HALLOWEEN SCI FI FULL MOVIE - DRAUGR OF THE SEA 18+ Sea Creatures Paranormal Acts (الحب الحيوان)
Far away in Snøhetta's Doverfjell mountain range in the gallows of
Draugr, the
Iceman haunts the sea in a quest for the power of the dark world and she takes all who enter the fjord. Some draugar are immune to weapons, and only a hero has the strength and courage needed to stand up to so formidable an opponent. In legends the hero would often have to wrestle the draugr back to his grave, thereby defeating him, since weapons would do no good. A good example of this kind of fight is found in
Hrómundar saga Gripssonar. Although iron could injure a draugr, as is the case with many supernatural creatures, it would not be sufficient to stop it.[17]
Sometimes the hero is required to dispose of the body in unconventional ways. The preferred method is to cut off the draugr's head, burn the body, and dump the ashes in the sea; the emphasis being on making absolutely sure the draugr was dead and gone. The draugar were said to be either hel-blár ("blue-death") or, conversely, nár-fölr ("corpse-pale"). The "blue-death" color was not actually grey but was a dark blue or maroon hue that covered the entire body. Glámr, the undead shepherd of
Grettis saga, was reported to be dark blue in color[19] and in
Laxdæla saga, the bones of a dead sorceress who had appeared in dreams were dug up and found to be "blue and evil looking."[ The motivation of the actions of a draugr was primarily jealousy and greed. The greed of a draugr causes it to viciously attack any would-be grave robbers, but the draugr also expresses an innate jealousy of the living, stemming from a longing for the things of the life it once had. This idea is clearly expressed in Friðþjófs saga, where a dying king declared: This desire for the friendship experienced in life is one example of the manifestation of this aspect of the draugr. Draugar also exhibit an immense and nearly insatiable appetite, as shown in the encounter of
Aran and
Asmund, sword brothers who made an oath that if one should die, the other would sit vigil with him for three days inside the burial mound. When Aran died, Asmund brought his own possessions into the barrow: banners, armor, hawk, hound, and horse. Then Asmund set himself to wait the agreed upon three days: During the first night, Aran got up from his chair and killed the hawk and hound and ate them. On the second night he got up again from his chair, and killed the horse and tore it into pieces; then he took great bites at the horse-flesh with his teeth, the blood streaming down from his mouth all the while he was eating
... The third night Asmund became very drowsy, and the first thing he knew, Aran had got him by the ears and torn them off.
Creation of draugar - After a person’s death, the main indication that the person will become a draugr is that the corpse is not in a horizontal position. In most cases, the corpse is found in an upright or sitting position, and this is an indication that the dead might return. Any mean, nasty, or greedy person can become a draugr. As noted by Ármann, “most medieval
Icelandic ghosts are evil or marginal people. If not dissatisfied or evil, they are unpopular”. This is the prime way that draugar share characteristics with ghosts, since any person can become a ghost.
In many
Western mythologies, ghosts are generally people with unfinished business or those who are so evil their spirit makes an impact on the place they lived.
Ghosts and draugar refuse to follow the prescribed path of death, selfishly staying on
Earth when they are supposed to move on. This is easily understandable because, “selfishness is an important attribute of every ghost, and therefore it is no wonder that ghosts tend to be people who were troublesome during their lifetime”.[25]
However, unlike ghosts, draugar can also come about through infection by another draugr such as in the story of Glámr. When Glámr arrives in the haunted valley in Grettis saga, "the previous evil spirits are relegated to the sidelines and, when Glámr is found dead, they disappear, whereas he takes over their role as ghost of the valley."[26] Although Glámr is an arguably marginal character to begin with, it is only after his fight with the first malignant spirit that the first spirit leaves the valley, and Glámr takes its place wreaking havoc. Similarly, in
Eyrbyggja saga, a shepherd is killed by a draugr and rises the next night as one himself
.
"SEX DWARF CAUGHT ON
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Thor chasing a sea monster in
Iceland while in the dark world.
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