In this series we will spawn, live and die on
Timberwolf Mountain only
...in
STALKER mode!!
Let's Play The Long Dark — December
Update (v.
301), “Timberwolf Mountain”
Hinterland just updated Let's Play The Long Dark
Sandbox mode to v.298, which they are calling “Timberwolf Mountain.” This is the last Let's Play The Long Dark
Sandbox update of
2015, and I am thrilled to be able to share this Let's Play The Long Dark - Timberwolf Mountain series with you.
TIMBERWOLF MOUNTAIN
We’ve added a whole new region to the game, called Timberwolf Mountain.
It’s the purest wilderness environment in the game to date, a mountainous expanse with almost no “man-made” shelters present. It’s the perfect environment to test the new
Rope Climbing gameplay.
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Let's Play The Long Dark -
Ironman of Timberwolf Mountain:
FEATURES & ADDITIONS
* Added new region: Timberwolf Mountain.
* Added Rope Climbing gameplay.
* Added
Distress Pistol tool/weapon.
* Added Stats
Screen that tracks current and historical
Sandbox game data.
* Added
Player Log that tracks locations explored, general status, and allows for players to write/edit
Journal entries.
* Added Rifle Cleaning Kit tool, and Rifle maintenance gameplay.
* Added Sharpening
Stone tool, and bladed tool maintenance gameplay.
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* Added Sharpening
Stones and Rifle Cleaning
Kits to all Sandbox regions. Added spawning logic to ensure they spawn in old save games.
Let's Play THE LONG DARK SANDBOX UPDATED TO v.298 CHANGELIST
* Added Rifle
Jamming.
* Added Fatigue-driven Rifle sway.
* Added pre-Aim reticle back to Bow.
* Added on-screen indicators for all types of damage.
* Added variant of
Ice Fishing Hut that has flimsy door to provide shelter from wind.
* Updated
Caves directly connected to the world so their interior temperature is modified by the exterior temperature, vs. a static temperature trigger.
* Added new
Death,
Near Neath, and
Region music.
* Added some new landmarks in
Pleasant Valley to help with the navigation to Timberwolf Mountain.
* Updated
Wind system to affect trees, branches, grass, and reeds.
* Updated
Stag model and animations, including carcasses.
* Updated
Condition HUD indicators, to only appear when sub-conditions are critical.
* Updated the
Stamina Bar to more clearly indicate when the player cannot sprint due to injuries, exhaustion, etc.
* Updated
Location text labels.
* Updated the names of some of the “transition” regions, to give them a unique identity.
* Updated the Sandbox menu for improved usability.
* Updated Low
Health screen effects to better communicate critical health status.
*
Unlocked all playable
Regions from the Sandbox menu. The player may now select any of the available regions without needing to find those locations through gameplay.
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- published: 31 Mar 2016
- views: 70