Dark Souls 3 Gameplay Walkthrough Part 3 - Borreal Beast Boss!! (XB1/PS4 1080p HD)
Dark Souls 3 Gameplay Part 1 - Dark Souls 3 Walkthrough Part 1 -
Dark Souls III Gameplay - Dark Souls 3
Boss,
Character Creation,
Classes,
Intro, Firelink Shrine, Leveling Up, and more!! This is the FULL
GAME of Dark Souls 3, and I'm bringing you an exclusive early series!!
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Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to director
Hidetaka Miyazaki, the game's gameplay design "follows closely from
Dark Souls II".
Players are equipped with a variety of weapons including shortbows, explosives like fire bombs, greatswords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling.
Bonfires, which serve as checkpoints, return from previous installments.
Ashes, according to
Miyazaki, will play an important role in the game.
Magic is featured in the game and the magic meter returned, similar to
Demon's Souls. Each attack has two different styles.
One of them is standard attack, while another provides power-ups to players, and is slightly more powerful. When performing miracles and spells, the players' magic points are consumed and decreased. In order to refill these points, they need to consume an "Ash Estus
Flask". There are two different Estus Flasks in the game. One of them can help refill magic points, while another refills hit points.
Combat and movements were made faster and more fluid in Dark Souls III. Several players' movements, such as backstepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including "
Ready Stance", which are special abilities for players that allow them to deal much more damage to enemies than ordinary attacks are capable of. Small gravestones are introduced. These gravestones light up when interacted with and not only serve as players' torches, but also provide additional lore to the game. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer maps than its predecessor Dark Souls II, but levels were interconnected and were made larger, which encourages exploration. The agility stat from Dark Souls II was removed from Dark Souls III. The game features multiplayer elements, like the previous games in the series.