Tanki Online | Final Montage by Jiangreo
Okay, this will probably be the last video on this channel.
Thanks to all the fans who have been watching my videos. I have decided to leave tanki for a few reasons. Firstly, for some personal reasons, secondly because of the requirements fixed by the administration of TO for keeping spectator mode, thirdly because tanki is getting boring more and more.
Spectator mode : I have managed to get spectator mode, it was a success in my tanki youtuber carreer, I was happy and proud when I got it, also grateful against
the administration. However I can say I was never satisfied of their attitude. Making videos with and without spectator mode is very different. My thought was always that Spectator mode should be given to much more people , with less power, such as ability to join any public battle, seeing mines, team chats
... It was suggested many times but nothing was done by the devs. Moreover they have added rules for keeping spectator mode: Make a video every month with a theme given by the admin, loss of spec if you get graded *Fail* 3 times in a row or if you don't participate 2 times in a row.
It's called a monthly contest, however you are obliged to participate, and often you only have 20 days to make the video. I dislike the fact the we, player-specs have to make the sort of video the administration want. Many of us don't always have the time to make the video of the month. Moreover the themes limit the quality/originality of videos...etc
I respect the community managers of tanki however I have to say the negative points of Tanki :
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Endless updates destroying the game of non-buyers, making crystals harder to earn , inciting more and more players to donate money. Endless *lies* / secret adjustements of game economic, by changing the speed of increase of the battle fund, probability of gold box dropping. Examples:
Update 123- Multiplying prices by 10, battle fund growth by 5; Adding of overpowered kits *totally destroying non-buyers' gameplay* ; Adding of micro update: Incited buyers to buy tons of crystals, which increased the
difference of power between buyers and non-buyers, ruined low ranked/unexperienced non-buyers, etc ;
Daily missions: rewards decreased by half two times, first update announced & second update added secretly. Most of missions are now ridiculous. "Rebalances" happening every 4~6 months to change the over-powered hulls/turrets so that buyers buy everything at the end.
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Slow nerfering of In-Battle parkour. Ex. Nerfering the power of ricochet and thunder which used to allow tanks to climb some cliffs and walls, *Adding of self destruct zone on 99% roofs of the game* / Decrease of turrets' hitting power/ Slow adding of weight to all tanks of the game : *Nerf of in-battle parkour* . About the recent changes check SwitSmoky's topic : en.tankiforum.com/index
.php?showtopic=263605
- Map popularity: From my
point of view nothing has been done by the developpers to solve the map problem. On the battle lists, there are always the same 20% maps of tanki *
Sandbox Island Silence Kungur Polygon*, which are getting damn boring. The rare maps are almost never in the list, except at low ranks. Adding new maps could help make some change, but they have no intention at all to do that.
I've already seen a developper saying 'We want quality than quantity', however varierity/quantity is better than boringness. Moreover in my opinion making good quality map in term of gameplay shouldn't be that hard.
* Other :
- Too much time until updates are out. The updates always take too much time from when they are announced in the V-logs until they are released.
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Lack of official contests