The 1.
6.4 Update for the
Fossils & Archeology
Revival mod has finally come! So here is my review.
Please leave a like, and leave comments telling me about everything I forgot to mention ;)
Changelog v6.2.3:
Fixed infrequent crash caused by water dinosaur AI.
Fixed issue with crafting the wrong
Feeder state, resulting in lost food when initially placed.
Fixed several display inventory names
Fixed ancient sword durability decreasing while in creative
Gallimimus will try to avoid being stepped on by Brachiosaurs.
Increased bio fossil drop chance on Fossil
Blocks
Fossil Blocks guarantee at least 1 bio fossil drop
Fixed various models
Added a new mosasaur model
Added second mosasaur skin variant
Changed rider heights on several dinosaurs
Coelacanth and
Nautilus show "No Despawn" in dinopedia if they won't despawn
Gallimimus should now eat from feeders
Fixed Mosasaur playing wrong sound outside of water
Changed water dinosaur AI to be more lively
Mosasaur now eat from feeders and hunt plesiosaurs, cows, squid, and nautilus properly
Gallimimus now eat seeds and melon seeds
Tweaked loot on shipwrecks to be a little better
Tweaked loot on first floor Academies to give less amounts of rare loot
Slightly increased chance of
DNA from Analyzers
Fixed Cultivated
Dodo Eggs not coming from cultivators
Hoppers may only be used on the top and bottom of sifters
Fixed broken character on achievement page
Names of dinosaurs when killed by on a server should show up correctly now
Changelog v6.2:
Added Gallimimus
Added de_DE.lang, courtesy of Retro_King
Added
Deinonychus texture variations
Fixed stone tablets, thanks to
Cannibal Vox
Fixed figurines not dropping
Fixed figurine icons/textures
Fixed ancient sword being indistructable
Fixed creative tab names not being localized
Fixed duplication bug with
Cultivator shift clicking
Fixed several dinosaur sounds not playing
Fixed mammoth textures
Re-added cooldown when swapping out whip while riding
Dinosaurs should now properly chase attack targets
Adjusted Coelecanth spawn rate
Adjusted dinosaur values
Adjusted dinosaur animations
Adjusted spinosaurus modelized texture/pose
Adjusted pivot of Anky/Spino so it's more under their center of gravity
Slightly increased lighting chance on ancient sword
Shortened tar sound loop
Compressed all
.wav sounds to .ogg, reducing total
.jar by ~10MB.
Changelog v6.1:
Fixed odd bug where some fossilized models dropped 2 bio fossils when destroyed instead of 1.
Fixed/removed leftover code that caused a crash when activating a sarricenia plant
Added achievement IDs to config. They appear under # general {}
Shifted achievement IDs to not conflict with Mystcraft out of the box
Fixed nautilus model so it appears inside its hitbox
Fixed mysterious figurine being invisible when placed
Fixed
Skull block/lantern having faces on front and back.
Fixed dilophosaurus looking up instead of down at the player
Fixed mammoth not showing furless state after being shaved
Updated language files.
Added coelacanth, they spawn naturally, can also get them same way as Nautilus
Tweaked several dinosaur sizes
Fixed analyzer/workbench block textures
Tweaked loot chests
Updated green
Trex and Mosasaurus skeleton textures
This is what 4f, the main mod developer, said are the main changes for 1.6.4 (v6.0):
"
Loot in Academies/
Shipwreck.
Academies are now built from materials relevant to biome.
Now uses Biome Dictionary.
Dinosaur sizes/attributes scale based on their age.
Added Deinonychus.
Updated Deinonychus textures, courtesy of Raptorfarian.
Added several more skeleton Fossils and green Trex variant, courtesy of Bluestreak52.
Added a blue ocean/beach raptor courtesy of
Ducky.
New Pterosaur model.
Added Sifter.
Added fossil
Record.
Added a few achievements.
Dinos should hunt and fight better.
Automation works with most of the
GUI blocks.
Shift clicking works with all GUI blocks.
Some improved dinosaur animation.
Added dinosaur spawn eggs.
Fossil items now spawn in dungeon chests as well.
Items/mobs now die when stuck in tar.
Dinosaurs no longer suffocate inside blocks
.
....And many more."
Download Fossils & Archeology Revival mod here:
http://www.minecraftforum.net/topic/1708636-164sspsmp-fossils-and-archeology-revival-164-build-60-updated-june-20-2014/
For Raptorfarians more detailed dinosaur textures:
http://www.minecraftforum.net/topic/1958671-raptorfarians-model-and-texture-compilation/#entry24114685
For Woolie's 32x32 blocks and items:
http://www.minecraftforum.net/topic/2437215-fossil-archeology-32x32/
Special thanks to
Bluestreak and Ducky for their contributions too!
Join Union for
Gamers! (
Curse's own Youtube multi-channel network (
MCN))
http://www.unionforgamers.com/apply?referral=c9mfqhl45zpp3c
Resource Pack used:
Faithful 32x32
Music:
"
Vibe Ace", "Mining by
Moonlight", "Backed
Vibes Clean", "
Acid Jazz" and "
Ether Disco"
by
Kevin MacLeod (incompetech.com)
Licensed under
Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
- published: 21 Jun 2014
- views: 78069