You can check out my playlist here:
https://www.youtube.com/playlist?list=PLkLG67k4e7kd3RD1KP_MRnF0b3BSe4Lvt
Project Zomboid is a isometric zombie survival game where the aim is to surivive in a zombie apocalypse for as long as you can
... it's not a case of IF you die but WHEN. The reason I enjoy this game so much is that you are having to manage yourself on more than just a hunger and thirst basis, you need to cater for a number of other attributes like boredom and temperature in order to keep yourself fighting fit!
In this episode we leave the relative safety of our first house and head out in search of the mall... through the wood... the very dense wood... BUT, we come across a farm house! Is
Hershel at home?
Guess we'll see!
Here's the official description on the
Steam Store:
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of
Muldraugh and
West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features:
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player run servers.
Local 4 player split-screen co-op
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics.
Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress.
Check out Blindcoder’s map project:
http://pzmap.crash-override.net/
Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate.
Winter draws in.
Nature gradually starts to take over.
Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
Imaginative Challenge scenarios and instant action ‘
Last Stand’ mode, on top of regular Sandbox and Survival
Full, open and powerful
Lua modding support.
Xbox Controller Gamepad support on
Windows. [
Others pads can be set up manually. Gamepad support not currently available on
Mac]
Planned Features:
The return of our PZ
Stories mode that also serves as first ever tutorial actively trying to kill you at every turn.
Kate and Baldspot return!
In-depth and varied
NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion of the countryside and cities around Muldraugh and West Point
Full wilderness survival systems, animals and hunting for food.
More items, crafting recipes, weapons and gameplay systems.
Steam Workshop and Achievements support
You can check out the main website here:
http://projectzomboid.com/
You can buy it on
Steam here:
http://store.steampowered.com/app/108600/
You can also get it at
Good Old Games here:
https://www.gog.com/game/project_zomboid
- published: 26 Mar 2016
- views: 2