Grand Theft Auto V Gameplay PC ᴴᴰ60fps (NVIDIA GeForce GTX 760 - Ultra Settings)
Grand Theft Auto V is an open world, action-adventure video game developed by
Rockstar North and published by
Rockstar Games. It was released on
17 September 2013 for the
PlayStation 3 and Xbox
360. An enhanced version of the game was released on
18 November 2014 for the
PlayStation 4 and Xbox One, and 14
April 2015 for
Microsoft Windows. The game is the first main entry in the
Grand Theft Auto series since 2008's
Grand Theft Auto IV. Set within the fictional state of
San Andreas (based on
Southern California), the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of
Los Santos (based on
Los Angeles).
The game is played from either a third-person or first-person view[c] and its world is navigated on foot or by vehicle.
Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is centred on the heist sequences, and many of the missions involve shooting and driving gameplay. Players who commit crimes may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response.
Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches.
Development began in 2009, soon after the release of Grand Theft Auto IV. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as
Red Dead Redemption and
Max Payne 3. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their research for the open world, the developers conducted field research around
California throughout development and captured footage for the design team. Development duties were shared between many of
Rockstar's studios worldwide.
Following its announcement in
October 2011, Grand Theft Auto V was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its multiple protagonist design, open-ended gameplay and technical advancements. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest-selling entertainment product in history, earning US$800 million in its first day and
US$1 billion in its first three days. Considered one of the most significant titles of the seventh generation of console gaming, the game won year-end accolades, including
Game of the Year awards from several gaming publications.(source:
http://en.wikipedia.org/wiki/Grand_Theft_Auto_V).
Recording
Software Used:
NVIDIA Shadowplay.
FPS Without recording: Avg. 60 FPS (Depending on the location,arround 55-65 outside and indoors between 70-90+)
PS: Graphical settings are set for the best visuals and performance at the beginning of the video.
Specs:
My
Operating System:
Windows 8.1 64-bit (Full Retail)
Processor:
Intel Core i5 3570K 3.4GHz (3.8GHz default
Turbo boost)
Motherboard:
Gigabyte GA-Z77X-UD3H
GPU:
MSI NVIDIA GeForce GTX760
HAWK
RAM:
Kingston HyperX 8GB
DDR3 1600MHz
CL9 (
Dual Channel)
SSD:
Crucial M500 120GB
HDD: WD
Blue 1TB SATA-III
7200 RPM 64MB
PSU: Seasonic S12II-520
Bronze 520W
Case:
CM Storm Scout
Keyboard:
Corsair Gaming K70 RGB (
Cherry MX Red
Switches)
Gaming
Mouse:
Razer Deathadder 2013 Edition (6400dpi 4G
Sensor)
LCD Monitor:
LED BenQ GL2460 24 inch 2ms
GTG black
Rezolution: 1920x1080 .
My
Origin /
Steam ID: Mihaikenz / MichaelKenz.
Hope you will like my gameplay of the first 20-ish minutes of this awesome game,leave a like or a dislike accordingly to your opinion and subscribe if you want to see more high quality game-plays, cheers!
| ~~~***
UPDATE***~~~ |
Actually i'm playing now with lowest FPS around 50's in the mountain areas and between 60 to about 80-ish in town with the following settings:
Ignore suggested limits: On (
2359 MB / 2049 MB)
DX: 11
FXAA:
Off
MSAA: Off
Vsync: On (it seems smoother than with if Off)
Pop.
Density/
Variety,
Distance scalling: Maxed out
Texture Detail: Very
High
Shader Detail: Very High
Shadow Detail: High
Reflection Quality: Very High
Reflection MSAA: Off
Water Quality: Very High
Particles Quality: Very High
Grass Quality: Very High
Soft Shadows: Softer
Post FX: Very
High
Motion Blur Strenght:
None(
Default)
In
Game DOF Effects: On
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High.
The game feels and looks
Awesome.