Grado may refer to:
Grado is the capital, and one of 28 parishes (administrative divisions) in the municipality of Grado, within the province and autonomous community of Asturias, in northern Spain.
The population is 7,286 (INE 2007).
Coordinates: 43°23′17″N 6°04′25″W / 43.388056°N 6.073611°W / 43.388056; -6.073611
Grado Labs is an audio manufacturer known for hand building high-end dynamic open-air headphones and cartridges in Brooklyn, New York.
Grado Labs was founded in 1953, by master watchmaker Joseph Grado. The Brooklyn company is currently run by President and CEO John Grado, who bought the company in 1990 after running day-to-day operations since the 1970s. John’s son, Jonathan Grado, recently entered the company as the third generation of Grado.
Grado specializes in dynamic open-air, supra-aural, high-fidelity headphones. In its over 60-year history, Grado has kept a very low profile by relying on word-of-mouth among audio dealers and consumers instead of mass advertising campaigns. Nearly all of Grado's products are hand-crafted in Brooklyn, New York.
In 2014, Grado released their new line of headphones,The e Series, and was named in the Top Eight Most Social Small Companies in America by Mashable and American Express. In 2015 JetBlue partnered with Grado to bring their headphones to their Mint Flights.
A feat is a rare or difficult act or accomplishment.
Feat or FEAT may also refer to:
In the d20 System, a feat is one type of ability a character may gain through level progression. Feats are different from skills in that characters can vary in competency with skills, while feats typically provide set bonuses to or new ways to use existing abilities.
Feats were first implemented in the d20 System-premiering Dungeons & Dragons Third Edition, and were carried over into Dungeons & Dragons 3.5 Edition as well as most other d20-based role playing games. The addition of feats has generally been received approvingly by players, though some criticize a perceived focus on combat and potential for abuse by powergamers.
Characters typically start with one feat and gain one feat at each subsequent level which is evenly divisible by 3. Human characters typically start with an additional feat (as do Fighters in Dungeons and Dragons). Many feats have prerequisite levels, base attack bonuses, or other skills, feats or abilities which must be obtained before they can be acquired.
In the Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These mechanics include:
All player characters have six basic statistics: