- published: 23 Jul 2013
- views: 12677
FBX (Filmbox) is a proprietary file format (.fbx) developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware.
FBX originated as a replacement file format for Canadian company Kaydara's Filmbox, a software for recording data from motion capture devices. Prior to 1996, Filmbox 1.0 used a file format called FLM. The format only supported motion data, user preferences and a list of devices used in the capturing of the motion data. This data was a serialized version of the libraries (binary dump), containing read/write memory data. This method of storing data did not work well with different versions of the Filmbox. There was also demand from early adopters of Filmbox to implement a target character in a scene with the motion capture data, to enable the visualization of the data in a 3D view with display markers.
In 1996, Kaydara released a new native file format with Filmbox 1.5 called FBX, which used an object-based model, allowing for the storing of motion, along with 2D, 3D, audio, and video data. The format saw wider support from other 3D software packages such as Cinema 4D, SoftImage 3D, PowerAnimator, LightWave 3D and 3D Studio MAX.
FBX Review - bezplatná aplikace pro zobrazení 3D scén a animací ve formátech FBX, DXF, OBJ a dalších. Zobrazení počtu polygonů, různé styly zobrazení modelů. Viz též tip http://www.cadforum.cz/cadforum/zobrazeni-a-statistika-poctu-polygonu-scen-fbx-dxf-3ds-tip9354 Toto video najdete na http://www.youtube.com/watch?v=1saqs7R_X3o
[Edit] Freeze transformations and reset transformations are located in the 'modify' menu. Exporting geometry as FBX with embedded textures can help avoid messy export folders, and having to tell the program where the textures are located each time you import something. This tutorial also briefly outlines a simple process of snapping the pivot to the base of your geometry prior to export.
This movie shows you how to use the FBX Converter tool to quickly preview, compare, and batch-convert FBX files. Files used: http://areadownloads.autodesk.com/wdm/fbx/HTM_INT_FBX_Converter.zip Level: Intermediate Recorded in: FBX Converter 2012.1 ( http://www.autodesk.com/FBX )
http://modelsmaxskpobjfbx.wixsite.com/models/cars-lumion-6
http://aescripts.com/fbx-to-ae Import and export one or more 3D animated cameras, reference solids and nulls from and to After Effects composition.
Level: Intermediate Recorded in: Autodesk Smoke 2013 Extension 1 Downloadable Media: http://areadownloads.autodesk.com/wdm/smoke/media/working_with_3d_models001.zip Learn about working with an FBX 3D Model into Autodesk Smoke. In part 1, we go through recommended points to set up your models for export from your 3D application. We also import the FBX 3D model and prepare Smoke for making adjustments and finishing. For Information, Feedback and Comments: Autodesk Area http://area.autodesk.com/smoke2013 Facebook http://www.facebook.com/AutodeskSmoke Twitter #AutodeskSmoke