Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge (スーパーストリートファイターII X -Grand Master Challenge-), is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware.
Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.
Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.
Super Street Fighter II: The New Challengers (スーパーストリートファイターII:新しい挑戦, Sūpā Sutorīto Faitā II: Atarashī Chōsen) is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II' Turbo: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous versions, Super Street Fighter II also introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
Super Street Fighter II was followed by Super Street Fighter II Turbo, a fifth version of Street Fighter II released the following year, which further refined the balance between characters and introduced additional new features.
Super Street Fighter II featured the following changes from Street Fighter II' Turbo: Hyper Fighting.
Street Fighter II' Turbo: Hyper Fighting (Japanese: ストリートファイターIIダッシュターボ -HYPER FIGHTING-, officially pronounced Street Fighter II Dash Turbo in Japan) is a competitive fighting game released for the arcades by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting is the final arcade game in the Street Fighter II series to use the CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, switched to the CP System II hardware.
Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:
Street fighting man
He's a hard one yes indeed
Just got in from Houston
Who knows when he'll leave
Made his reputation
In small town southern bars
Everyone respects him
Treats him like a star
Street fighter
Street fighting man
(You got to)
Watch yourself today
While you're on the run
Cover the tracks
That you lay down
Your time is gonna come
(Yes it is)
He's got a lady waiting
Back home in New Orleans
A Louisana sweetheart
They call the Southern Queen
He promised her
They'd settle down
And make a home someday
But he said, "Babe,
You've got to wait awhile.
I've got one last debt to pay."
He met his man at Steeler's Inn
Where they play
Cards for pay
In a flash
Two shots were fired
And one man rode away
The crowd began
To circle him
As he lay there dying
And in the night
He thought he heard
His sweetheart lady crying