda Guerrero
Choreographer: Matty Peacock
Music video by Billie Eilish performing hostage. © 2018 Darkroom/Interscope Records
http://vevo.ly/QDPQIo
- published: 08 Oct 2018
- views: 135218487
1:00:21
TU Special: Using the Google Video Intelligence API to index and disambiguate films by content
Confirmed guests: Bruce Mcpherson
In this TU special we are joined by Bruce Mcpherson who will share work on detecting similarities and duplication between fil...
Confirmed guests: Bruce Mcpherson
In this TU special we are joined by Bruce Mcpherson who will share work on detecting similarities and duplication between films digitally using the trained ML models in the Google Video Intelligence API. With this the video content itself can be identified, tracked, searched, visualized and compared.
For additional resources visit https://tu.appsscript.info/previous-episodes/specials/tu-special-using-the-google-video-intelligence-api
https://wn.com/Tu_Special_Using_The_Google_Video_Intelligence_Api_To_Index_And_Disambiguate_Films_By_Content
Confirmed guests: Bruce Mcpherson
In this TU special we are joined by Bruce Mcpherson who will share work on detecting similarities and duplication between films digitally using the trained ML models in the Google Video Intelligence API. With this the video content itself can be identified, tracked, searched, visualized and compared.
For additional resources visit https://tu.appsscript.info/previous-episodes/specials/tu-special-using-the-google-video-intelligence-api
- published: 25 Nov 2020
- views: 244
0:11
Mrr Sna Gaming Soccer Star Gamer 06042022 53
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_06042022_53
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 07 Apr 2022
- views: 31
0:11
Mrr Sna Gaming Soccer Star Gamer 06042022 51
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_06042022_51
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 07 Apr 2022
- views: 38
0:11
Mrr Sna Gaming Soccer Star Gamer 040422 16
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_040422_16
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 03 Apr 2022
- views: 37
0:06
Mrr Sna Gaming Soccer Star Gamer 29032022 3
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_29032022_3
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 29 Mar 2022
- views: 41
0:11
Mrr Sna Gaming Soccer Star Gamer 06042022 78
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_06042022_78
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 07 Apr 2022
- views: 20
0:11
Mrr Sna Gaming Soccer Star Gamer #200422 8
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_200422_8
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 22 Apr 2022
- views: 3
0:11
Mrr Sna Gaming Soccer Star Gamer #200422 9
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_200422_9
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 22 Apr 2022
- views: 4
0:10
Mrr Sna Gaming Soccer Star Gamer 06042022 14
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_06042022_14
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 11 Apr 2022
- views: 6
0:11
Mrr Sna Gaming Soccer Star Gamer 040422 11
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Soccer_Star_Gamer_040422_11
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 03 Apr 2022
- views: 1
5:03
Mrr Sna Gaming Bus Parking 08042022 5
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Bus_Parking_08042022_5
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 08 Apr 2022
- views: 2
1:47
Mrr Sna Gaming Bus Parking 08042022 1
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Anci...
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
https://wn.com/Mrr_Sna_Gaming_Bus_Parking_08042022_1
This article is about all types of games in general. For games played on a consumer electronic, see Video game. For other uses, see Game (disambiguation).
Ancient Egyptian ivory game board in the exhibition of Tutankhamun's treasure in Paris (2019)
Ancient Egyptian gaming board inscribed for Amenhotep III with separate sliding drawer, from 1390 to 1353 BC, made of glazed faience, dimensions: 5.5 × 7.7 × 21 cm, in the Brooklyn Museum (New York City)
The oldest full deck of playing cards known, the Flemish Hunting Deck, c. 1475–1480, paper with pen, ink, opaque paint, glazes, applied silver and gold, in the Metropolitan Museum of Art from New York City
Children's Games, 1560, Pieter Bruegel the Elder
Gaming table, circa 1735, wood and ivory marquetry, overall: 78.7 x 94 x 54.6 cm, Cleveland Museum of Art (Cleveland, Ohio, US)
The Card Players, an 1895 painting by Paul Cézanne depicting a card game, in Courtauld Institute of Art (London)
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are different from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]
- published: 11 Apr 2022
- views: 1