Blur Taps NVIDIA-Powered GPUs for ‘Deadpool’
Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’
Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’
Previs supervisor Brad Alexander and postvis supervisor A.J. Briones take us inside J.J. Abrams’ epic new ‘Star Wars’ adventure.
The Third Floor’s virtual production supervisor discusses high precision coordination for shooting actors, cameras, stunts, rigs and backdrops on Ridley Scott’s award-winning sci-fi adventure.
Overall VFX supervisor talks about key visual effects sequences in Sam Mendes’ latest hit in the James Bond film franchise.
IO Entertainment head and previs supervisor Brad Blackbourn describes how director Sam Mendes used previs for action sequence planning and more on the latest James Bond franchise film.
On-set virtual tracking equipment and visualization software from Paris-based developer employed for Robert Zemeckis’ critically-acclaimed film, ‘The Walk.’
Italy’s VIEW Conference 2015 is just around the corner, with a top lineup of industry leaders preparing for a memorable week of presentations and al dente agnolotti.
Previs supervisor Jim Baker walks us through The Third Floor’s key previs and postvis efforts on the latest Marvel feature.
Previs supervisor Todd Constantine talks previsualization of earthquakes, tsunamis and bursting dams on the hit disaster movie ‘San Andreas.’
Tefft Smith II discusses the extensive use of pitchvis, previs, techvis and postvis on Brad Bird’s new fantasy adventure.
Supervisor Gerardo Ramirez discusses key facets of The Third Floor’s previs, postvis and techvis efforts on Marvel’s latest superhero blockbuster.
Helping bring all the mayhem and madness of ‘Mad Max: Fury Road’ to the screen was Iloura’s Sydney studio, led by VFX supervisor Tom Wood. With two major sequences – a toxic sandstorm and evil warlord Immortan Joe’s stronghold, The Citadel – plus hundreds of stunts and vehicle crashes to contend with, Iloura was involved in more than 1,700 VFX shots. Here’s a selection of some of their great work on the film.
The VFX studio tackles Finnish director Jalmari Helander’s action adventure tale of a young boy who rescues the U.S. president.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Proof Inc.’s Ron Frankel talks about the visualization house’s work on ‘Captain America: The Winter Soldier.’
Don Parker, senior director on Autodesk’s Shotgun team, talks about the software’s use on 300: Rise of an Empire as well as how integrating production technologies impacts a studio’s ability to manage movie production as part of AWN’s series of exclusive video interviews from FMX 2014.
David Morin, a driving force at Autodesk in virtual production standards and technology, talks about the growing significance and future role of virtual production technologies in moviemaking as part of AWN’s series of exclusive video interviews from FMX 2014.
Daniel Gregoire, CEO of leading previs firm Halon Entertainment, talks about the previs of World War Z, its vital role in story development, visual development and more as part of AWN’s series of exclusive video interviews from FMX 2014.
Company’s Los Angeles, London and Montreal studios collaborate on previs and virtual camera workflows.
A selection of concept art images showing various aspects of the creation of ancient Egypt from 20th Century Fox and Ridley Scott’s most recent epic, ‘Exodus: Gods and Kings.’
As part of AWN’s Professional Spotlight series -- a series of exclusive video interviews shot during FMX 2014 – Max Solomon, an animation supervisor at Framestore, talks about the animation, previs and onset virtual technology used on the Oscar-winning film ‘Gravity.’
Russell Earl, a visual effects supervisor at Industrial Light & Magic, discusses the extensive previs and visual effects work done on Marvel’s 'Captain America: The Winter Soldier' and more as part of AWN’s series of exclusive video interviews from FMX 2014.
Alex McDowell, world-building expert and Professor at USC’s School of Cinematic Arts, discusses world building, film and animation production design, and more as part of AWN’s series of exclusive video interviews from FMX 2014.