Ios
Developer Library -
Stanford University Developing
IOS 7 Apps
Ios Developer
Guidelines -
Rules of
Simple Design
https://www.youtube.com/watch?v=xf3G-0JdX5M
Cocoa is
Apple's native object-oriented application programming
interface (
API) for the
OS X operating system.
For iOS, there is a similar API called
Cocoa Touch which includes gesture recognition, animation, and a different set of graphical control elements, and is for applications for the iOS operating system, used on
Apple devices such as iPhone, iPad, iPod
Touch and Apple TV.
Cocoa consists of the
Foundation Kit,
Application Kit, and
Core Data frameworks, as included by Cocoa.h header file, as well as the libraries and frameworks included by those, such as the
C standard library and the Objective-C runtime.[1]
Cocoa applications are typically developed using the development tools provided by Apple, specifically Xcode (formerly
Project Builder) and
Interface Builder, using the Objective-C or
Swift language. However, the
Cocoa programming environment can be accessed using other tools, such as
Clozure CL, LispWorks,
Object Pascal,
Python, Perl, Ruby, and AppleScript with the aid of bridging mechanisms such as PasCocoa, PyObjC, CamelBones, RubyCocoa and a
D programming language/Objective-C
Bridge. An implementation of the
Ruby language, called MacRuby, which did away with the requirement for a bridging mechanism, was previously developed by Apple, while Nu is a Lisp-like language that can be used with Cocoa without a bridge. It is also possible to write Objective-C Cocoa programs in a simple text editor and build it manually with
GCC or clang from the command line or from a makefile.
For end-users, Cocoa applications are those written using the Cocoa programming environment. Such applications usually have a distinctive feel, since the Cocoa programming environment automates many aspects of an application to comply with Apple's human interface guidelines.
iOS
Development with
Swift Tutorials
https://www.youtube.com/watch?v=83WXmhin_LU&list;=PL6gx4Cwl9DGDgp7nGSUnnXihbTLFZJ79B
The
Gourmet iOS Developer's
Cookbook: Even More Recip
Online Book
https://www.youtube.com/watch?v=w2riDVOnItk
History[edit]
Further information:
History of OS X
Cocoa continues the lineage of several software frameworks (primarily the App Kit and Foundation Kit) from the NeXTSTEP and OpenStep programming environments developed by NeXT in the
1980s and
1990s. Apple acquired NeXT in
December 1996, and subsequently went to work on the
Rhapsody operating system that was supposed to be the direct successor of OpenStep. It was to have had an emulation base for
Mac OS applications, called
Blue Box. The OpenStep base of libraries and binary support was termed
Yellow Box. Rhapsody evolved into
Mac OS X, and the Yellow Box became Cocoa. As a result, Cocoa classes begin with the letters "NS", such as NSString or NSArray. These stand either for the NeXT-Sun creation of OpenStep, or for the original proprietary term for the OpenStep framework, NeXTSTEP.[2]
Much of the work that went into developing OpenStep was applied to the development of Mac OS X, Cocoa being the most visible part. There are, however, some differences. For example, NeXTSTEP and OpenStep used
Display PostScript for on-screen display of text and graphics, while Cocoa depends on Apple's
Quartz (which uses the
PDF imaging model, but not its underlying technology). Cocoa also has a level of
Internet support, including the NSURL and WebKit
HTML classes, and others, while OpenStep had only rudimentary support for managed network connections through NSFileHandle classes and
Berkeley sockets.
The resulting software framework received the name "Cocoa" for the sake of expediency, because the name had already been trademarked by Apple. For many years prior to this present use of the name, Apple's "Cocoa" trademark had originated as the name of a multimedia project design application for children. The application was originally developed at
Apple's Advanced Technology Group under the name "KidSim", and was then renamed and trademarked as "Cocoa". The name, coined by
Peter Jensen who was hired to develop Cocoa for Apple, was intended to evoke “
Java for kids,” as it ran embedded in web pages.[3] The trademark, and thus the name "Cocoa", was re-used to avoid the delay which would have occurred while registering a new trademark for this software framework. The original "Cocoa" program was discontinued at Apple in one of the rationalizations that followed
Steve Jobs' return to Apple. It was then licensed to a third party and marketed as
Stagecast Creator as of
2011.
- published: 27 Dec 2015
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