In game theory, the core is the set of feasible allocations that cannot be improved upon by a subset (a coalition) of the economy's consumers. A coalition is said to improve upon or block a feasible allocation if the members of that coalition are better off under another feasible allocation that is identical to the first except that every member of the coalition has a different consumption bundle that is part of an aggregate consumption bundle that can be constructed from publicly available technology and the initial endowments of each consumer in the coalition.
An allocation is said to have the core property if there is no coalition that can improve upon it. The core is the set of all feasible allocations with the core property.
The idea of the core already appeared in the writings of Edgeworth (1881), at the time referred to as the contract curve (Kannai 1992). Even if von Neumann and Morgenstern considered it an interesting concept, they only worked with zero-sum games where the core is always empty. The modern definition of the core is due to (Gillies 1959).
Core may refer to:
Game theory is the study of strategic decision making. More formally, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." An alternative term suggested "as a more descriptive name for the discipline" is interactive decision theory. Game theory is mainly used in economics, political science, and psychology, as well as logic and biology. The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant(s). Today, however, game theory applies to a wide range of class relations, and has developed into an umbrella term for the logical side of science, to include both human and non-humans, like computers. Classic uses include a sense of balance in numerous games, where each person has found or developed a tactic that cannot successfully better his results, given the other approach.
Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior, with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
The English word theory was derived from a technical term in philosophy in Ancient Greek. The word theoria, θεωρία, meant "a looking at, viewing, beholding", and referring to contemplation or speculation, as opposed to action. Theory is especially often contrasted to "practice" (from Greek praxis, πρᾶξις) a Greek term for "doing", which is opposed to theory because theory involved no doing apart from itself.
A classical example of the distinction between theoretical and practical uses the discipline of medicine: Medical theory and theorizing involves trying to understand the causes and nature of health and sickness, while the practical side of medicine is trying to make people healthy. These two things are related but can be independent, because it is possible to research health and sickness without curing specific patients, and it is possible to cure a patient without knowing how the cure worked.
By extension of the philosophical meaning, "theoria" is also a word still used in theological contexts.
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Back in the game though I never really left
Givin' more of the same somethin' funny somethin' def
Lot of rotting in my brain and there isn't much left
Spice is the name and the band is Sudden Death
I do it for the fun with the help of my friends
And we're always on the run like used Depends
I had a little fun tying up loose ends
Now that the work is done let the insanity commence
Normal emcees come a dozen for a dime
And I blow 'em to their knees a dozen at a time
'Cause I am the cheese, I stand alone with my rhyme
So would somebody please serve me with a fine wine
OK maybe that's not appropriate for me
Maybe more like a vat of moldy iced tea
No rhymes about gats or a blunted emcee
No frontin' like that, what you get is what you see
A lot of people wanna know where the name came from
Well I'll tell ya, although it's kinda dumb
A long time ago when we were very young
We were working on the flow and where the beats came from
I gave too much credit to the guys that night
We were thinkin' and we let it pass to the wayside
I picked one and didn't get it but we had to decide
"Sudden Death," Dave read it in the TV Guide
I didn't see what the name had to do with the band
I thought it was kinda lame but for now I let it stand
I didn't think it'd be the same for the long term plan
How it didn't change I may number understand
So that's it, no clever hidden meaning whatsoever
Sudden Death is here forever or as long as we're together
Not fine like leather or sharp like cheddar
The truth is that I never thought of anything better
I get inspired by anything and everything around me
Ponder for a minute, to continue hit the pound key
Scribble my ideas in a beaten up notebook
Think about it till I'm caught by it like a fish hook
When the time comes to get the song done
I think about whether to write a short or a long one
Decide on a structure or whether or not to have one
Then I just start writin' rhymes and trying to have fun
It may be finished after lunch or maybe next year
Doesn't really matter I just want it to be the best here
Whenever that happens I get workin' on the music
And if it all comes out OK then I use it
If it doesn't then I throw it to the scrap heap
And let it rot there like four day old crab meat
And when I get enough good songs put together
I put 'em on an album, a pointless endeavor
That's the way it goes, '86 was the year
Had a lot of highs and lows, but the highs were rare
A lot of tight flows with comedic flare
And a couple live shows thrown in here and there
If I get my way and I always do
Then we'll be here to stay pumpin' out something new
Maybe not every day but every year or two
And look for us someday at a theatre near you
For the next millennium expect more of the same
Somethin' kinda dumb, somethin' funny, somethin' lame
I may be a bum 'cause to me this is a game
But I don't care if I've won because I got now shame
We'll be around despite people dissin'
If you don't like the sound then you don't have to listen
I'll be making the rounds as my saliva glistens
Sudden Death will pound your ear drums, that's the mission
give me your handand i won't let go
until this ride
comes to a close.
there's nothing quite like being scared with you.
i heard somewhere
that fear prevokes dependence.
but that depends on who you talk to.
on who you talk to.
but standing there in line
with your trembling hand in mine.
i'd never felt closer to you.
yeah i'd never felt closer to you.